Reality Break

Reality Break

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Do we get bigger ships at some point?
Or are we stick being a smol boi all game? Seems we do, but so far in demo im not there.
Originally posted by JoeShmo:
Originally posted by SpiralRazor:
Theres other large ships in the game...and after looking at the UI and the items...

Im thinking that large ships were planned but dropped. Why else would there be a ship name or ship showcase at the beginning of the game. Senseless unless there were originally supposed to be more ships.

Yeah, I had assumed as well that there was going to be bigger ships down the road, and that the Fate / Rewrite system was just going to be a clever way of circumventing early item size issues.

In hindsight, I think it is like other aspects of the game mentioned in the store page, setup as quirky marketing for the game / story elements .. without actually being intrinsic game mechanics. It's actually just annoying now after the first hour of doing it, clicking through all the UI / UX stuff each time .. and especially frustrating when it's the only thing you can spend fate shards on for an item. The whole 'taking up a fourth of your inventory' for the bigger sized ones .. when it could have just dropped as a usable sized one.. isn't enjoyable either.

It's like the speech editing, there's a lot of insinuation that it's a much grander and in-depth / core feature of the game ... and it's basically a couple mandatory clicks in the story to progress past reset points, or to tell the game you want to skip a part of it you already did since the last reset. It's not a grand strategy of diplomacy or "choices matter" like it's made out to be.

It's cute as a little add on to the story, and sort of fits as a lore driving element, but beyond the first experience of these things in that context .. it doesn't actually add to the game's enjoyment .. let alone as a feature at all as described on the store page. I think there's a lot of imaginative parts in the game, either from the creator or the player, but it never reaches the game. Just a lot of unrealized potential, and some misleading sales pitching.
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Showing 1-13 of 13 comments
Rented Mar 21 @ 8:47pm 
No. There are no different ships. The size "classes" are just a violation of "Chekhov's Gun"; there are no different sizes or ship classes, the item size is just an obstacle intended to make you burn fate points to equip items and free up inventory space.
I have been getting Large Slot modules for "WarShip Class" with a lock on them. I would assume yes, but I was only playing the demo.
Paradox Mar 21 @ 10:15pm 
No. As was mentioned, the larger than fighter sized items are there to eat your points by shrinking them to fit.
Theres other large ships in the game...and after looking at the UI and the items...

Im thinking that large ships were planned but dropped. Why else would there be a ship name or ship showcase at the beginning of the game. Senseless unless there were originally supposed to be more ships.
Paradox Mar 22 @ 5:44pm 
Originally posted by SpiralRazor:
Theres other large ships in the game...and after looking at the UI and the items...

Im thinking that large ships were planned but dropped. Why else would there be a ship name or ship showcase at the beginning of the game. Senseless unless there were originally supposed to be more ships.
Ships change colors based on... armor? Not sure what the color change is based on, but something you equip. I've had white, blue, red, black.

Anyway, size is relative. Instead of making larger ships for the player they could just make super tiny enemy ships :P

*Also, your weapons will change for the title screen based on what you have equipped. Not sure what else changes. Not sure what other elements of the UI you thought gave the impression of larger ships being planned but dropped? The items being "reality broken" to a smaller size fits perfectly with the theme of the game, though.
Last edited by Paradox; Mar 22 @ 5:52pm
The previous game i played like this just changed the users perspective....when you had a tiny ship, the view was fighter sized....when you got a bigger ship, youre view expanded to match your new size, keeping everything mostly relative. Small ships became fighter sized which was appropriate because they just became annoying gnats to be swatted.
The author of this thread has indicated that this post answers the original topic.
JoeShmo Mar 22 @ 6:09pm 
Originally posted by SpiralRazor:
Theres other large ships in the game...and after looking at the UI and the items...

Im thinking that large ships were planned but dropped. Why else would there be a ship name or ship showcase at the beginning of the game. Senseless unless there were originally supposed to be more ships.

Yeah, I had assumed as well that there was going to be bigger ships down the road, and that the Fate / Rewrite system was just going to be a clever way of circumventing early item size issues.

In hindsight, I think it is like other aspects of the game mentioned in the store page, setup as quirky marketing for the game / story elements .. without actually being intrinsic game mechanics. It's actually just annoying now after the first hour of doing it, clicking through all the UI / UX stuff each time .. and especially frustrating when it's the only thing you can spend fate shards on for an item. The whole 'taking up a fourth of your inventory' for the bigger sized ones .. when it could have just dropped as a usable sized one.. isn't enjoyable either.

It's like the speech editing, there's a lot of insinuation that it's a much grander and in-depth / core feature of the game ... and it's basically a couple mandatory clicks in the story to progress past reset points, or to tell the game you want to skip a part of it you already did since the last reset. It's not a grand strategy of diplomacy or "choices matter" like it's made out to be.

It's cute as a little add on to the story, and sort of fits as a lore driving element, but beyond the first experience of these things in that context .. it doesn't actually add to the game's enjoyment .. let alone as a feature at all as described on the store page. I think there's a lot of imaginative parts in the game, either from the creator or the player, but it never reaches the game. Just a lot of unrealized potential, and some misleading sales pitching.
There is only one ship. They trick you into thinking you'll get a better ship later by dropping items that are only usable by other ship types. Then once you buy the game you realise you never get a bigger ship, you just get the ability to rewrite those items to be usable by your ship.
Aye, now that ive played more Im positive larger ships were planned, but dropped because they needed to release.
Monika Apr 12 @ 12:21am 
game is a scam lol i expected bigger ships too
Paradox Apr 12 @ 9:28am 
I don't understand how anyone can come to the conclusion that bigger ships were planned and then scrapped or that they were "scammed" into thinking bigger ships were in the game.

The whole point of the game is to alter reality, to break it, it's literally in the title. Taking a large thing and reducing it into something you can use is what the game is about.

Now, maybe bigger ships were planned, but I don't see any evidence to support that as definitive conclusion.
Originally posted by Paradox:
I don't understand how anyone can come to the conclusion that bigger ships were planned and then scrapped or that they were "scammed" into thinking bigger ships were in the game.

The whole point of the game is to alter reality, to break it, it's literally in the title. Taking a large thing and reducing it into something you can use is what the game is about.

Now, maybe bigger ships were planned, but I don't see any evidence to support that as definitive conclusion.
People always cry about in game mechanics in roguelites because they don't understand them. Like you said, the whole point in this game is to alter things to your fate.
courtney  [developer] Apr 14 @ 8:14am 
Originally posted by Paradox:
I don't understand how anyone can come to the conclusion that bigger ships were planned and then scrapped or that they were "scammed" into thinking bigger ships were in the game.

The whole point of the game is to alter reality, to break it, it's literally in the title. Taking a large thing and reducing it into something you can use is what the game is about.

Now, maybe bigger ships were planned, but I don't see any evidence to support that as definitive conclusion.
That is correct. The original vision document for the game described getting drops that you aren't able to equip, then being able to miniaturize them so you can.

I can see the specifics of this overstaying their welcome after some time, though. I'd like to add a talent that pre-shrinks larger items.
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