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Tatari difficulty just means you will have far less opportunity to spend skill points or increase your maximum health, I'd imagine you can still earn skill points from KK's various investigation reports scattered around the map, and you will still be able to upgrade your maximum health with the various in-game food items, so essentially you lose nothing, you just have less opportunity to increase your power and survivability.
You definitely won't get to fully upgrade all of your skill trees on Tatari difficulty, so you will have to choose wisely throughout the playthrough.
On regular difficulties, XP will earn you skill points (SP) when you level up.
On Tatari difficulty I believe nothing gives XP, I've completed the first chapter and still have zero.
Based on how many investigation notes items are in the game, I think on Tatari difficulty you get a maximum of 380-400 skill points, assuming you are able to find all of them.
I'm saddened by all of this because it means in choosing this difficulty, you experience less of the gameplay -in a game that is already hurting for gameplay- and the combat is going to take much longer not only because of the difficulty but because you can never earn a range of abilities to improve combat.