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Rapporter et oversættelsesproblem
You need to increase your gathering rate to unlock prestige points, so the idea is that all runs besides the one where you win effectively end by maximizing rate. of course, you can't maximize rate without maximizing DPS.
Disagree about the psychics, as you get closer to endgame the maximum rate involves them + drones. not needed but not bad for the 2 zyb
But yes anything that is a "range changer" or "time increaser" is a dud in this game. directors bonus to multiplier, hulks pushing are not worth more uptime on acid which becomes most of your damage.
theoretically you need slammers for max dps as archers using zybe arrows + riflegnorp with ice make rammers apply fire to keep all three of those up as much as possible, but meditation + warm up is pointless as they're just there to debuff fire.
the biggest trap is mountain king as you can't call him off and he gleefully destroys your peak.
Edit: As for the psychics the thing that really got me and i think a good poster child for my whole argument was that my main build was the jet pack guys and the time jump so I thought getting 3 psychics for the upgrade to make you time jump 2 extra times would be great but by getting those 3 psychics I actually prevented myself from being able to beat the game as they took to many shards and took them from my peaks. I did a couple runs wondering why it was so much harder to tier up until i figured out those are a trap along with the vulnerable upgrade from the rockets.
1. Not strong enough, no matter the context
2. Strong in specific context
As I update the game, I want to eliminate all modifiers belonging to category 1, and I want to widen the context of all the 2s.
It is really important to me that you are able to pull off cool things with all the talents, so that is definitely a huge priority for me.
Again, thank you for the feedback <3
I figured it out myself and made a guide because I knew it's going to be a bit obscure for others as well. Just click the bulb on the research centre when it glows and only when it fully glows. If you miss the timing your 'combo' breaks. Just need to do that 20 times. It mimics the star you are trying to lure in.
I disagree, I consider basically everything you think is worth avoiding absolutely essential. I'm not saying either of us played better or more correctly but just because you played a certain way doesn't mean others aren't viable. I found myself using most of what the game had to offer when I balanced it together correctly.
I agree that there are likely may other ways to beat the game and just because i found them bad doesn't mean they can't be good. These were just my thought having played through. Specifically anything that adds distance to your shards or pushes them out of the main peaks though seem just really bad to me. As from what i got you want all your shards to travel the same distance ideally and the dps I used were very low range.
YAAAHH WOOOO I DID IT THANK YOU HHAAH
Apparently you don't even have to have a Zybe on the map for it to work.
I found for the last tier (in my first run through) if you have the main peak right next to the rock, once the reclaim becomes too much, send in hulks. They will smash the peak to the right. Once it is moved over, stop making hulks. You will now have two peaks which seems to heavily affect reclamation once the new peak starts... peaking.
Not sure exactly why this works but it broke past the deadlock for me. Cheers and happy gnorping.
Some of them are semi obvious to see but others I had to google to figure out what was going on and why.
*edit* ok that just lets me win if i get bar full again *cry*