Ghostwire: Tokyo

Ghostwire: Tokyo

View Stats:
Yakumo Mar 24, 2022 @ 9:39pm
[Fix] Spongy mouse/acceleration/deceleration
Altering the camera acceleration and deceleration is being suggested by some posters, but that only applies to a gamepad controller, as it says in the info at the base when you have those options selected.

An old Unreal Engine tip works to improve mouse input.
Go to the following folder by copying and pasting this into Windows Explorer's address bar or winkey+r to open a run dialog, it is a single line path that is wrapped.

%userprofile%\Saved Games\TangoGameworks\GhostWire Tokyo (STEAM)\Saved\Config\WindowsNoEditor

Open input.ini with a plain text editor such as notepad.exe.
Add the following three lines at the bottom, save it, and start the game (if Steam asks you about cloud data the first start after this change you will need to tell it to use the local data or the change would be overwritten by the older file from the cloud).


[/script/engine.inputsettings] bEnableMouseSmoothing=False bViewAccelerationEnabled=False
Last edited by Yakumo; Mar 24, 2022 @ 9:58pm
< >
Showing 1-7 of 7 comments
Sacb0y Mar 24, 2022 @ 10:07pm 
I still get some jitteryness with the mouse input, at least at 4K i can't get fine control. it feels like it's moving pixel by pixel or something...
Luna ~ Mar 24, 2022 @ 10:18pm 
i fixed it with camera accel - 1
Camera decel -100
Yakumo Mar 24, 2022 @ 10:28pm 
Do you have a gamepad connected? because those are gamepad options so perhaps there is some issue with a pad connected even when not in use. Those settings have have no effect at all here with a mouse only even testing combinations of extreme values for them along with very high or low sensitivities and mouse dpi changes.

Sacb0y - check your frame rate, is it just stutter? try the frame cap options and disable vsync see if that has any affect perhaps.
Luna ~ Mar 24, 2022 @ 10:35pm 
https://i.imgur.com/Zkb8Wnd.png
Thats my settings and it seems to be alot better than whatever stuff was goin on in the tutorial lmao (I am playing with m/kb)
Last edited by Luna ~; Mar 24, 2022 @ 10:38pm
Kyodan Mar 24, 2022 @ 10:47pm 
Thank you so much for this - this removed the smoothing and acceleration for me with the mouse. Instead of it feeling like a mouse emulating a controller emulating a mouse, it's now closer to actual raw mouse input.

I added a few other lines (LookRightScale and LookUpScale) to hopefully remove any scaling on the X and Y axes (usually Y gets scaled lower)

[/script/engine.inputsettings] bEnableMouseSmoothing=False bViewAccelerationEnabled=False LookRightScale=0 LookUpScale=-0
Last edited by Kyodan; Mar 24, 2022 @ 11:03pm
Yakumo Mar 24, 2022 @ 11:38pm 
LookRightScale,LookUpScale are for turning with keys, they are not needed.
Kyodan Mar 24, 2022 @ 11:54pm 
Good to know, thanks!
< >
Showing 1-7 of 7 comments
Per page: 1530 50

Date Posted: Mar 24, 2022 @ 9:39pm
Posts: 7