ZEPHON
macro guide
are there any built orders that have been found? I'm having alot of trouble making sure my city and in tandem my tech scales with time. I can get the first few turns done consistently but after like second tile it seems like I can either try to manage population or from what I read around here I should completely disregard pop and just make sure loyalty is always positive.

also unsure of when to expand/build new city. I'm mostly playing solder right now but I'll take advice on any faction.
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Showing 1-15 of 22 comments
Forcedge May 28 @ 4:41pm 
ive searched and searched all over the internet. there is literally no useful information about this game to be found anywhere
so early experiments are:

baracks into double mineral then one food. claim tiles where you have to but ideally you have minerals on a + mineral slot and food on a seperate positive mineral slot. The baracks is either with the minerals on a 3, in the city center on a 3, or with the food on a 3. After this regardless of if you have a slot open, grab a new tile prefering a 3 open one prioritising a resource you wont use like algea or chips, and put power, housing, and holotheater there.

research order so far is industrial density, Parthian equilibrium, and commander. T2 is hab block, theatre, into missile team.

will experiment more but suspicion has it that ittinerrant recruiters would be better than parthian since we wont be getting automated factory for a while. Maybe should get factory right after industrial.
Out of curiosity, why are you getting double mineral and food immediately? I like going barracks, 2nd hex, research lab,needed resource (likely food) and then developing based on the area and my needs (adding housing, holo theaters and barracks as needed) as well as a 2nd research lab, possibly a third if its Arctic.

For that matter I'm not seeing you build a research lab at all. Which would explain why you might be struggling with tech?

I like going for the following techs: (mind you I get more but at the most basic)

T1: Specimen Containemnt, Research Lab, Frag Grenaade
T2: Anti Armor, Hab, Holo
T3: Construction Yard, Engineer Urban Sprawl

T1 Reasoning - research output and buff my main units
T2 Reasoning - Basic needs, buff my main units
T3: economy, economy and economy (seriously, construction yard is so good, i always build an extra one)


IIRC the HQ produces 6 research (ignoring any bonuses from loyalty or terrain). You're cutting research time in half by getting a lab.
Last edited by soldier6661111; May 28 @ 6:20pm
Originally posted by soldier6661111:
Out of curiosity, why are you getting double mineral and food immediately? I like going barracks, 2nd hex, research lab,needed resource (likely food) and then developing based on the area and my needs (adding housing, holo theaters and barracks as needed) as well as a 2nd research lab, possibly a third if its Arctic.

For that matter I'm not seeing you build a research lab at all. Which would explain why you might be struggling with tech?

I like going for the following techs: (mind you I get more but at the most basic)

T1: Specimen Containemnt, Research Lab, Frag Grenaade
T2: Anti Armor, Hab, Holo
T3: Construction Yard, Engineer Urban Sprawl

T1 Reasoning - research output and buff my main units
T2 Reasoning - Basic needs, buff my main units
T3: economy, economy and economy (seriously, construction yard is so good, i always build an extra one)


IIRC the HQ produces 6 research (ignoring any bonuses from loyalty or terrain). You're cutting research time in half by getting a lab.
resource requirements so you can build infantry off cooldown constantly
So why no research?
XenoxXx May 28 @ 9:37pm 
Well depend your starting area cos this game is random generate map so your build is stick with what resources is around you. I recommend watch youtube guide. First city always focus on building army so each type of your leader unit building is needed which are hero, infranty and vihicle. 2nd city
is science, energy, influence focus cos u need science to get ahead Ai and influence is needed to fast expand. Energy is needed for all building maintenance and getting many cities u need energy. Third cities should be focus on getting lot of resources so your main and 2nd city can keep on pump units.

I keep on hearing people having trouble with expansion. Well i beated impossible ai gladius you can check my profile. Against impossible i need 8cities.

If u need expand u need to cut down your unit count so u have enough resources to get new city. Try not to engage ai until u have atleast 4cities.

U need build same building type to get higher output for resources that u need the most, barrack and all army building should be atleast three in your first city.
Max science is 99 so no need to overbuillt lab.
Last edited by XenoxXx; May 28 @ 10:01pm
Shai-Hulad May 28 @ 10:50pm 
Originally posted by XenoxXx:
Max science is 99 so no need to overbuillt lab.

There is no science limit. Due to space limitations it will not show any number higher than 99. Hoover with the mouse above the 99 and you'll see your real science output.
Originally posted by soldier6661111:
So why no research?
you get research passively and very early in the game you get enough research baseline that there's no need. by a wild guess I'd say you dont need research until like tier 4/5, at which point you should atleast be on 2 cities where you have plenty of space to build research centers over resource/unit production.
XenoxXx May 29 @ 12:35am 
Originally posted by Shai-Hulad:
Originally posted by XenoxXx:
Max science is 99 so no need to overbuillt lab.

There is no science limit. Due to space limitations it will not show any number higher than 99. Hoover with the mouse above the 99 and you'll see your real science output.

oh damn didnt check that gladius used to show above 100.
Originally posted by rocketdrive:
Originally posted by soldier6661111:
So why no research?
you get research passively and very early in the game you get enough research baseline that there's no need. by a wild guess I'd say you dont need research until like tier 4/5, at which point you should atleast be on 2 cities where you have plenty of space to build research centers over resource/unit production.
No wonder you get so behind on tech

Edit: What turn do you unlock tier 5?
Last edited by soldier6661111; May 29 @ 5:47am
Forcedge May 29 @ 4:12am 
how do we grow population faster? every game i have like 20 more buildings than my population can handle
Originally posted by soldier6661111:
Originally posted by rocketdrive:
you get research passively and very early in the game you get enough research baseline that there's no need. by a wild guess I'd say you dont need research until like tier 4/5, at which point you should atleast be on 2 cities where you have plenty of space to build research centers over resource/unit production.
No wonder you get so behind on tech

Edit: What turn do you unlock tier 5?
usualy very late unless I just stop producing units and build research centers. I find it very difficult to judge how big an army needs to be at any given time so I just go off standard RTS rules like "always have everything doing SOMETHING unless all it can do is NOTHING. Since besides upkeep cost there is mechanically no cap to army size it seems like constant production is just more correct than leaving anything idle ever.

so if I have even 1 barracks it's a waste to not have that barracks building units constantly.
same with factories, same with cities and buildings. far as I know it is optimal to have everything producing at a slow rate rather than produce one thing at a high rate.
Research, since you get an amount passively, only needs to be expanded on after like second city, which currently takes me WAY too late in the game.

This could however be objectively incorrect and if it is, this should probably be added to the tutorial or at least posted somewhere.
Last edited by rocketdrive; May 29 @ 9:57am
Originally posted by XenoxXx:
Well depend your starting area cos this game is random generate map so your build is stick with what resources is around you. I recommend watch youtube guide. First city always focus on building army so each type of your leader unit building is needed which are hero, infranty and vihicle. 2nd city
is science, energy, influence focus cos u need science to get ahead Ai and influence is needed to fast expand. Energy is needed for all building maintenance and getting many cities u need energy. Third cities should be focus on getting lot of resources so your main and 2nd city can keep on pump units.

I keep on hearing people having trouble with expansion. Well i beated impossible ai gladius you can check my profile. Against impossible i need 8cities.

If u need expand u need to cut down your unit count so u have enough resources to get new city. Try not to engage ai until u have atleast 4cities.

U need build same building type to get higher output for resources that u need the most, barrack and all army building should be atleast three in your first city.
Max science is 99 so no need to overbuillt lab.
this literaly does nothing to help. your just telling me I should be winning the game without saying HOW to win the game.
Originally posted by rocketdrive:
Originally posted by soldier6661111:
No wonder you get so behind on tech

Edit: What turn do you unlock tier 5?
usualy very late unless I just stop producing units and build research centers. I find it very difficult to judge how big an army needs to be at any given time so I just go off standard RTS rules like "always have everything doing SOMETHING unless all it can do is NOTHING. Since besides upkeep cost there is mechanically no cap to army size it seems like constant production is just more correct than leaving anything idle ever.

so if I have even 1 barracks it's a waste to not have that barracks building units constantly.
same with factories, same with cities and buildings. far as I know it is optimal to have everything producing at a slow rate rather than produce one thing at a high rate.
Research, since you get an amount passively, only needs to be expanded on after like second city, which currently takes me WAY too late in the game.

This could however be objectively incorrect and if it is, this should probably be added to the tutorial or at least posted somewhere.
I don't think it should be posted in a tutorial or anything. Players should play the game and learn from their mistakes. Tutorials are for basic things not to provide the winning strategy.

That said, while it is theoretically most optimal to always produce something. You should not produce more than you can both sustain and need for your actual operations, especially when you are pushing back something so important as research.

Just for reference, ignoring any bonuses from terrain, loyalty or cache's the following should be the case:
Assuming you only research 3 techs per tier (assuming default settings) and your first tier 3 tech is Engineers, you can start producing an engineer at roughly turn 48-49 without a lab. If you get a lab completed right as you unlock tier 2 tech this can be done by around turn 31-32. Faster if you also have the tech you get research for killing.

That means placing a second city ~15 turns or so earlier than without the lab.

Optimistically with your research plan (starting labs at tier 4 or 5) you unlock assault troops at somewhere around turn 80 with bonus research from caches? If you get a lab prior to any tier 2 research that changes to ~63, possibly 52 or earlier if you invest in research.

Math based on quick spreadsheet entry
Last edited by soldier6661111; May 29 @ 4:15pm
XenoxXx May 29 @ 7:39pm 
i have tier 10 before side with Zephon or Acrin its not tutorial its more than that. Science lab is the key and many cities is the key as well.
Another thing is set neutral to max while you had the research kill any neutral give science will help u get to tier 4-tier 5 very quick.

Well if u need more detail advice i will suggest try youtube Zephon guide.
Last edited by XenoxXx; May 29 @ 10:17pm
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