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baracks into double mineral then one food. claim tiles where you have to but ideally you have minerals on a + mineral slot and food on a seperate positive mineral slot. The baracks is either with the minerals on a 3, in the city center on a 3, or with the food on a 3. After this regardless of if you have a slot open, grab a new tile prefering a 3 open one prioritising a resource you wont use like algea or chips, and put power, housing, and holotheater there.
research order so far is industrial density, Parthian equilibrium, and commander. T2 is hab block, theatre, into missile team.
will experiment more but suspicion has it that ittinerrant recruiters would be better than parthian since we wont be getting automated factory for a while. Maybe should get factory right after industrial.
For that matter I'm not seeing you build a research lab at all. Which would explain why you might be struggling with tech?
I like going for the following techs: (mind you I get more but at the most basic)
T1: Specimen Containemnt, Research Lab, Frag Grenaade
T2: Anti Armor, Hab, Holo
T3: Construction Yard, Engineer Urban Sprawl
T1 Reasoning - research output and buff my main units
T2 Reasoning - Basic needs, buff my main units
T3: economy, economy and economy (seriously, construction yard is so good, i always build an extra one)
IIRC the HQ produces 6 research (ignoring any bonuses from loyalty or terrain). You're cutting research time in half by getting a lab.
is science, energy, influence focus cos u need science to get ahead Ai and influence is needed to fast expand. Energy is needed for all building maintenance and getting many cities u need energy. Third cities should be focus on getting lot of resources so your main and 2nd city can keep on pump units.
I keep on hearing people having trouble with expansion. Well i beated impossible ai gladius you can check my profile. Against impossible i need 8cities.
If u need expand u need to cut down your unit count so u have enough resources to get new city. Try not to engage ai until u have atleast 4cities.
U need build same building type to get higher output for resources that u need the most, barrack and all army building should be atleast three in your first city.
Max science is 99 so no need to overbuillt lab.
There is no science limit. Due to space limitations it will not show any number higher than 99. Hoover with the mouse above the 99 and you'll see your real science output.
oh damn didnt check that gladius used to show above 100.
Edit: What turn do you unlock tier 5?
so if I have even 1 barracks it's a waste to not have that barracks building units constantly.
same with factories, same with cities and buildings. far as I know it is optimal to have everything producing at a slow rate rather than produce one thing at a high rate.
Research, since you get an amount passively, only needs to be expanded on after like second city, which currently takes me WAY too late in the game.
This could however be objectively incorrect and if it is, this should probably be added to the tutorial or at least posted somewhere.
That said, while it is theoretically most optimal to always produce something. You should not produce more than you can both sustain and need for your actual operations, especially when you are pushing back something so important as research.
Just for reference, ignoring any bonuses from terrain, loyalty or cache's the following should be the case:
Assuming you only research 3 techs per tier (assuming default settings) and your first tier 3 tech is Engineers, you can start producing an engineer at roughly turn 48-49 without a lab. If you get a lab completed right as you unlock tier 2 tech this can be done by around turn 31-32. Faster if you also have the tech you get research for killing.
That means placing a second city ~15 turns or so earlier than without the lab.
Optimistically with your research plan (starting labs at tier 4 or 5) you unlock assault troops at somewhere around turn 80 with bonus research from caches? If you get a lab prior to any tier 2 research that changes to ~63, possibly 52 or earlier if you invest in research.
Math based on quick spreadsheet entry
Another thing is set neutral to max while you had the research kill any neutral give science will help u get to tier 4-tier 5 very quick.
Well if u need more detail advice i will suggest try youtube Zephon guide.