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Alice Ruppert was the creative director for this game (and is also the owner of The Mane Quest). She states on twitter "the project and team was bigger than anything I'd done before, there was some turnover in the team, and the vision between stakeholders didn't always fully align".
If it doesn't bother you of course.
I tried to dig for info myself but I couldn't find anything, might be my way to google stuff up.* <- For context.
Here's the tweet: https://twitter.com/MaliceDaFirenze/status/1568169090166001664
I really want to see this game do well and get fixed. It has so much promise, and the bones of the game are really, really solid. I hope the devs maintain their interest in supporting it. I'd love to see some kind of roadmap, but I'm sure right now they're in rush mode to deliver the next patch.
Them not just dropping the game and running is a good sign, but I too worry about DLC. Day one DLC alone is kind of a red flag to me. DLC that offers a new horse breed, when there is only one horse breed in the base game, sets off alarms in my head that someone's plan is/was to endlessly sell new horse and customization DLC.
I plan on sticking here and waiting for new patches and updates for a while. It's managed to entertain me for 15+ hours so far, even with all the practically game breaking bugs.
Thank you! I'll give it a read or two.
I am also sincerely worried that they are going to be dropping DLCs to add features to the game that it's still missing. No Man's Sky made a comeback, but the first five or so DLCs were free to help bring the game up to the standard people had hoped it would be. So, yeah, if they start charging 10 dollars to add features that should have been in the game, I don't think a lot of players are going to be happy about it.
I also share the opinion that the developers ran out of time. The thing is though, your budget is your responsibility, planning is crucial in ensuring you remain within the limitations of that budget. Now, things happen, of course they do, but it's also furthermore your responsibility to adjust accordingly. Because a few bugs are fine, but a broken, barren game is really not.
Also, and this is the big problem: walking around and telling people that
1) "This is the best horse game in a life time"
2) "This raises the bar for the genre"
Creates hefty expectations. By NOT saying that, and by rather saying "Hey, the game is small, we have a tiny budget and we just want to make a fun little horse game" would have done a lot in preventing this sheer intense disappointment.
Finally, I personally get the suspicion that they WANTED to make this big horse game, but couldn't due to time constraints. This is what happens when you push beyond what your team and by extension, your budget can handle.
So yes, capitalism maybe, but the team is not blameless, and they should absolutely take responsibility for what happened.
The thing that bugs me is that it NEEDS at least a year. It feels like they were too ambitious and ended up failing at almost every hurdle. If they'd made a smaller game, a little thing with a simplistic base design it would have been fine. They could have polished and cleaned it and sent it to the masses with a far better reaction. It wouldn't have been GREAT but they would have put a good foot forward and possibly made a second game, bigger and better!
All we have now is a broken mess.
I honest to God didn't even think they'd take that road, "endless DLC horses" but yeah, it is a strong possibility. And it would be a tragedy, as Alice should know better. The genre is already littered with money grubbing microtransactions. No on, and I mean NO ONE wants this game to turn into that.
I agree so much. I work in a video game study, and I was always told "don't hype". The expectations was really high. I also 100% agree with the rest of your comment. They needed more iterations and couldn't do so.
I just want to point out that EVERY upgrade for No Man's Sky has been free and will continue to be free! We're up to something like 10 major patches? Some of which completely altered the game, many of which added fully realized new features. The next gen update was free, too. Hello Games is pretty much the masterclass of coming back from a poor release and turning around public opinion.
Now, they did have the benefit of having an extremely hyped up game which netted them a ton of money to start with, letting them take the time to fix it and continue to support it. I can't imagine this studio has anywhere near what Hello Games got in preorders and sales, so I'd never expect an equal amount of free content. But I think offering even a few large updates for free can and would go a long way in bringing back trust. I sing the praises of Hello Games all the time because they really showed they cared about what they released, and I really, really hope something similar can happen here. I want to love and support this game so much! I'm crossing my fingers that it can get over this road bump.
This game has the potential to be as popular as Stardew Valley if it is handled right and given enough features. I really, really hope that the Dev's understand who their audience really is, and that if we are given more complexity, questlines, and problems to solve, this game can last so much longer and be a highly recommended, satisfying experience.
But my fear is that because it is a game "for kids" (I put this in quotes because it is obvious that adult players are enjoying it too, including myself) that it will be relegated to the "good enough" mode of thinking. What I mean by this, is that Devs of games "for kids" tend to look at simplistic mechanics, or features that aren't fully fleshed out, and go "that's good enough for children!" when in reality, it isn't. Kids are smarter than you think they are, and they want games with the same complexity adults do. I cannot count how many times as a child I was frustrated or outright bored with horse games made "for kids" because I wanted so much more out of them.
Wanting more out of them doesn't mean that the content cant stay kid friendly, however- this game can be made as complex as Stardew without delving into the darker themes that tend to be present in some of the characters within that world. We can keep things lighthearted, and be the horseback riding hero, but give us NPC's to gain reputation with, better farming mechanics, and more areas to explore- give us things to directly do with our horses too! Make the breeding and racing mechanics mean something!
What? Can you post it here for us to see? That would be messed up if it was removed!