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I base this theory on the fact the game was made by people who worked on the original Goat Simulator with Coffee Stain, and apparently there was a split, I guess, where the remainder stayed with Coffee Stain and made Satisfactory, which has "issues" if you try to defoliate the game world, resulting in save issues as it tries to track which trees and plants have been removed. It's feasible they use similar programming techniques regarding the grass.
Indeed, or for another example, Powerwash Simulator. That game tracks several layers of dirt down to tiny specks over huge surfaces, and can still be saved at any time within seconds.