Depersonalization

Depersonalization

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TheGameHoarder Aug 27, 2024 @ 2:15pm
3
Why are there so many good reviews?
As the title says, am I missing something? Is the gameplay that good?

I just started it and from the tutorial alone the "Counterattack" appears nowhere and had me frustrated on how to end that tutorial fight, the actual combat seams like a head-ache with a million actions that you can take, feels like you need a PHD in gaming to actually play it.

After the "Tutorial" I select the "first story" I guess and it asks me if "I want to skip the prologue" and then I have the option of "OK" or "Cancel", have no idea if I'm actually in the prolog right now or no...

In the "Mother's bedroom" immediately after the dialogue is done, the game got stuck (couldn't move the character) with the "Auto Saving" on the bottom screen omnipresent and Settings F11 the only thing appearing, so I hit F11 and "Quit to Title Screen". I Load the game and now I can move finally, but the "Auto Saving" text is still there behind the action icons on the bottom screen, also the 3 Right Icon shortcuts for what you get with TAB, G & H are half visible behind the first ones mentioned F11 Settings Y Character F5 Quicksave etc...
Wait just noticed they are the same for the others...

This looks like an unpolished mess!!!!

I've never seen a game so bad and it's not even in "Early Access" WTF?! How are there so many Positive Reviews?!!!

Is the game that good? At this stage (literally beginning) I don't even know if I can manage to play it, again, what the hell is wrong with the user interface? It seams like a game made as a school project just because of this low attention to the basic stuff.

IS IT WORTH IT?

EDIT Actually the "Auto Saving" text and overlap of the interface goes away if you exit the game and launch it again, but this happens again once it autosaves again, that means that also the movement is immediately stuck and you have to quit to the title screen and load again so you can move and actually paly the game again.

So my conclusion after seeing this, is that this game either has bot-reviews and somehow that's possible on steam, either I don't know.... I've never experienced EVER since the early 2000's a game that has so many "basic" things as bugs!!!

EDIT EDIT: The thing with the AutoSaving is because of XBOX, that's where I tried playing the game through Xbox Game Pass on PC and it's because of that damn store!!! F Microsoft, the worst Store ever, and F OneDriver, while I'm on the topic.
Last edited by TheGameHoarder; Aug 27, 2024 @ 3:18pm
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Showing 1-3 of 3 comments
Xeawn ~Rafa~ Aug 28, 2024 @ 8:29am 
I've not spent a lot of time with the game in its 1.0 release, but I personally quite enjoyed it during early access. For me, it evoked a sense of the kinds of experimental rpg's that came out when I was younger, back in the SNES/PS1/PS2 era when developers were much more open to experimentation.

It has an almost Shadow Hearts vibe, or there were a lot of unique experimental SNES rpg's like Dark Half. RPG's back in the day felt like:

Your Final Fantasy titles (post NES trilogy): Your mainstream, easy to play, easy to navigate, easy to digest games you could hand to anyone and they'd have no real issue figuring out what to do.

Your Dragon Quest games that were your precursors to the big open world experiences that were like "This game is difficult, punishing, and obtuse. Everything is expensive and hits hard, you're gonna grind for progress, we don't particularly care if you know where to go next, talk to NPC's and figure it out, and heaven help you if you don't remember the names of all the locations"

But then you had these weird games like Star Ocean that were like "This is kinda janky and confusing, but we're just going to try something weird and new with every entry, enjoy!"

If I were to relate it to music, Final Fantasy was pop, Dragon Quest was indie, Star Ocean was punk rock, and you had a lot of weird punk rock RPGs like Galerians, Guardian Crusade, Saga Frontier, which eventually gave way to other weird RPGs like Last Rebellion and Folklore.

Depersonalization feels to me like that era of weird experimental RPGs that are starting to resurge in the indie scene, so I can't speak for other people, but that's why I enjoy it. It's not the most polished game I've ever played by any measure, but it is very punk rock, a cosmic horror RPG with interesting and ambitious mechanics.

I'd personally rather play something unique and experimental that tries its best to do something different even if it doesn't always stick the landing than all the mainstream games desperately trying to copy one another and make something that's a safe success.
yaukmd Aug 28, 2024 @ 2:25pm 
you got to admit the fighting not being the main theme of this game. it is the story and mystery that attract players. your bug is pretty weird as most of the bugs do not frequently happen. the bug i encountered is getting a debuff from other script, but that resolved after restarting the game.
DoubleDeputyD Aug 31, 2024 @ 12:42pm 
Fighting is very poor but thankfully you can just spend credits to just debuff the enemy making them trivial.
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