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let a base develope and tech up as much as the level and resources let me.
explore with a smal team the area and clear the quests.
when the ways get too long i dig a new settlement area and start moving the hole to the next locations. With storages it is easy to tage most ressources with me. and everywhere milestones to see ressources and or enemy movements.
Therefore the optimal way to play is to skip almost the entire tech tree and steal what little you need from the later clans. More detailedly:
The bare necessity inventions are:
Log->Carpenter->Riding Hamster, Store, Sawmill->Large Basket; Stonemason->Trap.
You can get more inventions if you want, but try to keep them to a minimum (for instance I invented grilled hamster, wooden door and mushroom farming, but didn't use them at all)
At the very beginning, on the surface, you get 3 mushrooms and you're guaranteed to generate 2 caves nearby with 2-3 mushrooms each, so you'll have 7-9 close by, which is very important since you'll need a ♥♥♥♥♥♥♥♥ of stems in the very beginning, to make: log (3), carpenter (7), store (8), 5 riding hamsters (5), (in World 2) sawmill (5), hamster wheel (3), 5 large baskets (10) and 15 for the bridge at the end of World 2 (66 total). Tip: For stems you don't need a fully developed mushroom. One step behind fully developed drops one stem and one cap, two steps drops one stem. Both of these are good enough. While your designated carpenter Diggle invents and builds all of this (and stores stone for traps and stems for World 2) you can explore with others. You can find enough maces and axes for everyone. When you get to Voodoo village, if you're fast enough, you can steal 3 baskets from them when they spawn (game has no concept of item ownership so they won't mind. For the same reason they won't mind to come to you to steal your ♥♥♥♥, so watch out). They also have a ♥♥♥♥♥♥♥♥ of mushrooms and will leave stems, so you can take some from them. In the meantime you could also collect 30 stones for traps. You can take a potion of youth or two with you just in case. This shouldn't take more than 5 days.
Also I'm playing extremely slowly, inventing everything (already done), and collecting absurd amount of resources, and digging basically entire possible space in each world.
Currently I'm in the lava world with 30 diggles alive and like another 30 waiting to be resurected. Sadly because of glitches I lost some hats during my 7 in game months gameplay.
If anyone is crazy enough to try this I have tip for you I learned the hard way: If your diggle died of old age and you want to resurrect them, you need to have fountain of youth ready REALLY nearby. Resurected diggles have 10hp and they are still dying of old age, so you have like few seconds for them to drink fountain. If you fail you can say goodbye to 4 gold.
Sadly I fear this challenge is impossible. Every diggle that died of old age requires 6 gold ingots (4 for resurection and 2 for fountain of youth). I already dug out most of the lava world and I fear there might not be enough gold to resurect everyone WHILE having old diggles drink fountain of youth. With 50+ diggles it will require about 4 gold ingots daily to just keep them from dying from old age, not even counting resurecting the next ones.
As side quest I'm training some insane assasins with 40+ sword fighting skills. If you didn't know that already, after hitting level 40 of sword fighting diggles unlock special move that deal absurd amount of damage and looks cool af. Basically my single diggle can solo 8 of these red monsters from world 4 (idk what they are called in english, "pomiot" in polish), without potions.