Ghostwire: Tokyo

Ghostwire: Tokyo

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ThePol Mar 29, 2023 @ 5:19am
Possible Stuttering Fix for Windows 11 User
Hello good people of Steam! If you are like me, trying your best to self talk how great this game is even playing through the stutters like some kind of stutter masochist and die a lot in-game because of it, and every tricks offered by strangers on the internet don't do you any good, hear me out. Your quest to find the fix ends here.

- Turn off "Animation Effects"" in Windows 11.
- Disable Multi-Plane Overlay (MPO) (Update 7th April 2023)

Massive difference to game play! Also work if your movie is flickering/flashing. Discovered it by accident while trying to fix stupid Netflix and after purchase of 2 overpriced display port cables later.

Can't wait for the upcoming update 12th April. Cheers!
Last edited by ThePol; Apr 7, 2023 @ 3:37am
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Showing 1-6 of 6 comments
Bankai9212 Mar 29, 2023 @ 5:33am 
Guess if they have windows 11 they can try that. But for most like myself texture streaming to auto tends to be the best option especially since they never addressed the memory leak issue from it.
TS2 Mar 29, 2023 @ 5:39am 
Originally posted by Bankai9212:
Guess if they have windows 11 they can try that. But for most like myself texture streaming to auto tends to be the best option especially since they never addressed the memory leak issue from it.
This setting is also found under Windows 10's Settings, Ease of Access, Display, "Show Animations in Windows" toggle setting. It toggles the use of 5 checkboxes that control window animation features that were previously accessible through Control Panel, View Advanced System Settings, Performance Options, Visual Effects.

Those View Advanced System Settings checkboxes are as follows:
1. Animate controls and elements inside windows.
2. Animate windows when minimizing and maximizing.
3. Fade or slide menus into view.
4. Fade or slide ToolTips into view.
5. Fade out menu items after clicking.

Disabling these prevents animations that play when accessing windows, window elements, and menu items in the OS. Saves on time overhead as well, arguably.
Bankai9212 Mar 29, 2023 @ 5:43am 
Huh, learn something new. Still I think for most the streaming is usually the quicker option but that’s just me, I’m not planning to replay anyway.
ThePol Mar 29, 2023 @ 5:51am 
Originally posted by Bankai9212:
Guess if they have windows 11 they can try that. But for most like myself texture streaming to auto tends to be the best option especially since they never addressed the memory leak issue from it.
Yes sure do both why not. I've done that but massive stutters still occurs until I turned off the animation effects. Currently testing games that have weird issues like crashing/stuttering and flashing eventhough GPU usage headroom still plenty. AOE IV is another game that I just tested and it runs better! I wonder about AC Valhalla. Same issue as well. More testing, less doubting. For science! :)

Update: AOE IV zero stutters, AC Valhalla same ♥♥♥♥.
Last edited by ThePol; Mar 29, 2023 @ 2:47pm
Bankai9212 Mar 29, 2023 @ 5:58am 
Could be something with the OS, I can’t comment as I’m on windows 10 still. But games tend to behave oddly based on OS so for windows 11 that could be the better option. But Ghostwire pc version while far better then most recent releases *last of us part one. It wasn’t amazing either since the game uses ue4 which tends to stutter if shaders aren’t compiled. To be more accurate it can still stutter even when compiled but not as frequent.
TS2 Mar 29, 2023 @ 6:09am 
Originally posted by Bankai9212:
Could be something with the OS, I can’t comment as I’m on windows 10 still. But games tend to behave oddly based on OS so for windows 11 that could be the better option. But Ghostwire pc version while far better then most recent releases *last of us part one. It wasn’t amazing either since the game uses ue4 which tends to stutter if shaders aren’t compiled. To be more accurate it can still stutter even when compiled but not as frequent.
That point about UE4 is presumed to be due to how the engine may always perform Just-In-Time shader compilations, purely depending on how actively assets are streamed into and out of memory, as well as to what extent of detail is used with them at a given setting, or simply how much GPU memory there is to spare.
Last edited by TS2; Mar 29, 2023 @ 6:10am
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Date Posted: Mar 29, 2023 @ 5:19am
Posts: 6