Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Like in Endless Legend, each faction plays roughly the same way, but may have certain rules that make them distinct. Each faction also has a questline which you can follow.
But in terms of the city building, combat, and expansionary aspects of the game, Zephon is quite different.
Thank you!
But on the flip side, combat itself is drawn out throughout several map turns, you dont have battles with their own turns.
Just like in endless legend, there are unique faction quests that can unlock things for your faction, like emu mind getting a second city for their final quest.
Zephon is absolutely amazing, by the way.
It feels way less dangerous, more peaceful and less diverse.
Endless Legend, right? Zephon definitely does not feel peaceful :D
There are some pretty interesting ways of playing Endless Legend which are purely economic. And there are factions that don't really compete for land in the same way as the other factions (Morgawr, for example, own the oceans, so they can just stay in the water the whole game).
Gladius and Zephon are more like - take civ5/6 combat as base, focus the game entirely on combat and make it actually good/deep.
The combat is very simple and basic (slightly less so for Ardent Mages) and the economy side tends to have some very obvious "always correct" choices so it's not like it's that complex on that side either. It's just very pretty and interesting fluff-wise, but mechanically most 4X certainly beat it, especially without the ELCP mod which fixes balance and the AI.
I remember this a bit differently. Endless Legend has tactical combat, and a fairly unique system too. The way it does simultaneous battle turns (where you direct units, and then both sides move simultaneously) is something we rarely see. I think Phantom Brigade is the most recent strategy game I've seen employ something similar.
But outside of a few factions (there's one that can zombify units, so you can get a lot of free units if you manually do combat), you generally auto-resolve due to having units that are simply stronger/more-numerous than your opponents.