Reality Break

Reality Break

Vis statistikk:
What is your favorite Aptitude and why is it Commander?
Okay seriously the Commander is way to strong, not because of his Drone damage, you can ignore this.
Its about his Drone Affix increase by 100%, so he has this 5 times, all other classes only have one slot with this boost (Tactican 2 with 2 secondarys) and two more slots than any other class.
Plus the best favored stat of all, crit damage x1,5.

This makes him, with the right Drones, easly about 300 times stronger in both power and defense compared to other Aptitudes.
Which scales in to thousands and more.
The other classes need to have a major boost or a hefty nerf for the Commander.
Sist redigert av Vagrant_Lord; 26. feb. kl. 10.47
< >
Viser 1623 av 23 kommentarer
Paradox 18. mars kl. 8.47 
Opprinnelig skrevet av JunK:
... with the right affixes you can have perma uptime on whatever skills you want regardless of your aptitude, honestly. it isn't that difficult.
...
I'm slightly curious how you obtain perma uptime on cloak or hyper mode while not being an instigator or stalker. Far as I know there is no affix to lower the cooldown time on hyper mode, though, you can extend the duration a small amount with affix. Also, not sure how to cloak at all if you're not a stalker.
Sist redigert av Paradox; 18. mars kl. 8.48
JunK 18. mars kl. 11.28 
i've had perma uptime on hyper mode, multishot and alter spacetime without crafting, just rewriting duration/cooldown type stuff

even on my current cycle i have perma uptime on multishot/alter spacetime. not hyper mode this time, didn't get duration rewrite, oh well

the only skills i feel are useful are fateful infusion, multishot (and only if using primary weapons, so no good for tactician) and maybe envelop. the rest just lag you out and don't really add a lot/not needed.

for cloak. i dunno, is cloak even useful at all? i haven't played around with it at all
Paradox 18. mars kl. 11.35 
Opprinnelig skrevet av JunK:
i've had perma uptime on hyper mode, multishot and alter spacetime without crafting, just rewriting duration/cooldown type stuff

even on my current cycle i have perma uptime on multishot/alter spacetime. not hyper mode this time, didn't get duration rewrite, oh well

the only skills i feel are useful are fateful infusion, multishot (and only if using primary weapons, so no good for tactician) and maybe envelop. the rest just lag you out and don't really add a lot/not needed.

for cloak. i dunno, is cloak even useful at all? i haven't played around with it at all
Right, that's why I specifically mentioned the ones I did, because they do not have affixes. Hyper mode in particular, as cloak isn't even a skill you can use if you aren't a stalker. So, how do you get permanent uptime on hypermode? You can extend its duration, but then you have to wait for the cooldown after its duration expires IE. not permanent uptime. There is no affix for cooldown reduction for hyper mode, like there is for every other skill.

What do you mean is cloak even useful? Not having enemies shoot at you may as well be infinite armor.

*I see. To answer the question for you: The cooldown on such skills like alter spacetime, hyper mode, and multishot begins when you use them, so increasing their duration is the same thing as reducing their cooldown. By increasing their duration up to or beyond their cooldown time you will effectively have permanent uptime on them.

Well, knowing that, instigator drops down quite a bit in my rankings and tactician takes #1 spot.
Sist redigert av Paradox; 18. mars kl. 17.10
JunK 18. mars kl. 19.54 
ya i've had perma uptime on hyper mode as well. you still have to reactivate it when its duration runs out, but its duration is longer than its cooldown you can instantly reactivate it. if you get lucky with the skill rewrites that cycle

but even still, i essentially never use hyper mode. just creates more lag. tho not near as bad as alter spacetime.

having enemies not shoot at you, sure, but it means you can't shoot at them either so.....useless

i haven't fully kitted out a lvl 4 commander yet but right now tactician is feeling like #1 spot for me too. so long as you can get the energy consumption under control barrage with secondary weapons (which have much higher base dmg than primary) is massive.
commander should be unmatched as far as pure stats go, and just getting better with new drone types (like % max shields jeeeeepers). sage has sublimation but that was nerfed too

tactician is fun as hell
Paradox 18. mars kl. 20.27 
Opprinnelig skrevet av JunK:
ya i've had perma uptime on hyper mode as well. you still have to reactivate it when its duration runs out, but its duration is longer than its cooldown you can instantly reactivate it. if you get lucky with the skill rewrites that cycle

but even still, i essentially never use hyper mode. just creates more lag. tho not near as bad as alter spacetime.

having enemies not shoot at you, sure, but it means you can't shoot at them either so.....useless

i haven't fully kitted out a lvl 4 commander yet but right now tactician is feeling like #1 spot for me too. so long as you can get the energy consumption under control barrage with secondary weapons (which have much higher base dmg than primary) is massive.
commander should be unmatched as far as pure stats go, and just getting better with new drone types (like % max shields jeeeeepers). sage has sublimation but that was nerfed too

tactician is fun as hell
Few things:
Getting hyper mode duration longer than its cooldown isn't going to happen with just getting lucky on skill rewrites, you're going to have to find some affixes to increase its duration, probably several.

And, with cloak, you can still cast without breaking cloak. So, if you get the two damage skills as close to zero cooldown as possible, you kill everything without ever being uncloaked and shot at.

I don't use secondaries with tactician, primaries are just too strong and I haven't really found any secondaries that I like.
Sist redigert av Paradox; 18. mars kl. 20.29
JunK 18. mars kl. 21.22 
Opprinnelig skrevet av Paradox:
Few things:
Getting hyper mode duration longer than its cooldown isn't going to happen with just getting lucky on skill rewrites, you're going to have to find some affixes to increase its duration, probably several.

And, with cloak, you can still cast without breaking cloak. So, if you get the two damage skills as close to zero cooldown as possible, you kill everything without ever being uncloaked and shot at.

I don't use secondaries with tactician, primaries are just too strong and I haven't really found any secondaries that I like.
you can in fact get that from just skill rewrites. i have several times. i've never used any skill affixes (at least not on purpose) because they're just useless IMO

you can still cast? you mean cast skills/item things? you can't fire weapons...so if you're doing like an item build where you do damage periodically to enemies while cloaked, that could be cool.

if you're using primaries as tactician, you're bypassing a ton of benefits of being tactician. but primary weapons do have better weapons though for sure so being able to use 2x of em probably makes up the difference
Paradox 18. mars kl. 22.03 
Opprinnelig skrevet av JunK:
Opprinnelig skrevet av Paradox:
Few things:
Getting hyper mode duration longer than its cooldown isn't going to happen with just getting lucky on skill rewrites, you're going to have to find some affixes to increase its duration, probably several.

And, with cloak, you can still cast without breaking cloak. So, if you get the two damage skills as close to zero cooldown as possible, you kill everything without ever being uncloaked and shot at.

I don't use secondaries with tactician, primaries are just too strong and I haven't really found any secondaries that I like.
you can in fact get that from just skill rewrites. i have several times. i've never used any skill affixes (at least not on purpose) because they're just useless IMO

you can still cast? you mean cast skills/item things? you can't fire weapons...so if you're doing like an item build where you do damage periodically to enemies while cloaked, that could be cool.

if you're using primaries as tactician, you're bypassing a ton of benefits of being tactician. but primary weapons do have better weapons though for sure so being able to use 2x of em probably makes up the difference
I'd love to see screenshot of you having hyper mode duration longer than the cooldown, because even at level 9 it'd only be ~27 second duration and tier 3 cooldown brings it to ~60 seconds, so not sure a tier 4 would bring it under 27. And, I'm not sure how skill rewrites work, but I've never seen it above level 4. Maybe you are thinking of alter spacetime which is totally and completely something other than hyper mode.

And, for cloak, you can use your pilot skills without breaking cloak. Anything item related that "occasionally" triggers, without needing to fire or get hit, also doesn't break it to my knowledge. Only getting too close, firing weapons, and bumping into things will break it. It completely sucks ass, though, until you can get your cooldowns down a ton on at least one of the damage skills, so you can spam it.

*Also, it seems the affix to increase the duration of Hyper Mode doesn't work. An 11 second duration boosted by a +300% affix is still 11 seconds. So, I guess instigator is back to #1 :(
Sist redigert av Paradox; 18. mars kl. 22.30
Fraggoth 19. mars kl. 14.46 
Opprinnelig skrevet av Paradox:
I'd love to see screenshot of you having hyper mode duration longer than the cooldown, because even at level 9 it'd only be ~27 second duration and tier 3 cooldown brings it to ~60 seconds, so not sure a tier 4 would bring it under 27. And, I'm not sure how skill rewrites work, but I've never seen it above level 4. Maybe you are thinking of alter spacetime which is totally and completely something other than hyper mode.

And, for cloak, you can use your pilot skills without breaking cloak. Anything item related that "occasionally" triggers, without needing to fire or get hit, also doesn't break it to my knowledge. Only getting too close, firing weapons, and bumping into things will break it. It completely sucks ass, though, until you can get your cooldowns down a ton on at least one of the damage skills, so you can spam it.

*Also, it seems the affix to increase the duration of Hyper Mode doesn't work. An 11 second duration boosted by a +300% affix is still 11 seconds. So, I guess instigator is back to #1 :(

There is that one Artifact that grants extra Hyper Mode duration on kill - and can grant quite a lot, which has reliably put me into virtual perma-bullettime with decent timing and enemy management - but that's not done via the skill system.

Worth noting perhaps that +Duration skill rewrites for Hyper Mode add that extra time per-skill-level, so it can add up pretty quick as well (but I have yet to see it be enough even with a bunch of extra levels and cooldown rewrites to overcome the cooldown on its own, but I might just be unlucky) - instead of 3 seconds of Hyper Mode per level you'll be getting 5+.
< >
Viser 1623 av 23 kommentarer
Per side: 1530 50