Commandos: Origins

Commandos: Origins

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Where's the inventory like in Commandos 2 and 3????????
Shows how developers are getting lazier and lazier these days when they can't even incorporate a mechanic from their own game that's 25 years old. Oh no, your sniper is too dumb to pick up these grenades, or your Green beret is too dumb to pick up these molotovs so you have to pick up those weapons or tools just with the characters who can use it. So ♥♥♥♥♥♥ dumb.
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Showing 1-14 of 14 comments
RudiGr Mar 20 @ 11:42am 
First Commandos games developer was Spanish Pyro Studios which doesn't exist now and Kalypso Media has bought IP and founded brand new German Claymore Games Studio to make new Commandos game(s).

It's not dumb, even in previous games there was specialization of commandos abilities because the game needs to be balanced.

In regard to inventory Commandos: Origins is actually much closer to 1st installment ie. Comandos: Behind Enemy Lines (BEL).

"Modernized Loot System will take over Inventory System
Starting in the Closed Alpha, players shared that they miss collecting ‘loot’ and having a backpack with an inventory system in place. This feature would add depth and more options to gameplay. Following this feedback, we went back into discussions and research for potential approaches.
After careful consideration, we’ve opted for a modernized loot system that aligns with our vision of staying true to the Commandos series’ core, prioritizing stealth rather than giving the player the ability to just blast into enemy territory. What does this mean for Commandos: Origins? Some enemies have ‘lootable’ items such as ammunition and first aid kits when they are eliminated or killed. You can also find loot, such as collectibles and uniforms, in certain locations in the environment. Once you pick up an item, this is directly available for the selected Commando via his abilities without needing an additional inventory (i.e. backpack)."

https://blog.kalypsomedia.com/en/commandos-origins-dev-log/

Originally posted by ❀ Hikari ❀:
Shows how developers are getting lazier and lazier these days when they can't even incorporate a mechanic from their own game that's 25 years old. Oh no, your sniper is too dumb to pick up these grenades, or your Green beret is too dumb to pick up these molotovs so you have to pick up those weapons or tools just with the characters who can use it. So ♥♥♥♥♥♥ dumb.
Last edited by RudiGr; Mar 20 @ 11:49am
Firehex Mar 20 @ 1:58pm 
To be fair I don't get much drama about inventory. There wasn't any in first game and it still was super fun =)
RudiGr Mar 20 @ 11:29pm 
I'd like to see inventory as was in Commandos 2: Men od Courage but I can live without it.

Originally posted by Firehex:
To be fair I don't get much drama about inventory. There wasn't any in first game and it still was super fun =)
Firehex Mar 21 @ 12:57am 
Originally posted by RudiGr:
I'd like to see inventory as was in Commandos 2: Men od Courage but I can live without it.

Originally posted by Firehex:
To be fair I don't get much drama about inventory. There wasn't any in first game and it still was super fun =)
Yeah, I remember this feature, but to be fair don't miss it =)
Originally posted by Firehex:
Originally posted by RudiGr:
I'd like to see inventory as was in Commandos 2: Men od Courage but I can live without it.
Yeah, I remember this feature, but to be fair don't miss it =)

I do coz it makes the game much more complex and I don't have to run around like an id10t with every character all over the map when I find weapons that only they can use to just pick them up. In C2 I could just pick up whatever I wanted with any char, even give it to the dog (if it fit in his inventory) and take it to whoever could use it. I don't understand why people are defending this laziness of the devs. C1 didn't have inventory system coz it was the first title of these series and the technology also wasn't quite there back then. Why are we going backwards in everything? Cost cutting?
I also would love to have an inventory system. But I accept this one, since they try to be like the first commandos game. If this game turns out to be fun and good, there is big hopes for a sequel that will be closer to commandos 2 and 3.
“ prioritizing stealth rather than giving the player the ability to just blast into enemy territory”.

Is this answer serious ? Not giving the player the ability to play how he wants and blast all ennemies around ?

Wtf. The inventory system is what made commandos 2 + 3 amazing.
Most of ppl play stealth anyway … but what if we want to throw grenades with the sniper ?

There is no logical reason to not implement the inventory system exept for beeing lazy.
Originally posted by HolyCrazy:
“ prioritizing stealth rather than giving the player the ability to just blast into enemy territory”.

Is this answer serious ? Not giving the player the ability to play how he wants and blast all ennemies around ?

Wtf. The inventory system is what made commandos 2 + 3 amazing.
Most of ppl play stealth anyway … but what if we want to throw grenades with the sniper ?

There is no logical reason to not implement the inventory system exept for beeing lazy.

Are u dumb or dumb? I didn't say that every char should be able to use all of the weapons but at least to be able to pick them up and give them to who can use them. I played stealth even in C2 and C3 so what's your point? Try blasting into enemy territory in those games and u shall see what's gonna happen. Your argument is as dumb as their decision to be lazy with this game.
Krezzin Mar 30 @ 9:31am 
Commandos has never been their "own game" and there are 0 developers from the now non-existent Pyro Studios, the original developer, working at Claymore.
Last edited by Krezzin; Mar 30 @ 9:31am
Thubz Mar 30 @ 10:07am 
OP seems bit salty xD i mean i loved the inventory system but can't be mad for not having it and there still collectables it seems so....
I don't care.

There is no inventory in Commando 1 or even in Desperados or other Commando style games, the inventory doesn't add anything.
MelhemX Mar 30 @ 12:03pm 
many commandos like games don't have a commandos 2 like inventory system. it not a core feature of the genre.
Originally posted by ❀ Hikari ❀:
Originally posted by HolyCrazy:
“ prioritizing stealth rather than giving the player the ability to just blast into enemy territory”.

Is this answer serious ? Not giving the player the ability to play how he wants and blast all ennemies around ?

Wtf. The inventory system is what made commandos 2 + 3 amazing.
Most of ppl play stealth anyway … but what if we want to throw grenades with the sniper ?

There is no logical reason to not implement the inventory system exept for beeing lazy.

Are u dumb or dumb? I didn't say that every char should be able to use all of the weapons but at least to be able to pick them up and give them to who can use them. I played stealth even in C2 and C3 so what's your point? Try blasting into enemy territory in those games and u shall see what's gonna happen. Your argument is as dumb as their decision to be lazy with this game.

Bro i am litteraly on your side 😅

I was quoting the developers answer 😅🥲
Last edited by HolyCrazy; Mar 31 @ 1:52am
Originally posted by HolyCrazy:
Originally posted by ❀ Hikari ❀:

Are u dumb or dumb? I didn't say that every char should be able to use all of the weapons but at least to be able to pick them up and give them to who can use them. I played stealth even in C2 and C3 so what's your point? Try blasting into enemy territory in those games and u shall see what's gonna happen. Your argument is as dumb as their decision to be lazy with this game.

Bro i am litteraly on your side 😅

I was quoting the developers answer 😅🥲

soz i didn't catch that. 😅 i was reading it and replying on my phone so prolly misread it. soz
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Date Posted: Mar 20 @ 11:38am
Posts: 14