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By tier 5 you need to be looking to The YX1-AB (rockets) to hit your damage needs. Upgrading G.E.E.T. Protocol once for your runners is a prerequisite. I usually also want The Garden (set to Blue+Green with the Zybe upgrade) as well so that I can take the relevant inspiration for runners to increase their G.E.E.T. chance for free (thus more rockets, it's pretty slow until you have this combo). I find that I get through 1-4 quickly, and then stall at 4-5 until I get rockets+garden going, at which point I get through 5-8 quickly (and then intentionally stall at 8-9 by turning off damage multipliers because I'm going for maximum compression 10 damage via baby drones).
I basically totally ignore mountaineers (they're actively detrimental if you're trying to compress) and slammers (they empower some neat lategame bonuses if you're going for super high collection records, which you aren't; they also can keep the rock on fire permanently while you just leave your rifles and arrows set otherwise, but I prefer to leave my arrows on fire or zybe until turning them to ice timed with a burst of damage). And if you aren't going for silly lategame damages, you can also ignore drones.
I usually leave my arrows set to fire unless I'm trying for force a compression with an ice burst (or until I get zybe arrows, but that's usually only tier 9-10), and my guns set to fire until I get grenades (via Modern Warfare which you can't take yet). Highly recommend Future to the Back and Deals (you might not be able to take Deals yet, but Future to the Back is good anyways).