Diggles: The Myth of Fenris

Diggles: The Myth of Fenris

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WinterDwarf  [developer] Dec 15, 2020 @ 1:51am
Changelog
Here you can find patch notes for all modern Diggles builds.

2.1.1.10 (Dec 26th 2020)
- fixed a cutscene in the Crystal world which caused crashes for some users
- fixed incorrect relocation of diggles after the tutorial's cutscene with a digging task (report 1), (report 2), (report 3)
- optimized memory usage, which should address an array of types of crashes and have a positive effect for users with low system specs (especially if you run multiple mods at the same time)

2.1.1.8 (Dec 13th 2020)
- fixed incorret assignment of one of the secret achievements
- fixed an issue with flickering crystals
- fixed an issue with bottom screen border collision
- fixed an issue with selection of building icons
- fixed crashes on 4K resolutions
- fixed crashes during save/load operations
- reversed previously incorrectly assigned audio channels
- fixed a bug with game's language when the destination folder has cyrillic symbols
- added console back into the game. You need to add to .exe '-console' parameter and use ScrollLock key to evoke it while playing
- the game no longer pauses after the final credits
- various other improvements and tweaks
Last edited by WinterDwarf; Dec 26, 2020 @ 8:12am
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Showing 1-15 of 38 comments
Healrox Dec 15, 2020 @ 12:12pm 
Why? I really wonder why! Where did you get the money for reviving this old chunk of software and even patch it to bring us back our childhood memorys?
Are you old SEK Guys? How is this all working out?
Last edited by Healrox; Dec 15, 2020 @ 12:13pm
Wednesday Dec 17, 2020 @ 3:04pm 
please tell me when the ui is scaleable - i refounded until this is working :)
Matti Dec 18, 2020 @ 5:16am 
Thanks for updating this greate game
Necroscourge Dec 18, 2020 @ 10:20am 
Can you please look at the AI in the campaign to make it stop stealing your items?
InTelliDooF Dec 18, 2020 @ 11:57am 
Waiting for Win7 not-starting-at-first-try and game-running-in-steam-after-steam-restart fix.
And sound option doesn't effect the super loud intro.

Wishes: wsad camera control.
Last edited by InTelliDooF; Dec 18, 2020 @ 12:19pm
Solarmax Dec 19, 2020 @ 6:43am 
Originally posted by Necroscourge:
Can you please look at the AI in the campaign to make it stop stealing your items?

I am pretty sure it was like that in original as well... Then again, that was like 19 years ago so I might not remember too well.
Necroscourge Dec 19, 2020 @ 9:54am 
Originally posted by Solarmax:
Originally posted by Necroscourge:
Can you please look at the AI in the campaign to make it stop stealing your items?

I am pretty sure it was like that in original as well... Then again, that was like 19 years ago so I might not remember too well.
Not in the copy I had when I was young, no.
4arli Dec 21, 2020 @ 8:40am 
Originally posted by Necroscourge:
Originally posted by Solarmax:

I am pretty sure it was like that in original as well... Then again, that was like 19 years ago so I might not remember too well.
Not in the copy I had when I was young, no.
AI has always stolen resources. maybe you just didn't notice it.
just close the AI bases with the door. and your resources will be safe.
MrLisreal Dec 24, 2020 @ 5:46am 
So, are the wooden shields still made from rock and iron?
4arli Dec 25, 2020 @ 10:14pm 
What update came out today?
Gruppy Dec 25, 2020 @ 10:21pm 
New update?
Icecream Dec 25, 2020 @ 10:45pm 
Cool
WinterDwarf  [developer] Dec 25, 2020 @ 11:29pm 
We have a late Christmas gift, a new 2.1.1.10 build with a few bug fixes and improvements!
Last edited by WinterDwarf; Dec 25, 2020 @ 11:30pm
Zimennik Dec 26, 2020 @ 7:06am 
Originally posted by WinterDwarf:
We have a late Christmas gift, a new 2.1.1.10 build with a few bug fixes and improvements!
Thank you so much for keeping this game alive!
Necroscourge Dec 26, 2020 @ 9:16am 
Fantastic! Are you guys going to look at NPC behavior? They tend to run from their area of the map to mine and start taking my stuff; and I have heard they even dig past doors to do it.
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