(the) Gnorp Apologue

(the) Gnorp Apologue

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Yig 28 DIC 2023 a las 9:54
Anyone got a 15 talent points build?
I reached 15 talent points and I'm not sure how to spend them.

I feel that my progression has slowed down a lot.

Any suggestions?
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Mostrando 1-11 de 11 comentarios
asdruble 28 DIC 2023 a las 10:16 
invest all in arrows and frostfire and youre good
trying to get to 21 talent points, but seems almost impossible
Yig 1 ENE 2024 a las 21:20 
Went full arrow. Made it to 18 talent points and finally built the railgun.

So close to beating the game.
Zaflis 1 ENE 2024 a las 22:10 
Have bombers pass rockets to mountaineers, you'll get a huge swarm of missiles. Then try keep the rock from consuming the piles in it. The rock's damage should be about 0. If then you are harvesting less than damaging then piles will continue to grow. Also max the GEET on runners.
Última edición por Zaflis; 1 ENE 2024 a las 22:11
s3q9g6 2 ENE 2024 a las 0:37 
23 talent points here. My currently preferred playstyle:

For collections:
Primary collection: Mountaineers, mountaineers and more mountaineers. Upgrade them to max, and to power up them even further get the talents: "Hiking Buddy" and "Descent of the king".
Secondary Collection: I usually get 1 zygnorp, and have that one using the Mountaineer-inspiration.

Runners are pretty much useless at collecting, only reason I use them is to get the G.E.E.T chance up which means more rockets=more damage.

For damage not in a particular priority:

Slammers with Combo Power upgrade, (Not Fire Breath! , since that stops the combo), and for them the following talents: "Motivation", "Combo Power talent" and "The Flow", while using the Runner-inspiration

Archers with Ice Arrows and the talents: "Deals",

The XY-AB rocket platform, just get it. And runners to GEET. And talents "Project:constellations" in ordet to trigger critical hits generated by gun-gnorps.

Garden, using only blue and green flowers, and the zybe-upgrade to generate more of them. And the talent "Notes"

Gun V Rock: Riflegnorps with the talents: "Explosive Exposition", and if you have access to the last group of talents (I cant remember when you unlocked them) "Modern Warfare". This is where a big bulk of the damage is gonna come from

Baby Drones: spesifically baby drones in order to do damage, not to collect. With Adaptive Learning upgrade. The tricky part about these are that you need to stay in a single tier for an extended time in ordet to grind up the money and buy as much drones as possible. So I dont buy drones until tier 9, and even then its only for the damage for the final tier. Double the damage with talent: "Drone Capacity", if you have access to that.

So that would make a total of 11 talent points. In addition to the above mentioned I strongly recommend atleast "Extra housing" ,and "Bigger Pile", And if you have unlocked the last tier of talents, then "GnorpCalibur Unleashed" is a must have.
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General Advice:
Depending on if you want to get more talent points, or just reach the following tier in compression events, one advice is to make your mountaineers rest, and to disable the zygnorps inspiration. This will nullify your collection and make the pile grow larger. Once it has gotten to a notable size, you can re-enable the mountaineers and zygnorps inspiration, this will give you a huge burst in collection rate, very likely enough to earn another talent point.

I would be careful with drones early game, you might end up in a bottleneck where the drones collect too fast -> the pile becomes too small for mountaineers to climb-> collection rate goes down-> rock starts to take back shards -> the money drones collect wont be enough to buy upgrades to crank up the damage against the rock -> game over. Happened to me once, so after that I`ve never used drones for collection.
Yig 7 ENE 2024 a las 9:30 
Thanks for the suggestions, I did manage to beat the game.
Halfshell 7 ENE 2024 a las 13:36 
Best early game build is rocket arrows with future to the back and gattler spam. Edit: Forgot with firebreath + bulletbreath talent. Yes it works and outdamages rockets insanely. It falls off in compression 9-10 to drones.

Once you have the 14 tier get the shrine upgrade: power and vulnerability: empowerment.

Publicado originalmente por Zaflis:
If then you are harvesting less than damaging then piles will continue to grow.
Reclamation nullification is a trap, its okay early but once you have vulnerability: empowerment, reversal and reclamation: mitigation you can use the rock to shift everything to the far right side for you. And quite a bit goes straight into the stash too.. Its actually to the point where you might want to delay taking those upgrades.

Publicado originalmente por s3q9g6:
Slammers with Combo Power upgrade, (Not Fire Breath! , since that stops the combo), and for them the following talents: "Motivation", "Combo Power talent" and "The Flow", while using the Runner-inspiration

Baby Drones: spesifically baby drones [...] With Adaptive Learning upgrade.
Have you used the runner rest for constant motivation? You can get to smthn like 35+ combos for 10 hit babydrones. I'm debating if its worth giving up missiles for, but project: constellation and vulnerability are really quite good. Edit: Nvm it works with a different build but current build I'm working on has all the shards to the far -->
Última edición por Halfshell; 7 ENE 2024 a las 20:07
Senva 9 ENE 2024 a las 7:24 
Publicado originalmente por Halfshell:
Best early game build is rocket arrows with future to the back and gattler spam. Edit: Forgot with firebreath + bulletbreath talent. Yes it works and outdamages rockets insanely. It falls off in compression 9-10 to drones.

Once you have the 14 tier get the shrine upgrade: power and vulnerability: empowerment.

Publicado originalmente por Zaflis:
If then you are harvesting less than damaging then piles will continue to grow.
Reclamation nullification is a trap, its okay early but once you have vulnerability: empowerment, reversal and reclamation: mitigation you can use the rock to shift everything to the far right side for you. And quite a bit goes straight into the stash too.. Its actually to the point where you might want to delay taking those upgrades.

Publicado originalmente por s3q9g6:
Slammers with Combo Power upgrade, (Not Fire Breath! , since that stops the combo), and for them the following talents: "Motivation", "Combo Power talent" and "The Flow", while using the Runner-inspiration

Baby Drones: spesifically baby drones [...] With Adaptive Learning upgrade.
Have you used the runner rest for constant motivation? You can get to smthn like 35+ combos for 10 hit babydrones. I'm debating if its worth giving up missiles for, but project: constellation and vulnerability are really quite good. Edit: Nvm it works with a different build but current build I'm working on has all the shards to the far -->

What's the full build you use? I can't get past compression 5/10, and I've only got 10 skill points to work with currently.

Struggling to figure out how to get further and move farther. How many of certain units to buy, etc etc. Can't figure out where I'm going wrong
Halfshell 9 ENE 2024 a las 8:06 
Publicado originalmente por Senva:
What's the full build you use? I can't get past compression 5/10, and I've only got 10 skill points to work with currently.

Struggling to figure out how to get further and move farther. How many of certain units to buy, etc etc. Can't figure out where I'm going wrong
I assume you mean talent points, this build gets even better with more!
https://steamcommunity.com/sharedfiles/filedetails/?id=3135612919
So just need 5 talents here, I grabbed "return to sender" but didn't use it yet. Timeshift delivery, bathe in fire, superhot are some more good ones.
https://steamcommunity.com/sharedfiles/filedetails/?id=3135612830
So basically, skip mountaineers and bombers (you still need their buildings).

Then get 10 runners and 10 slammers and some arrows. Build the rocklab close to reduce travel time (I forget if you have the bulb yet you can click it when the light flashes to move the orbs). Anyway upgrade ice arrows, runner capacity, speed, combo chance and wait for 12.5k, you can increase the slammer count if you want. Then build the gunners place, buy a gunner and set him to ice. Set slammers to runner inspiration.

Before getting your 1st zibellium make sure you upgrade runners for break, then spend it on firebreath and max out combo chance. Spend 2nd on rocket arrows and switch gunners to "normal arrows" (they lie). Keep archers on ice and should have enough for cheerleaders soon. Spend 3rd on a gattler and get the balloon gun. I float 2 zyb here because I have 1 extra from a talent I can't turn off and I didn't need the other.

Then max out as many gunners and slammers as you can get and set runners to break to compress the 5th wave. This demotivates the slammers so they won't spread out the shards because compression height is all that matters. I'd recommend next upgrades getting the negation, housing, garden, bomber timeshift (if you got the talents for it). I don't remember how far this build can take you though without deals and combo power.

Edit: Technically I have .3 more multiplier because another I can't turn off, so you may need to spend that last zibellium early or use more gunners/ slammers than I did. (Another reason I floated it was to make sure its possible on a real 10 point run.)
Última edición por Halfshell; 9 ENE 2024 a las 8:18
Senva 9 ENE 2024 a las 10:32 
Publicado originalmente por Halfshell:
Publicado originalmente por Senva:
What's the full build you use? I can't get past compression 5/10, and I've only got 10 skill points to work with currently.

Struggling to figure out how to get further and move farther. How many of certain units to buy, etc etc. Can't figure out where I'm going wrong
I assume you mean talent points, this build gets even better with more!
https://steamcommunity.com/sharedfiles/filedetails/?id=3135612919
So just need 5 talents here, I grabbed "return to sender" but didn't use it yet. Timeshift delivery, bathe in fire, superhot are some more good ones.
https://steamcommunity.com/sharedfiles/filedetails/?id=3135612830
So basically, skip mountaineers and bombers (you still need their buildings).

Then get 10 runners and 10 slammers and some arrows. Build the rocklab close to reduce travel time (I forget if you have the bulb yet you can click it when the light flashes to move the orbs). Anyway upgrade ice arrows, runner capacity, speed, combo chance and wait for 12.5k, you can increase the slammer count if you want. Then build the gunners place, buy a gunner and set him to ice. Set slammers to runner inspiration.

Before getting your 1st zibellium make sure you upgrade runners for break, then spend it on firebreath and max out combo chance. Spend 2nd on rocket arrows and switch gunners to "normal arrows" (they lie). Keep archers on ice and should have enough for cheerleaders soon. Spend 3rd on a gattler and get the balloon gun. I float 2 zyb here because I have 1 extra from a talent I can't turn off and I didn't need the other.

Then max out as many gunners and slammers as you can get and set runners to break to compress the 5th wave. This demotivates the slammers so they won't spread out the shards because compression height is all that matters. I'd recommend next upgrades getting the negation, housing, garden, bomber timeshift (if you got the talents for it). I don't remember how far this build can take you though without deals and combo power.

Edit: Technically I have .3 more multiplier because another I can't turn off, so you may need to spend that last zibellium early or use more gunners/ slammers than I did. (Another reason I floated it was to make sure its possible on a real 10 point run.)

Thanks I'll be sure to give this a try and see if I can run any better! I was trying OP's skillset (as much of it as I could anyway) but I was finding it hard to get enough shard collection to get more talent points
Halfshell 9 ENE 2024 a las 15:53 
Publicado originalmente por Senva:
Thanks I'll be sure to give this a try and see if I can run any better! I was trying OP's skillset (as much of it as I could anyway) but I was finding it hard to get enough shard collection to get more talent points
Full arrow doesn't work without 14 points. Well.. maybe its workable at 11 points. Anyway the idea is to shoot as many zybe arrows as you can and theres two ways to do that. Either use gattlers with basically all arrow perks or use burning bombers alot of timeshift and deals. Return to sender will give tons of zybes!.

But pretty confident my build is better for early compressions. Read combopower too! The best part of my build is you can turn all collection off and barely lose any dps (combo chance is a big deal in this build though). Only thing is, I don't know if the flow works with firebreath/ gattlerbreath/ rocketarrowbreath but I don't think it does shrugs.

Edit: So, "combo power" is a talent at the 14 tier and an upgrade so whenever I say combo power I mean the talent, I don't think the upgrade works with breaths.
Última edición por Halfshell; 9 ENE 2024 a las 16:20
s3q9g6 14 ENE 2024 a las 12:41 
Publicado originalmente por Senva:
Publicado originalmente por Halfshell:

What's the full build you use? I can't get past compression 5/10, and I've only got 10 skill points to work with currently.

Struggling to figure out how to get further and move farther. How many of certain units to buy, etc etc. Can't figure out where I'm going wrong

Well at point I still had no idea what i was doing, but i remember I used a lot of rockets;

1.The talents which makes slammers shoot gatling bullets (with flame breath zybe upgrade)
2 the talent which gives the balloon gunner a gatling gun
3. the talent which makes all gatling have a chance to spawn rockets
4. Future to the back -talent (turns bullets into arrows)

5. Rocket arrows zybe upgrade, this makes EVERY gatling fire rocket arrows.
6. As many slammers as you can get.
7. The XY-AB1
8. Regular gun gnorps to shoot ice arrows.

Something along those lines got me easily to around 15-18 talent points
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