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Rapporter et problem med oversettelse
even on my current cycle i have perma uptime on multishot/alter spacetime. not hyper mode this time, didn't get duration rewrite, oh well
the only skills i feel are useful are fateful infusion, multishot (and only if using primary weapons, so no good for tactician) and maybe envelop. the rest just lag you out and don't really add a lot/not needed.
for cloak. i dunno, is cloak even useful at all? i haven't played around with it at all
What do you mean is cloak even useful? Not having enemies shoot at you may as well be infinite armor.
*I see. To answer the question for you: The cooldown on such skills like alter spacetime, hyper mode, and multishot begins when you use them, so increasing their duration is the same thing as reducing their cooldown. By increasing their duration up to or beyond their cooldown time you will effectively have permanent uptime on them.
Well, knowing that, instigator drops down quite a bit in my rankings and tactician takes #1 spot.
but even still, i essentially never use hyper mode. just creates more lag. tho not near as bad as alter spacetime.
having enemies not shoot at you, sure, but it means you can't shoot at them either so.....useless
i haven't fully kitted out a lvl 4 commander yet but right now tactician is feeling like #1 spot for me too. so long as you can get the energy consumption under control barrage with secondary weapons (which have much higher base dmg than primary) is massive.
commander should be unmatched as far as pure stats go, and just getting better with new drone types (like % max shields jeeeeepers). sage has sublimation but that was nerfed too
tactician is fun as hell
Getting hyper mode duration longer than its cooldown isn't going to happen with just getting lucky on skill rewrites, you're going to have to find some affixes to increase its duration, probably several.
And, with cloak, you can still cast without breaking cloak. So, if you get the two damage skills as close to zero cooldown as possible, you kill everything without ever being uncloaked and shot at.
I don't use secondaries with tactician, primaries are just too strong and I haven't really found any secondaries that I like.
you can still cast? you mean cast skills/item things? you can't fire weapons...so if you're doing like an item build where you do damage periodically to enemies while cloaked, that could be cool.
if you're using primaries as tactician, you're bypassing a ton of benefits of being tactician. but primary weapons do have better weapons though for sure so being able to use 2x of em probably makes up the difference
And, for cloak, you can use your pilot skills without breaking cloak. Anything item related that "occasionally" triggers, without needing to fire or get hit, also doesn't break it to my knowledge. Only getting too close, firing weapons, and bumping into things will break it. It completely sucks ass, though, until you can get your cooldowns down a ton on at least one of the damage skills, so you can spam it.
*Also, it seems the affix to increase the duration of Hyper Mode doesn't work. An 11 second duration boosted by a +300% affix is still 11 seconds. So, I guess instigator is back to #1 :(
There is that one Artifact that grants extra Hyper Mode duration on kill - and can grant quite a lot, which has reliably put me into virtual perma-bullettime with decent timing and enemy management - but that's not done via the skill system.
Worth noting perhaps that +Duration skill rewrites for Hyper Mode add that extra time per-skill-level, so it can add up pretty quick as well (but I have yet to see it be enough even with a bunch of extra levels and cooldown rewrites to overcome the cooldown on its own, but I might just be unlucky) - instead of 3 seconds of Hyper Mode per level you'll be getting 5+.