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Basically when I choose a dialogue option the character replies but I do not get back to the dialogue screen.....there is nothing at the bottom of the screen. If I keep holding Space down then it will automatically select the first option but that is it. If that that option does not end the conversation then I'm stuck.
I'll try to recreate the bug as soon as possible.
+ Ammo is more scarce so you need to use the pipe a lot more
+ font size is great to read now
+ really like ammo boxes
Loading times are longer now but that is understandable.
- the mouse issue where the program adjusts my view is still there. I turn a corner and the game turns me 180 degrees or some random degree, can be really disorienting. It is like a mini-lag, dunno what causes it.
- hit box of the pipe and your general "reach" is still hilarious. I can knock off a zombies head from 2 meters away, same goes for computers...I an use them when I'm not even close to them.
Finally figured out the secret room thing. I think it is a bit misleading. I knew where the room is and I was provided a code in the journal so I was CONSTANTLY searching for a keypad to enter the code. I think the e-mails should make it clear that you open it from the computer itself....It was really pure luck that I went back to the computer after finding the code.....
The secret button in the bar. I pushed it....I did not know what it did but when I turned it looked liked it opened something which looked like this:
https://steamcommunity.com/id/szederpg/screenshot/5974658400598816675/
No textures or something :-)
- I noticed there is revolver ammo....I found 3 weapons but not a revolver. Is it now in the demo? Tokens are pretty brutal to find btw.
The main BUG I mentioned disappeared. I could not make the dialogue box disappear so that is a good sign.
It is forming up to be an excellent generation starship story, though it would be a good idea to hide that notion from the player for a time.
Great atmosphere, great models, weapons feel good as well.
The mouse issue is age old, and I know why it's happening, it has to do with loading in large chunks of the level at once, which I used to think was a good idea, I think I might be able to break them into smaller chunks and have them load based on camera angles which should reduce the lag.
Do you you think the range is too much on the pipe, that can be reduced easy.
I amended the code text just now to mention that you need to type it in at the computer.
The patch today fixed the bar texture.
Revolver is a super secret weapon due to being extremely powerful, only one person has found it out of 1000. I like the idea of having this stay this way, I think it's fun to have secret weapons.
Ah interesting, so your theory is that you are on the Star ship currently?
The true origin of Thea is meant to be a mystery until the end of the game so I can't confirm or deny where you are currently :D
Thanks again for your feedback. I'd love to have you on my discord tester team.
Nice to make your acquaintance. Joined your Discord, will contact you soon.
The range in general is too much...not just on the pipe. As I said I can reach stuff from what would be 2-3 meters in real life. Of course if you adjust the reach range you would have to adjust the reach range of enemies....they can reach you from quite far.
I'll keep an eye out for the secret revolver, thanks for the heads up. I too like the idea though if it is 1 person out of 1000 then it is kinda wasted, isn't it? :-)
I was quite feeling on the top of the world when I found a token on lvl2. Gonna give it another shot. Tried to enter the vents using boxes...no success. We'll see.
Also one more thing......after the end boss appears there is a window of time where I can interact with stuff. I interacted with the computer and the game ended with me talking to the computer :-)
I am quite passionate about this project. See you on Discord!
Aaaaand I found the revolver....zoom does not work on it but still kicks like a bull.
But I just wanted to say, that it's amazing overall. If you manage to keep this deep creepy atmosphere through the whole game - it could become the System Shock 3 we never had.
Best of luck you.
Yeah the Dev is a really cool guy and fixed a lot of things since this review. And indeed the love for System Shock is showing, hope they can pull it off.