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Bugs
Yep, there are some. Dialogue will freeze/stop sometimes, combat will freeze/stop at times for different reasons, units sometimes clip through terrain or display oddly, Matilde not dieing forcing me to SPARTA her, and I crashed to desktop with no error once. All of that said, and like I said in the first post, this game is in early access and unfinished so I wont dock points for these, but I have to mention them atleast.
Music/sound
Nothing stands out too much, a lot of atmospheric stuff too. Love the crickets during night and sounds of the storm. But sitting here thinking back I cant go 'oh that music played at this part'. Like for instance ogre battle 64, I can vividly remember the title screen, when ♥♥♥♥ hits the fan, and briefing music and I havnt touched that game in over 25 years. Music was just ok for this.
flag loading screens
really minor gripe, but do we have to press something for it to clear? After a while it starts to be an annoyance. If you want us to read/remember the lore bits attached to them then make them available in the archives maybe?
leveling
I cant remember when, I think it was before the dragon storyline, but my levels were cap'd at 20 and sp at 1000. This really should be removed. If I want to grind to 100 or to whatever max level is/will be then I should be able to do that. If you dont want your players to do that then I suggest you put diminishing returns on XP if you out level the enemies instead. That way you could grind to a point but eventually it would be better to continue on in the story to get access to better XP.
SP
This one needs a rethink. The cost of skills is mostly ok, I feel some need to be reduced, but overall ok. What needs a change is the loss of SP when changing classes. I get why you dont want SP earned by a unit for one class to be used on another class, maybe the unit would be too overpowered. However it doesnt stop that because all you are having the player do is grind out some more fights to get SP which also gives them xp and they end up being over leveled. So they end up overpowered anyway. Let the units keep their SP when changing classes, that way they are stronger in abilities not levels and in most cases the stats you get from levels far outweigh the advantage of most abilities. If letting us use SP across classes isnt possible or something you dont want to do then can you please have it record and save the SP a unit has for a class that way if you decide to change a unit back they have any SP they didnt spend for that class. I had an archer with 600SP that I switch to duelist for an ability then switched back to archer to get the last skill and her SP was gone.
Mounts
We only have access to horses with the current game so I dont know if this is something you will add or change later but I will give my thoughts now. Mounts need something special to them. Right now they just feel like an extra HP bar for a unit. When you factor that in with how they take up another unit allocation and are awkward to move and position on the battle field I didnt end up using them much at all.
Magic units
The game up to the current content feels really melee or physical damage heavy and I think would benefit a lot by having us meet up with a named magic user(other then the necro) during the Matilde arc or atleast sometime before the dragon arc. I saved up all my magic related tarot cards thinking I would run into one and never did. If a new named character is out of the question then maybe a new magic unit type to recruit from enemies or buy from the guild? Maybe one that specializes in buff/debuff spells. Both options are a bunch of work sure but would be appreciated.
UI
Small gripes again sorry. Give us the option to access our party if we are in the shop/blacksmith areas, having to back out to the world map to check if I already have a item or something gets annoying. In the try and buy section of the shop we get nice indications of good(green) and bad(red) numbers which is wonderful and helps a lot for at the glance comparisons, however if you go into the party menu and do the same for a units equip menu there is no red and green, would it be possible to add the shop function to the party unit menu too?