ZEPHON
3 Φεβ, 10:42
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2025 DLC Plans
Όλες οι λεπτομέρειες του συμβάντος:
https://steamcommunity.com/ogg/1481170/announcements/detail/523081871000601264
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Εμφάνιση 121-129 από 129 σχόλια
easytarget (Αποκλεισμένος) 4 Απρ, 20:19 
If I was a dev and read the above comment I'd be impressed at how something so repetitive manged to not tell me anything substantive about what to actually add to the game.
Αναρτήθηκε αρχικά από TalElmar:
I'm not sure tbh. only 2 units per faction and some leaders that will most likely be superficially different from the current ones.
I'd prefer a 4th full faction. and more npc.

Same feelings here.
Mettete anche la lingua Italiana
First off, thank you for the update — it's awesome to hear that new content is on the way and that Zephon is actively expanding. That gives me a lot of hope for where the game is headed.

That said, I wanted to offer some thoughts as someone who’s spent a lot of time in Gladius and was excited to dive into Zephon. Mechanically, I can feel the Gladius DNA — the city-building, the unit roles, the tactical depth — it’s all there. But visually and atmospherically, Zephon feels… softer? Less distinct?

Gladius had this striking, gritty clarity — the UI, the map, the factions — everything popped. Cities looked fortified, units felt imposing, and the terrain had immediate strategic readability. Zephon, by comparison, leans into a more subdued, almost minimalist style — which fits the post-apocalyptic tone, sure — but sometimes ends up looking a bit too muted or generic, almost like it lacks that "weight" or presence Gladius had.

Maybe it’s the fog blending too much with terrain, or the UI feeling more like a clean sci-fi dashboard rather than a brutal survival interface — but it creates a vibe that doesn’t quite land with the same impact.

I say this with a lot of respect — Zephon is good, and I’m definitely sticking with it. But if there’s room for visual UI options, faction-themed overlays, or even increased contrast settings in the future, I think that could go a long way in giving the game the same visual punch Gladius fans were drawn to.

Looking forward to the DLC — love the leader/quest mix, and I can’t wait to see what comes next. Thanks again to the devs for keeping us in the loop.
I wish we got some news about the unit by now since it close to the time for dlc release
easytarget (Αποκλεισμένος) 15 Απρ, 13:35 
I'm a tad skeptical about a DLC releasing in less that two weeks that's not even up on the store yet.
easytarget (Αποκλεισμένος) 24 Απρ, 14:44 
So I guess we take the devs word for it this is in fact releasing this coming Monday despite zero advertising and still not being on the steam store?!

An interesting marketing strategy.
Αναρτήθηκε αρχικά από easytarget:
So I guess we take the devs word for it this is in fact releasing this coming Monday despite zero advertising and still not being on the steam store?!

An interesting marketing strategy.

Like their development strategy......gladius a successful title, let's CHANGE IT
SUGGESTIONS for next DLC:
Shake up what can happen in the end game a bit.
Add the possibility to play Anchorite, Chieftess and Zephon.
Add more late game units to each of those three.
Another Cyber leader would be cool.
Search tool for Research meny.

Online match-making server would be cool.

In Gladius, there are many factions and units:
Escalation pack, firepower pack etc.

Some of this would be great additions to Zephon for more unit variety.
I love the game but it also becomes an obvious road to getting the 1-2 late game units every time. Though this game has way more depth to that than most, because of the different resources that promotes using a variety of units. GREAT!
Τελευταία επεξεργασία από John_Blackthorne_; 29 Απρ, 11:04
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