Ghostwire: Tokyo

Ghostwire: Tokyo

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Is this a true next gen game?
Is this a true next gen game or are the graphics/poly count like a cross gen game?
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Showing 31-45 of 76 comments
Riggs Mar 26, 2022 @ 10:56pm 
Originally posted by The real Runesky:
Originally posted by XTZ':
playing it on 1080p everything maxed out with rt and oof.... its hard to focus on stuff because it looks washed out or blurry
*plays at 1080p complains about it looking blurry and washed out* pure gold

Looks mediocre at 2k as well.
SkyofRunes Mar 26, 2022 @ 11:36pm 
It looks great in 4k max settings with ray tracing and nearly as good in 2k i played with a 3080 on my desktop and a 3070 mobile on my laptop. Looks far better than a lot of games that cameout this year *cough* elden ring looks close to as good as DL2 as well. You don't even own the game so looking at compressed videos on youtube doesn't count.
FreddieForever#1 Mar 26, 2022 @ 11:45pm 
That the game isnt on last gen consoles indicates its a next gen game with higher poly counts/particles.
Dr. Minnericht Mar 27, 2022 @ 1:52am 
The PS5 can barely run it (no locked 60 fps) with reduced settings. On PC it would be nice if they added transparent reflections and RTGI, but it's already way beyond what last gen could do. This is a very good looking game.

Poly counts are not what makes a game look good at this point. Last gen had decent poly counts but crap lighting. We are starting to get decent lighting and that makes way more difference. Later this generation UE5 will make poly counts effectively infinite but RT is still a bigger deal.
FreddieForever#1 Mar 27, 2022 @ 3:47am 
Originally posted by Dr. Minnericht:
The PS5 can barely run it (no locked 60 fps) with reduced settings. On PC it would be nice if they added transparent reflections and RTGI, but it's already way beyond what last gen could do. This is a very good looking game.

Poly counts are not what makes a game look good at this point. Last gen had decent poly counts but crap lighting. We are starting to get decent lighting and that makes way more difference. Later this generation UE5 will make poly counts effectively infinite but RT is still a bigger deal.
I agree lighting makes a huge difference but so does poly count, just compare demon souls on ps5 with elden ring, its clear that demon souls has a higher poly count and is more detailed and elden rings looks very outdated.
PodjeGamen Mar 27, 2022 @ 4:48am 
I think this game looks amazing, but that's mostly because of the awesome design. And I have to mention that the Raytracing reflections are great and add to the atmosphere... but....

Honestly, who cares about it being 'cross gen' or 'next-gen' or technically 'current-gen' or even poly counts?
FreddieForever#1 Mar 27, 2022 @ 4:57am 
Originally posted by PodjeGamen:
I think this game looks amazing, but that's mostly because of the awesome design. And I have to mention that the Raytracing reflections are great and add to the atmosphere... but....

Honestly, who cares about it being 'cross gen' or 'next-gen' or technically 'current-gen' or even poly counts?
Of course people care, thats the whole point of progression in video games tech, if its limited by last gen consoles or not.
PodjeGamen Mar 27, 2022 @ 4:58am 
Originally posted by FreddieForever#1:
Originally posted by PodjeGamen:
I think this game looks amazing, but that's mostly because of the awesome design. And I have to mention that the Raytracing reflections are great and add to the atmosphere... but....

Honestly, who cares about it being 'cross gen' or 'next-gen' or technically 'current-gen' or even poly counts?
Of course people care, thats the whole point of progression in video games tech, if its limited by last gen consoles or not.

Game is released on PS5/PC. Obviously not limited by last gen consoles then...
FreddieForever#1 Mar 27, 2022 @ 5:08am 
Originally posted by PodjeGamen:
Originally posted by FreddieForever#1:
Of course people care, thats the whole point of progression in video games tech, if its limited by last gen consoles or not.

Game is released on PS5/PC. Obviously not limited by last gen consoles then...
And that was the point, i wasnt sure if it was coming to last gen consoles later on or its a real next gen game.
How do you even define "true next-gen"? The new consoles can not even do RTX NVIDIA style ray tracing. And next-gen in the normal definition is what the new console generation can handle, or at least it looks very good on them. Given that Unreal Engine 4 scales extremely well, but this game did not release for PS4 (well not even XBox Series) suggests that they use too many features like steaming the open world that the low amounts of ram in the PS4 probably could not handle. It's still Unreal Engine 4 but pimped to the max so YES it's next-gen. So looking at that, YES it's a next gen game. But it may also that they just did not want to spend the time to make it also work on older consoles when they did not even do an Xbox Series port (weird because should not be that much to do, especially with Unreal to get it compiled for Xbox SX at least)

The game looks great, the models are not the best but just based on looks and graphics features used then YES its next-gen. It supports RTX, DLSS, TSR and that AMD thing.

The issue with the game is that is looks boring, repetitive, and it plays the exact way it looks. So who cares if it's next-gen.
FreddieForever#1 Mar 27, 2022 @ 6:49am 
Originally posted by ЯeÐ ĄnimaŁ ШaЯ:
How do you even define "true next-gen"? The new consoles can not even do RTX NVIDIA style ray tracing. And next-gen in the normal definition is what the new console generation can handle, or at least it looks very good on them. Given that Unreal Engine 4 scales extremely well, but this game did not release for PS4 (well not even XBox Series) suggests that they use too many features like steaming the open world that the low amounts of ram in the PS4 probably could not handle. It's still Unreal Engine 4 but pimped to the max so YES it's next-gen. So looking at that, YES it's a next gen game. But it may also that they just did not want to spend the time to make it also work on older consoles when they did not even do an Xbox Series port (weird because should not be that much to do, especially with Unreal to get it compiled for Xbox SX at least)

The game looks great, the models are not the best but just based on looks and graphics features used then YES its next-gen. It supports RTX, DLSS, TSR and that AMD thing.

The issue with the game is that is looks boring, repetitive, and it plays the exact way it looks. So who cares if it's next-gen.
To me next gen is higher poly count and detail plus ray tracing, as for the game looking boring its probably less boring than elden ring that is so hyped now.
Metzli Mar 27, 2022 @ 8:53am 
Originally posted by FreddieForever#1:
Originally posted by ЯeÐ ĄnimaŁ ШaЯ:
How do you even define "true next-gen"? The new consoles can not even do RTX NVIDIA style ray tracing. And next-gen in the normal definition is what the new console generation can handle, or at least it looks very good on them. Given that Unreal Engine 4 scales extremely well, but this game did not release for PS4 (well not even XBox Series) suggests that they use too many features like steaming the open world that the low amounts of ram in the PS4 probably could not handle. It's still Unreal Engine 4 but pimped to the max so YES it's next-gen. So looking at that, YES it's a next gen game. But it may also that they just did not want to spend the time to make it also work on older consoles when they did not even do an Xbox Series port (weird because should not be that much to do, especially with Unreal to get it compiled for Xbox SX at least)

The game looks great, the models are not the best but just based on looks and graphics features used then YES its next-gen. It supports RTX, DLSS, TSR and that AMD thing.

The issue with the game is that is looks boring, repetitive, and it plays the exact way it looks. So who cares if it's next-gen.
To me next gen is higher poly count and detail plus ray tracing, as for the game looking boring its probably less boring than elden ring that is so hyped now.

I can confirm that it is incredibly boring compared to elden ring. I am not sure why so many people have a hate boner for ER. Is it just cool to be a hipster on the internet?
TS2 Mar 27, 2022 @ 8:58am 
Originally posted by Metzli:
Originally posted by FreddieForever#1:
To me next gen is higher poly count and detail plus ray tracing, as for the game looking boring its probably less boring than elden ring that is so hyped now.

I can confirm that it is incredibly boring compared to elden ring. I am not sure why so many people have a hate boner for ER. Is it just cool to be a hipster on the internet?
Elden Ring had so much hype around it that it was imagined to be a perfect game of legend.

The state of its launch, with high-spec systems reporting terrible stuttering and frame rate issues for unknown reasons (maybe user-specific ones?), buzzkilled this considerably, among other needless whining about Elden Ring from sources such as Western RPG developers.

Elden Ring is meant to be a grandiose RPG. This one is not, and is probably intended to be an isolated, more slow-build mystery thriller with some moments of increasing pacing to induce tension.
Last edited by TS2; Mar 27, 2022 @ 9:00am
Metzli Mar 27, 2022 @ 9:07am 
Originally posted by TS2:
Originally posted by Metzli:

I can confirm that it is incredibly boring compared to elden ring. I am not sure why so many people have a hate boner for ER. Is it just cool to be a hipster on the internet?
Elden Ring had so much hype around it that it was imagined to be a perfect game of legend.

The state of its launch, with high-spec systems reporting terrible stuttering and frame rate issues for unknown reasons (maybe user-specific ones?), buzzkilled this considerably, among other needless whining about Elden Ring from sources such as Western RPG developers.

Elden Ring is meant to be a grandiose RPG. This one is not, and is probably intended to be an isolated, more slow-build mystery thriller with some moments of increasing pacing to induce tension.

I probably had a better experience with ER than most then I guess. I had 0 issues with stuttering or FPS. On the other hand.....Ghostwire routinely completely falls off the GPU (not a driver crash, but has a similar effect), so I end up with CPU rendering almost? Which gets like 8 FPS. IE one really cool scene early in the game with this apartment changing dimensions and such, I played almost the whole thing at 8 fps. Normally I am getting somewhere in the range of 70-100 (depending on the scene) with all settings cranked DLSS quality.

I definitely get the feel that this one is meant to be a slow burn, but so far it kinda feels like a collectathon with very little substance. And fighting with unplayable/unexplainable FPS drops does not help matters.
TS2 Mar 27, 2022 @ 9:36am 
Originally posted by Metzli:
Originally posted by TS2:
Elden Ring had so much hype around it that it was imagined to be a perfect game of legend.

The state of its launch, with high-spec systems reporting terrible stuttering and frame rate issues for unknown reasons (maybe user-specific ones?), buzzkilled this considerably, among other needless whining about Elden Ring from sources such as Western RPG developers.

Elden Ring is meant to be a grandiose RPG. This one is not, and is probably intended to be an isolated, more slow-build mystery thriller with some moments of increasing pacing to induce tension.

I probably had a better experience with ER than most then I guess. I had 0 issues with stuttering or FPS. On the other hand.....Ghostwire routinely completely falls off the GPU (not a driver crash, but has a similar effect), so I end up with CPU rendering almost? Which gets like 8 FPS. IE one really cool scene early in the game with this apartment changing dimensions and such, I played almost the whole thing at 8 fps. Normally I am getting somewhere in the range of 70-100 (depending on the scene) with all settings cranked DLSS quality.

I definitely get the feel that this one is meant to be a slow burn, but so far it kinda feels like a collectathon with very little substance. And fighting with unplayable/unexplainable FPS drops does not help matters.
Is this even after Level Streaming, SSS Quality, SSR Quality, and so on were all turned down or Off?

Also, I know that feeling exactly, having had to navigate the apartment with merely 10 or so FPS. However, I was HDD and system-limited, and way under the Minimum spec.
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