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The side missions are where half the fun is.
There's a mission where you go into the Tokyo subway, ride a particular train to a hidden station and fight a boss. There are lots of side missions with unique Japanese folklore, side missions that send you into unique locations like hotels and hospitals, etc.
If you're skipping all the side missions, you're missing out.
If i was able to change the game i'd get rid of the kid, make KK the main character as a detective investigating the paranormal in a Tokyo full of people. The vanishing would still be there but it would be a mystery, KK getting called out to crime scenes where only the clothes are lying there and having to figure everything out as the main mission. Basically a Japanese open world Constantine or Supernatural.
Collectibles simulator
All side missions were just short and simple, nothing really entertaining.
Gameplay is generic for open-world RPGs, and simple. Those whom do not usually play such things or follow open-world games are most likely to forgive it.
Pushing Unreal Engine 4's rendering tech and the scene detail is the main focus of the game. The gameplay and story are probably simplified to that end, and the hints of exploring Japanese mysticism and Shinto are tweaked for gameplay purposes as well in the form of Visitors and so on.