Commandos: Origins

Commandos: Origins

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What justifies 50€ price?
Genuine question, I've played Commandos games since the first one and they never had this high price. If this is just the same old Commandos stuff, gameplay and visuals, what gives?
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Showing 1-15 of 18 comments
space Apr 12 @ 2:34am 
at the moment it's not justified, once they fix the performance issues and let us rebind all keys then it will be
Originally posted by Monchito:
If this is just the same old Commandos stuff, gameplay and visuals, what gives?
visuals? this looks like 1998 graphics to you?
Last edited by space; Apr 12 @ 2:36am
Monchito Apr 12 @ 2:39am 
Originally posted by space:
at the moment it's not justified, once they fix the performance issues and let us rebind all keys then it will be
Originally posted by Monchito:
If this is just the same old Commandos stuff, gameplay and visuals, what gives?
visuals? this looks like 1998 graphics to you?
Nah, looks like 2012 graphics at least.
space Apr 12 @ 2:41am 
Originally posted by Monchito:
Originally posted by space:
at the moment it's not justified, once they fix the performance issues and let us rebind all keys then it will bevisuals? this looks like 1998 graphics to you?
Nah, looks like 2012 graphics at least.
show me one top down tactics from 2012 that looks lile this

and commados is from 1998, not 2012, so you're just moving goalposts
Last edited by space; Apr 12 @ 2:42am
Zaxx Apr 12 @ 2:48am 
Well, guess someone has to spell it out for you: this is a frehsly developed, new game instead of the 20+ year old stuff that got re-released in the last couple of years. Running on Unreal Engine 5 with shiny current-gen graphics a game like this costs a lot of money to develop.

Now the company that spends all that money and which is responsible for releasing this stuff is called a publisher while the studio that made the game is called a developer. Both are composed of humans. Humans have to eat. Money buys food so the game costs money and 50 euros is a fair AA price tag for a videogame nowadays.
Originally posted by Zaxx:
Well, guess someone has to spell it out for you: this is a frehsly developed, new game instead of the 20+ year old stuff that got re-released in the last couple of years. Running on Unreal Engine 5 with shiny current-gen graphics a game like this costs a lot of money to develop.

Now the company that spends all that money and which is responsible for releasing this stuff is called a publisher while the studio that made the game is called a developer. Both are composed of humans. Humans have to eat. Money buys food so the game costs money and 50 euros is a fair AA price tag for a videogame nowadays.

Yes, and the budget seemingly was so low, that this game is absolutely barebones when it comes to gameplay, features, extras, QoL and, well, performance, compared to all the other modern games in this genre.
Last edited by fuegerstef; Apr 12 @ 3:02am
Amin Apr 12 @ 3:03am 
Originally posted by space:
at the moment it's not justified, once they fix the performance issues and let us rebind all keys then it will be
Originally posted by Monchito:
If this is just the same old Commandos stuff, gameplay and visuals, what gives?
visuals? this looks like 1998 graphics to you?

- Utilisation of sound effects that are two decades old.
- Numerous placeholder and lacking voice lines.
- Overwhelming number of bugs.
- Characters resembling those in cartoons.
- Inadequate historical and cinematic representation.
- Significant omissions of franchise features and a reduction in gameplay complexity under the misleading guise of "modernization" (more akin to regression).
- Ridiculously small and unstable cooperative experience.

Furthermore, on top of those points, the poorly developed "Classified Archives," marketed as an $8 DLC, is merely a PDF file accompanied by a portable PDF reader. In the PDF file, it's stated:
"Then in 2001 came Commandos 2: Men of Courage, widely regarded as the best entry in the series. With a new 3D engine, expanded abilities for the commandos, and a world that was more detailed and interactive than ever before, it set new standards for the genre."
However, they compromised on many aspects and failed to produce something of comparable depth and quality. Additionally, Kalypso appears to be exerting significant effort and expending financial resources on sponsored reviews in order to maintain positive ratings above 70%, thereby enabling the game to remain viable in the market and ensuring adequate exposure to sustain sales. Shame! The majority of the franchise customers are 30+ years old, and they are familiar with all these tactics.
Amin Apr 12 @ 3:09am 
Originally posted by fuegerstef:
Originally posted by Zaxx:
Well, guess someone has to spell it out for you: this is a frehsly developed, new game instead of the 20+ year old stuff that got re-released in the last couple of years. Running on Unreal Engine 5 with shiny current-gen graphics a game like this costs a lot of money to develop.

Now the company that spends all that money and which is responsible for releasing this stuff is called a publisher while the studio that made the game is called a developer. Both are composed of humans. Humans have to eat. Money buys food so the game costs money and 50 euros is a fair AA price tag for a videogame nowadays.

Yes, and the budget seemingly was so low, that this game is absolutely barebones when it comes to gameplay, features, extras, QoL and, well, performance, compared to all the other modern games in this genre.
Kalypso had intentionally opted for cost-cutting measures in all aspects. I have composed several emails to them, outlining the ramifications of pursuing such a course of action. Overconfidence and selective listening are among the challenges that impact publishers who have merely acquired a franchise, operating under the misconception that it serves as an easy avenue for generating revenue akin to withdrawing funds from an ATM. Additionally, they exist within a bubble of erroneous assumptions and conclusions that stem from an insufficient understanding of market research.
Game was developed for 5 years
Zaxx Apr 12 @ 3:37am 
Originally posted by fuegerstef:
Originally posted by Zaxx:
Well, guess someone has to spell it out for you: this is a frehsly developed, new game instead of the 20+ year old stuff that got re-released in the last couple of years. Running on Unreal Engine 5 with shiny current-gen graphics a game like this costs a lot of money to develop.

Now the company that spends all that money and which is responsible for releasing this stuff is called a publisher while the studio that made the game is called a developer. Both are composed of humans. Humans have to eat. Money buys food so the game costs money and 50 euros is a fair AA price tag for a videogame nowadays.

Yes, and the budget seemingly was so low, that this game is absolutely barebones when it comes to gameplay, features, extras, QoL and, well, performance, compared to all the other modern games in this genre.
I wouldn't say that it's barebones but sure, it's similar to other isometric stealth games as in it was obviously developed by a small team on a limited budget. Which is understandable because Commandos is an absolutely dead franchise only older millennials remember at this point and the last good game in the series came out in 2001. And even with these cost saving measures this will likely flop because 99% of these games flop, like I think that even for Mimimi only Shadow Tactics and Desperados 3 could turn a nice profit.

So this is not a game that you finance if you want to make a lot of money and compared to that I think it's fine apart from the bugs that they should absolutely fix. It's hard to make an AAA game in a genre that if you believe the internet everybody loves but then when a new entry comes out nobody buys. So it's cheaper AA games that have 1% chance of making their budgets back while people buy the next Ubisoft slop's deluxe edition for 100 euros.

And to make matters worse for Commandos itself: when it comes to this franchise you always get the people who think that C2's janky ass inventory system was the second coming of Jesus Christ because oh boy it was so good to shoot your way through a stealth game. Meanwhile people like me who preferred C1 had to switch over to Desperados and guess what that franchise had a healthier life than your crappy inventory management simulator that was so unfocused that Pyro couldn't even finish C3 properly.
Last edited by Zaxx; Apr 12 @ 3:42am
FiD Apr 12 @ 4:27am 
the price is insane
IndianaJones Apr 12 @ 5:22am 
Trumps's tariffs, they charge you in advance. 🫨🤣
Brenno Apr 12 @ 6:45am 
Nothing. Just played it on gamepass and uninstalled after the tutorial.

It's a stripdown simplified version of the originals, very unpolished, bad ragdolls, bad animations.

Not sure what happened here, but I was expecting more...
Katarn Apr 12 @ 11:09am 
Originally posted by Zaxx:
Well, guess someone has to spell it out for you: this is a frehsly developed, new game instead of the 20+ year old stuff that got re-released in the last couple of years. Running on Unreal Engine 5 with shiny current-gen graphics a game like this costs a lot of money to develop.

Now the company that spends all that money and which is responsible for releasing this stuff is called a publisher while the studio that made the game is called a developer. Both are composed of humans. Humans have to eat. Money buys food so the game costs money and 50 euros is a fair AA price tag for a videogame nowadays.
Had the game been in a better state, the price might have been justified. However, as it currently stands — plagued by numerous bugs, some of them game-breaking — it's simply not ready for release, and the price doesn't reflect its low quality.
Zaxx Apr 12 @ 3:00pm 
Originally posted by Katarn:
Originally posted by Zaxx:
Well, guess someone has to spell it out for you: this is a frehsly developed, new game instead of the 20+ year old stuff that got re-released in the last couple of years. Running on Unreal Engine 5 with shiny current-gen graphics a game like this costs a lot of money to develop.

Now the company that spends all that money and which is responsible for releasing this stuff is called a publisher while the studio that made the game is called a developer. Both are composed of humans. Humans have to eat. Money buys food so the game costs money and 50 euros is a fair AA price tag for a videogame nowadays.
Had the game been in a better state, the price might have been justified. However, as it currently stands — plagued by numerous bugs, some of them game-breaking — it's simply not ready for release, and the price doesn't reflect its low quality.
Yeah hopefully patches will sort that out. Not gonna lie I put the game aside and decided to play Shadow Gambit instead until Commandos gets patched up a bit.
Kai Apr 13 @ 4:44pm 
This is priced 50% more than Space Marine 2 over here in my region.

High prices makes people way more critical. Why i havent bought anything from kalypso in the last few years after they went greedy.
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