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They provide good buffs and heals to mechanical units so there is that why you cant just spam them from turn one.
the neutral AI factions start out with 2 cities btw. The chief, ZEPHON and Achorite. The playables ones do not.
yeah no... single city leaders are a whole other thing and have their own buffs to counter that. engineers have 'op' uses besides founding cities; sure fine then put those uses behind the tech tree. Or give us a unit that can found cities right away without all the extra percs. no game ever goes through a million years, but i know ur being facetious. Have you counted how many turns it takes, just to get to T3?
I wonder why they thought the AI needs to start with 2 cities right away, at least in the demo.
unless you build a city around it and then use the skill to clear out the tile. but you'd need to be able to BUILD a new city.
A second city isn't needed first thing. Unless you get real lucky, you'll want some time to scout for a good location for it anyway. Remember the full game's gonna have 10 tiers of research, not just the 6 we currently have
Yet the AI gets two cities from the start... And how is having a second city supposed to crash your economy, When ur going to be making, building, and collecting more resources.?
Yeah I don't like it. I wanna be able to build a sprawling army of units. One city isn't gonna cut it.
Not saying a large army isn't possible - it definitely is, it's just not great.
Even if you don't want to make a massive amount of units to have a large army, expanding your economy and building cities early on is essential to establishing momentum to dominate the game. It will give you faster resources to win regardless which path you choose. Having such a basic yet vital unit behind so many research walls is pretty silly.
Perhaps, I've never played Gladius. I'm used to Civ series, Endless Space, Gal Civ series... In those games you pretty much build up ur empire fast early or it's game over, for the most part. Maybe the pace in this game is a bit different, I need to expiriment some more, I've only played the last demo a few times. What threw me off was how fast the enemy npc AI was expanding compared to the player. Apperently they start with two cities right off the bat.
With Gladius, you can do the entire thing in one city if you want to. Generally it's preferred to get two or potentially three, but I never see a use beyond that myself. The AI will spam cities like no tomorrow if you let them (especially the guard) but you can comfortably survive the first... I want to say 40-50 turns without a second city and expect to not fall behind