ZEPHON
For those who played Endless Legend
From the screenshots it looks very similar, is there quite a lot of similarities?
Originally posted by Kaysoky:
Besides Warhammer 40k Gladius (their previous game), I'd argue that Endless Legend is probably the most similar. But the similarity is just in the faction design, quests, and UI-look/feel.

Like in Endless Legend, each faction plays roughly the same way, but may have certain rules that make them distinct. Each faction also has a questline which you can follow.

But in terms of the city building, combat, and expansionary aspects of the game, Zephon is quite different.
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Kaysoky Jan 6 @ 7:48pm 
Besides Warhammer 40k Gladius (their previous game), I'd argue that Endless Legend is probably the most similar. But the similarity is just in the faction design, quests, and UI-look/feel.

Like in Endless Legend, each faction plays roughly the same way, but may have certain rules that make them distinct. Each faction also has a questline which you can follow.

But in terms of the city building, combat, and expansionary aspects of the game, Zephon is quite different.
Originally posted by Kaysoky:
Besides Warhammer 40k Gladius (their previous game), I'd argue that Endless Legend is probably the most similar. But the similarity is just in the faction design, quests, and UI-look/feel.

Like in Endless Legend, each faction plays roughly the same way, but may have certain rules that make them distinct. Each faction also has a questline which you can follow.

But in terms of the city building, combat, and expansionary aspects of the game, Zephon is quite different.

Thank you!
Games feel alot faster than endless legend and you can only equip heroes with items.

But on the flip side, combat itself is drawn out throughout several map turns, you dont have battles with their own turns.

Just like in endless legend, there are unique faction quests that can unlock things for your faction, like emu mind getting a second city for their final quest.
Last edited by Underscorecow; Jan 6 @ 9:13pm
Zakalwe Jan 7 @ 6:14pm 
Originally posted by Holy Athena:
From the screenshots it looks very similar, is there quite a lot of similarities?
They're very different. Zephon is a turn-based tactical war game with diplomacy, EL has basic tactical battles, but in Zephon the entire map is the battlefield, and the combat mechanics go waaaay deeper. It's much closer to something like Panzer Corps 2 or Age of Wonders 4, (with its exploration and separate tactical battles). I've played a lot of EL, and never once have I thought, 'Oh, this is a bit like Endless Legend', while playing Zephon. Now Humankind; THAT'S a lot like Endless Legend (same Devs, obviously).

Zephon is absolutely amazing, by the way.
Last edited by Zakalwe; Jan 7 @ 6:15pm
I am a hardcore Endless Space 2 player, and I never fell for Endless Legend so far... I own it, I have started to play it but...

It feels way less dangerous, more peaceful and less diverse.
Kaysoky Jan 8 @ 1:14pm 
Originally posted by John_Blackthorne_:
It feels way less dangerous, more peaceful and less diverse.

Endless Legend, right? Zephon definitely does not feel peaceful :D

There are some pretty interesting ways of playing Endless Legend which are purely economic. And there are factions that don't really compete for land in the same way as the other factions (Morgawr, for example, own the oceans, so they can just stay in the water the whole game).
Endless Legend barely has any tactical combat, it's mostly auto-resolve with very limited player input during combat.

Gladius and Zephon are more like - take civ5/6 combat as base, focus the game entirely on combat and make it actually good/deep.
Wendek Jan 8 @ 2:19pm 
Endless Legend's strength for me is the lore, the faction diversity (to this day the Cult of the Eternal End is one of my favorite factions amongst all games I've played) and the unique faction quests that give so much flavor to each game.

The combat is very simple and basic (slightly less so for Ardent Mages) and the economy side tends to have some very obvious "always correct" choices so it's not like it's that complex on that side either. It's just very pretty and interesting fluff-wise, but mechanically most 4X certainly beat it, especially without the ELCP mod which fixes balance and the AI.
Last edited by Wendek; Jan 8 @ 2:20pm
Kaysoky Jan 8 @ 2:20pm 
Originally posted by Whatever100500:
Endless Legend barely has any tactical combat, it's mostly auto-resolve with very limited player input during combat.

I remember this a bit differently. Endless Legend has tactical combat, and a fairly unique system too. The way it does simultaneous battle turns (where you direct units, and then both sides move simultaneously) is something we rarely see. I think Phantom Brigade is the most recent strategy game I've seen employ something similar.

But outside of a few factions (there's one that can zombify units, so you can get a lot of free units if you manually do combat), you generally auto-resolve due to having units that are simply stronger/more-numerous than your opponents.
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