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It has an almost Shadow Hearts vibe, or there were a lot of unique experimental SNES rpg's like Dark Half. RPG's back in the day felt like:
Your Final Fantasy titles (post NES trilogy): Your mainstream, easy to play, easy to navigate, easy to digest games you could hand to anyone and they'd have no real issue figuring out what to do.
Your Dragon Quest games that were your precursors to the big open world experiences that were like "This game is difficult, punishing, and obtuse. Everything is expensive and hits hard, you're gonna grind for progress, we don't particularly care if you know where to go next, talk to NPC's and figure it out, and heaven help you if you don't remember the names of all the locations"
But then you had these weird games like Star Ocean that were like "This is kinda janky and confusing, but we're just going to try something weird and new with every entry, enjoy!"
If I were to relate it to music, Final Fantasy was pop, Dragon Quest was indie, Star Ocean was punk rock, and you had a lot of weird punk rock RPGs like Galerians, Guardian Crusade, Saga Frontier, which eventually gave way to other weird RPGs like Last Rebellion and Folklore.
Depersonalization feels to me like that era of weird experimental RPGs that are starting to resurge in the indie scene, so I can't speak for other people, but that's why I enjoy it. It's not the most polished game I've ever played by any measure, but it is very punk rock, a cosmic horror RPG with interesting and ambitious mechanics.
I'd personally rather play something unique and experimental that tries its best to do something different even if it doesn't always stick the landing than all the mainstream games desperately trying to copy one another and make something that's a safe success.