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Temporal Super Resolution, or TSR, is one of the main selling points of Unreal Engine 5, in being close to NVIDIA's DLSS method in accuracy of image recreation from a downsampled scene. Ghostwire does not use UE5 as its engine, instead having backported TSR from it to the more mature Unreal Engine 4.27.2 as a custom solution.
Very well. Unreal Engine never has LTS release versions bar hotfix builds, so it will take dissecting the core engine components and toolset to even hope to figure out what things Epic Games has done that are wrong.
Some of the known issues have only been fixed in UE5, anyway, and Epic clearly intends to have everyone upgrade or get left behind again, much like with UE4's 4.22 version.
Yeah very stuttering since the last patch...
Steam appears to have issues with writing patches to Unreal Engine 4 PAK files that are locally installed on the computer, so that is one way to potentially mitigate its effects. Steam Cloud Saves should render this process safe to do.
Makes no difference ;/
Pretty weak card for this game.
Not really..
If you are using the NVIDIA GRD version 512.95, roll back to 512.77 for now. Users have reported that it is unstable and can induce Crashes to Desktop when trying to play certain titles. No reports for this one as of yet, but certainly for other games.
Otherwise, set Texture Streaming Quality to a lower fixed value, turn SSGI off, or set SSS Quality to Low or Off.