Ghostwire: Tokyo

Ghostwire: Tokyo

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Mostly done with the game, It has to have the worse combat I have seen in awhile
It took me a long time to figure out why I was not really enjoying the gameplay as much as the atmosphere, settings, the story is meh but I like what they where trying to do.
I wish they leaned more into horror but I still really enjoy the settings.....but the fights? are boring and annoying,
Its like nothing you do have weight, or impact...I do stealth as much as possible or avoid enemies cause the combat just feels bad, I can't even explain it....
Anyone else feel that way?
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Showing 1-15 of 16 comments
Andrei Mar 30, 2022 @ 5:58pm 
Combat is average at best, such a wasted oportunity, they could have tried to do a Doom (2016) clone with combat, more mobility, agressive enemies, health regen by playing agressive, etc.

Or at least something like Bioshock if they didn't want to make it so fast paced as Doom, with more depth to powers and interactions with the level design, the only thing you can interact are floating red canisters. Bioshock is 15 years old and the combat is much better.

Instead they opted to do a dull Far Cry clone, of all game design they could've copied they choose the most boring one.
RabbitCatRobot Mar 30, 2022 @ 6:00pm 
Originally posted by Andrei:
Combat is average at best, such a wasted oportunity, they could have tried to do a Doom (2016) clone with combat, more mobility, agressive enemies, health regen by playing agressive, etc.

Or at least something like Bioshock if they didn't want to make it so fast paced as Doom, with more depth to powers and interactions with the level design, the only thing you can interact are floating red canisters. Bioshock is 15 years old and the combat is much better.

Instead they opted to do a dull Far Cry clone, of all game design they could've copied they choose the most boring one.
Yeah it was a very weird choice, I was thinking more something like Shadow warrior would of fit with more elemental weapons. Its just wonky
Mamad Nobari Mar 30, 2022 @ 6:10pm 
How about the flashlight? Am I the only one really annoyed by it? Like my 2016 Samsung phone's flashlight has better light than this. Like there are some areas and mission which is pitch black and you can't see sht and the flashlight does fk all. I didn't even know it has a flashlight until I searched for it in the keybinding list. And I thought Dying Light's flashlight was trash.
RabbitCatRobot Mar 30, 2022 @ 6:13pm 
Originally posted by MamadNobari:
How about the flashlight? Am I the only one really annoyed by it? Like my 2016 Samsung phone's flashlight has better light than this. Like there are some areas and mission which is pitch black and you can't see sht and the flashlight does fk all. I didn't even know it has a flashlight until I searched for it in the keybinding list. And I thought Dying Light's flashlight was trash.
I didn't even notice the Flash light until I turned ray tracing on, I turned it off cause the fps loss. but so far I have not really had an issue with the darkness.
Mamad Nobari Mar 30, 2022 @ 6:16pm 
Originally posted by Andrei:
Combat is average at best, such a wasted oportunity, they could have tried to do a Doom (2016) clone with combat, more mobility, agressive enemies, health regen by playing agressive, etc.

Or at least something like Bioshock if they didn't want to make it so fast paced as Doom, with more depth to powers and interactions with the level design, the only thing you can interact are floating red canisters. Bioshock is 15 years old and the combat is much better.

Instead they opted to do a dull Far Cry clone, of all game design they could've copied they choose the most boring one.
The game just needed a "spectral" Katana. Then it would've been a 10/10 lmao. Make it a cooldown thing, make it a percent thing like the "wire in" skill so we don't just forget about the powers, I don't know, just give something we can use other than finger guns.
Like a sword that have a hit limit that can be filled by grabbing those souls, so you can use souls for Katana or give it to Ed. This is Katana. She's got my back. I would advise not getting killed by her. Her sword traps the souls of its victims
RabbitCatRobot Mar 30, 2022 @ 6:18pm 
Originally posted by MamadNobari:
Originally posted by Andrei:
Combat is average at best, such a wasted oportunity, they could have tried to do a Doom (2016) clone with combat, more mobility, agressive enemies, health regen by playing agressive, etc.

Or at least something like Bioshock if they didn't want to make it so fast paced as Doom, with more depth to powers and interactions with the level design, the only thing you can interact are floating red canisters. Bioshock is 15 years old and the combat is much better.

Instead they opted to do a dull Far Cry clone, of all game design they could've copied they choose the most boring one.
The game just needed a "spectral" Katana. Then it would've been a 10/10 lmao. Make it a cooldown thing, make it a percent thing like the "wire in" skill so we don't just forget about the powers, I don't know, just give something we can use other than finger guns.
Like a sword that have a hit limit that can be filled by grabbing those souls, so you can use souls for Katana or give it to Ed. This is Katana. She's got my back. I would advise not getting killed by her. Her sword traps the souls of its victims
Yeah a katana would of been amazing, The more i progressed I thought...for sure there is something else going to unlock in combat....but nope.
oh well, its an okay Def not worth its asking price....feels kind of lower budget then I expected. Am just trying to finish and move on to something else.
at least the visuals are damn nice remind me a lot of DMC and I loved that game.
Mamad Nobari Mar 30, 2022 @ 6:59pm 
Originally posted by Zombie Suicide:
Originally posted by MamadNobari:
The game just needed a "spectral" Katana. Then it would've been a 10/10 lmao. Make it a cooldown thing, make it a percent thing like the "wire in" skill so we don't just forget about the powers, I don't know, just give something we can use other than finger guns.
Like a sword that have a hit limit that can be filled by grabbing those souls, so you can use souls for Katana or give it to Ed. This is Katana. She's got my back. I would advise not getting killed by her. Her sword traps the souls of its victims
Yeah a katana would of been amazing, The more i progressed I thought...for sure there is something else going to unlock in combat....but nope.
oh well, its an okay Def not worth its asking price....feels kind of lower budget then I expected. Am just trying to finish and move on to something else.
at least the visuals are damn nice remind me a lot of DMC and I loved that game.
You can really feel the budget when you get to that mission where you have to modify a bike and you open a car to grab something from it, but the screen goes to black and you just hear dialogue cuz they didn't have time or the mood to animate a car's hood lmao.
Lois Griffin Mar 30, 2022 @ 7:43pm 
Originally posted by Zombie Suicide:
It took me a long time to figure out why I was not really enjoying the gameplay as much as the atmosphere, settings, the story is meh but I like what they where trying to do.
I wish they leaned more into horror but I still really enjoy the settings.....but the fights? are boring and annoying,
Its like nothing you do have weight, or impact...I do stealth as much as possible or avoid enemies cause the combat just feels bad, I can't even explain it....
Anyone else feel that way?

Yeah man I was hyped af for this game but ended up refunding it. The combat was incredibly boring but the world was cool
RabbitCatRobot Mar 30, 2022 @ 9:07pm 
yeah it really does feel like they ran out of budget and said...well its "done"
hopefully they make enough money to make a second/better game, cause the art design/concept is 10/10
Broozer Mar 30, 2022 @ 9:12pm 
im 4 hours in and having a blast. i like the combat, but yeah its not for everyone
NijimaXL Mar 31, 2022 @ 3:08am 
They missed mixing elements which is a bummer.
Also no Lightning.
Justinyl Mar 31, 2022 @ 3:53am 
Should have more enemies spawn and respawn.
Pocket Dog Mar 31, 2022 @ 6:31am 
Feels like Tango had more for the game, but couldn't get it done in time so it was left on the cutting room floor, so to speak. Combat-wise, there are only three powers, which can only be used in two ways, and none of them are particularly interesting. You've got a bow that feels like a misplaced afterthought, and a bunch of talismans that aren't really necessary to use, nor are they particularly interesting. There's unfortunately no dodge, but there is a block, which is only useful for perfect blocks, otherwise you take quite a bit of damage, especially if an enemy performs a combo. And there are no puzzles to break up the tedious combat.

The story is set up to be something fairly grand, but it ultimately goes nowhere, and the characters aren't fleshed out enough to compensate.

The city looks great, but everything starts to blur together after awhile. It would have been nice to have more indoor settings and different times of day.

There's too much collecting, especially with the spirits. I felt like I spent more time vacuuming up spirits than I did fighting Visitors. Too much repetitive busy work for lackluster rewards. Why am I being rewarded with the ability to buy clothing items when the only time I'll see them are in cutscenes?

Disappointed, personally.
Lestrad Mar 31, 2022 @ 7:15am 
Originally posted by Badman423:
im 4 hours in and having a blast. i like the combat, but yeah its not for everyone

This game makes me wish we could get an RPG with this kind of setting (ghost/urban legend hunting).
Moon Rabbit Mar 31, 2022 @ 11:37am 
The devs had a great idea and did almost nothing with it. A lack of enemy variety is one issue. Turning a game about yokai into a generic shooter is another. They could have encorporated ghost hunting tools and exercisms and different means of defeating yurei instead of blow them up, more than one finishing move would have been nice.
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Date Posted: Mar 30, 2022 @ 5:37pm
Posts: 16