Ghostwire: Tokyo

Ghostwire: Tokyo

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GPU usage
Hi guys. I have some problems running ghostwire. It is not running great. My GPU and CPU usage are only at around 50% with RTX 3080 and 8700k. I get like 120-140 fps but it feels like game is stuttering quite a lot. How much of GPU usage do you get with similar specs and what is your fps. Any fps drops?
Last edited by karol.pcgaming; Jun 2, 2022 @ 2:51pm
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Showing 1-15 of 48 comments
Astralis Jun 3, 2022 @ 12:20am 
I have GTX 1070 and i7 7700 with 16GB ram. The game works great but what i found out and it helped me a lot is in game setting called UPSCALING, the last setting in the graphics options. Set this to TSR and the game will look just the same but it will drastically boost FPS. i got like 30 fps increase lol. I dont know whats going on but this fix my problems.
TS2 Jun 3, 2022 @ 1:16am 
Originally posted by Gilgamesh:
I have GTX 1070 and i7 7700 with 16GB ram. The game works great but what i found out and it helped me a lot is in game setting called UPSCALING, the last setting in the graphics options. Set this to TSR and the game will look just the same but it will drastically boost FPS. i got like 30 fps increase lol. I dont know whats going on but this fix my problems.
The game's rendering resolution is lowered below the display resolution, then the image is upscaled to appear close to what your typical display resolution would be. That is what such a solution usually does.

Temporal Super Resolution, or TSR, is one of the main selling points of Unreal Engine 5, in being close to NVIDIA's DLSS method in accuracy of image recreation from a downsampled scene. Ghostwire does not use UE5 as its engine, instead having backported TSR from it to the more mature Unreal Engine 4.27.2 as a custom solution.
Last edited by TS2; Jun 3, 2022 @ 1:18am
Astralis Jun 3, 2022 @ 2:00am 
Originally posted by TS2:
Originally posted by Gilgamesh:
I have GTX 1070 and i7 7700 with 16GB ram. The game works great but what i found out and it helped me a lot is in game setting called UPSCALING, the last setting in the graphics options. Set this to TSR and the game will look just the same but it will drastically boost FPS. i got like 30 fps increase lol. I dont know whats going on but this fix my problems.
The game's rendering resolution is lowered below the display resolution, then the image is upscaled to appear close to what your typical display resolution would be. That is what such a solution usually does.

Temporal Super Resolution, or TSR, is one of the main selling points of Unreal Engine 5, in being close to NVIDIA's DLSS method in accuracy of image recreation from a downsampled scene. Ghostwire does not use UE5 as its engine, instead having backported TSR from it to the more mature Unreal Engine 4.27.2 as a custom solution.
Thanks for letting me know, its such a great setting lol
karol.pcgaming Jun 3, 2022 @ 1:07pm 
I am using DLSS since I am on 3080. It looks like I am hugely CPU-capped because my GPU usage is not going higher than 50-60%. Sadge.
superpapajohn Jun 4, 2022 @ 7:06pm 
you're not crazy the game studers it just get better the longer you play but it will never go away and there is nothing you can do, this game suffers from a thing called shader compilation studer which is a real issue in UE4 right now, it will probably never be fixed
TS2 Jun 4, 2022 @ 8:24pm 
Originally posted by superpapajohn:
you're not crazy the game studers it just get better the longer you play but it will never go away and there is nothing you can do, this game suffers from a thing called shader compilation studer which is a real issue in UE4 right now, it will probably never be fixed
Came from the Digital Foundry video and its coverage of on-demand, likely Just-In-Time or as-needed shader compilation in games, I presume?

Very well. Unreal Engine never has LTS release versions bar hotfix builds, so it will take dissecting the core engine components and toolset to even hope to figure out what things Epic Games has done that are wrong.

Some of the known issues have only been fixed in UE5, anyway, and Epic clearly intends to have everyone upgrade or get left behind again, much like with UE4's 4.22 version.
Last edited by TS2; Jun 4, 2022 @ 8:24pm
Originally posted by karol.pcgaming:
Hi guys. I have some problems running ghostwire. It is not running great. My GPU and CPU usage are only at around 50% with RTX 3080 and 8700k. I get like 120-140 fps but it feels like game is stuttering quite a lot. How much of GPU usage do you get with similar specs and what is your fps. Any fps drops?

Yeah very stuttering since the last patch...
TS2 Jun 17, 2022 @ 4:29am 
Originally posted by ¥⁧⁧ Eχisͥ†eͣnͫƵ:
Originally posted by karol.pcgaming:
Hi guys. I have some problems running ghostwire. It is not running great. My GPU and CPU usage are only at around 50% with RTX 3080 and 8700k. I get like 120-140 fps but it feels like game is stuttering quite a lot. How much of GPU usage do you get with similar specs and what is your fps. Any fps drops?

Yeah very stuttering since the last patch...
Greetings. Have you already attempted to uninstall the game fully, then reinstall it to see if the patch is applied correctly that time?

Steam appears to have issues with writing patches to Unreal Engine 4 PAK files that are locally installed on the computer, so that is one way to potentially mitigate its effects. Steam Cloud Saves should render this process safe to do.
Originally posted by TS2:
Originally posted by ¥⁧⁧ Eχisͥ†eͣnͫƵ:

Yeah very stuttering since the last patch...
Greetings. Have you already attempted to uninstall the game fully, then reinstall it to see if the patch is applied correctly that time?

Steam appears to have issues with writing patches to Unreal Engine 4 PAK files that are locally installed on the computer, so that is one way to potentially mitigate its effects. Steam Cloud Saves should render this process safe to do.

Makes no difference ;/
TS2 Jun 17, 2022 @ 3:45pm 
Originally posted by ¥⁧⁧ Eχisͥ†eͣnͫƵ:
Originally posted by TS2:
Greetings. Have you already attempted to uninstall the game fully, then reinstall it to see if the patch is applied correctly that time?

Steam appears to have issues with writing patches to Unreal Engine 4 PAK files that are locally installed on the computer, so that is one way to potentially mitigate its effects. Steam Cloud Saves should render this process safe to do.

Makes no difference ;/
Okay, what specific NVIDIA driver version are you currently using, to remind?
Decathect Jun 17, 2022 @ 7:33pm 
Running a 6800 I don't have any issues, no idea OP sorry.
Zell Jun 18, 2022 @ 12:44pm 
The game is poorly optimized, even with upscaling the game runs like crap. I'm using a GTX 1660 6GB too.
Decathect Jun 18, 2022 @ 1:54pm 
Originally posted by ⭕⃤ Orka:
The game is poorly optimized, even with upscaling the game runs like crap. I'm using a GTX 1660 6GB too.

Pretty weak card for this game.
Zell Jun 18, 2022 @ 2:45pm 
Originally posted by TeamGunstar:
Originally posted by ⭕⃤ Orka:
The game is poorly optimized, even with upscaling the game runs like crap. I'm using a GTX 1660 6GB too.

Pretty weak card for this game.

Not really..
TS2 Jun 18, 2022 @ 3:37pm 
Originally posted by ⭕⃤ Orka:
Originally posted by TeamGunstar:

Pretty weak card for this game.

Not really..
It meets the Minimum spec, but something more would be nice.

If you are using the NVIDIA GRD version 512.95, roll back to 512.77 for now. Users have reported that it is unstable and can induce Crashes to Desktop when trying to play certain titles. No reports for this one as of yet, but certainly for other games.

Otherwise, set Texture Streaming Quality to a lower fixed value, turn SSGI off, or set SSS Quality to Low or Off.
Last edited by TS2; Jun 18, 2022 @ 3:38pm
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Date Posted: Jun 2, 2022 @ 2:50pm
Posts: 48