Heavy Cargo - The Truck Simulator

Heavy Cargo - The Truck Simulator

View Stats:
Bobby Jun 21, 2024 @ 10:02am
Why remove the demo?
There was a lot still to do and i have demo's still kept up from other dev's i downloaded last week.
Some of us do work Mon-Fri etc so Sat-Sun is only time we get a chance. You pulled it , why? There could have been a lot more feedback and you could have updated the demo at the same time.

Now i do not trust you will fix the issues unless you release a demo prior to release. I have been burned enough by bad products that get released with 'promises'
< >
Showing 1-5 of 5 comments
BaxterChico  [developer] Jun 24, 2024 @ 1:59am 
Hello Bobby,

the demo was only available for a limited time as it was intended for Next Fest.
Moonshine_Gaming3 Jun 26, 2024 @ 7:39pm 
Originally posted by BaxterChico:
Hello Bobby,

the demo was only available for a limited time as it was intended for Next Fest.
Then Dont bother putting one On Steam.
alfiejarvis29 Jun 27, 2024 @ 4:16pm 
can u put the demo back out for a week starting july 4th please ive been following this game but missed the demo everyone can also give u some more feed back of any bugs that might be there that u havent found thanks
Bobby Jun 28, 2024 @ 2:36am 
Personally it had a lot of bugs and problems, so that’s probably why it was pulled. I wanted to continue it even though just to get a proper feel for it.

The AI traffic was tragic though, cars and lorries going through traffic light poles, into walls, over pavements and on the wrong side of the road and often smashing head on into things and being stuck.
The controls were wrong also; you had to press reverse to then press forwards to get it to go forwards!
When you loaded a save, everything loaded in from buildings to traffic to spawning 2 work vans!
Lights on the vehicles didn’t work either. No brightness. They looked like they were on but at night they didn’t light up anything.

The menu defaulted to German.

The travel distance was pretty much real-time. Which could be a slog, but you could warp to petrol stations instantly.

Physics felt quite good - miles better than ETS2 or ATS. The front of the truck would lift with the torque, tyres would compress somewhat

As I said, I still,wanted to put more into it.
morgoth13 Jun 28, 2024 @ 11:55am 
I managed to get it working and put up with the lack of force feedback to see what all was offered, but yeah fairly buggy and very unfinished.

I had issues with traffic too but mostly just with them being oblivious, cutting me or each other off without warning, completely stopping on the highway instantly whenever they got spooked, etc. They could sometimes get confused at traffic lights and never be able to move too.

I did like the map and how the area was done in a full scale. You lose the "long haul" but get more detail of a small local area. The super-oversized cargo missions were enjoyable, although a bit confusing when the lead truck sometimes takes a completely different path to the one you have to take to get through.

The lights in the one night mission did work for me, I could see them lighting up things and even brighter with full beams, although the general lighting of the road didn't change much if at all.

I wouldn't agree the physics were better than ETS2 though. Not sure I'd say it really felt like much of a physics simulation at all. All of the trucks were perfectly controllable at any speed, full throttle over tight twisty sections with hills never caused even a hint of any sliding even with 50 tons of cargo on the back. All of them stopped exactly the same even downhill with the biggest payload you could carry. No matter what I tried it just felt like driving a slot car, even in the rain. That's in "realistic" driving mode, whatever that actually changed.
Last edited by morgoth13; Jun 28, 2024 @ 11:55am
< >
Showing 1-5 of 5 comments
Per page: 1530 50