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Im thinking that large ships were planned but dropped. Why else would there be a ship name or ship showcase at the beginning of the game. Senseless unless there were originally supposed to be more ships.
Anyway, size is relative. Instead of making larger ships for the player they could just make super tiny enemy ships :P
*Also, your weapons will change for the title screen based on what you have equipped. Not sure what else changes. Not sure what other elements of the UI you thought gave the impression of larger ships being planned but dropped? The items being "reality broken" to a smaller size fits perfectly with the theme of the game, though.
Yeah, I had assumed as well that there was going to be bigger ships down the road, and that the Fate / Rewrite system was just going to be a clever way of circumventing early item size issues.
In hindsight, I think it is like other aspects of the game mentioned in the store page, setup as quirky marketing for the game / story elements .. without actually being intrinsic game mechanics. It's actually just annoying now after the first hour of doing it, clicking through all the UI / UX stuff each time .. and especially frustrating when it's the only thing you can spend fate shards on for an item. The whole 'taking up a fourth of your inventory' for the bigger sized ones .. when it could have just dropped as a usable sized one.. isn't enjoyable either.
It's like the speech editing, there's a lot of insinuation that it's a much grander and in-depth / core feature of the game ... and it's basically a couple mandatory clicks in the story to progress past reset points, or to tell the game you want to skip a part of it you already did since the last reset. It's not a grand strategy of diplomacy or "choices matter" like it's made out to be.
It's cute as a little add on to the story, and sort of fits as a lore driving element, but beyond the first experience of these things in that context .. it doesn't actually add to the game's enjoyment .. let alone as a feature at all as described on the store page. I think there's a lot of imaginative parts in the game, either from the creator or the player, but it never reaches the game. Just a lot of unrealized potential, and some misleading sales pitching.
The whole point of the game is to alter reality, to break it, it's literally in the title. Taking a large thing and reducing it into something you can use is what the game is about.
Now, maybe bigger ships were planned, but I don't see any evidence to support that as definitive conclusion.
I can see the specifics of this overstaying their welcome after some time, though. I'd like to add a talent that pre-shrinks larger items.