Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I usually just smack Crit Chance on my CPU or Sensor, as it can roll 50%+ after Rewrite and that with the Codex bonus at Artifact tier is enough to get 100%, but always have Crit Chance at 100%.
I once had 43% Devastator on an item I got as a drop on one of my first cycles (with a forced campaign Break) and to this day I have yet to see even 10% on a single affix, without Extraction Stacking it. However, getting 100% of that would also be critical, if you'll pardon the pun.
[Damage]
Power (Its important and hard to comeby, with all other stats it competes + hard to get high rolls), this increases EVERYTHING!
Crit Chance = Get this as close to 100% as possible (min 95%, best is 180%). If you are above 100% crit chance, prioritze Power and Crit dmg first.
Crit Damage = Pls, if you gonna push to CL 100 or above, select Commander, it will give you 1.5x your crit damage on the item. Get this as High as possible!
[Defence]
Armor = This mitigates damage to both barrier/shield and structure/Hull/HP with talent selection.
Barrier (shield) = the more armor and Structure you have, the less shield you need (but you should have 10 000 min for good measure).
Structure (Hull/HP) = You are dead at 0 hp and don't do dmg, get this as high, but still super high Armor is more important.
[Other]
Haste = Utility affix (hello teleport cooldown) and used as buffer/debuffer.
Skills: The two nuking skill cooldowns (Asteroid Barrage and Negate existence), get their cooldown as low as possible.
This is where my damage comes from.
I like melting things so many times I have to clean up my weak defenses lol
Does each type of equipment have a specific status that can roll to higher value on them?
Critical damage I only focus on, when I have at least 50% critical chance, otherwise the probability of it being useful, is suspect. Same idea with Devestator, as you really need like 80%+ critical chance for it to proc consistently.
I do try to stack as much critical chance as possible, though if I can get the double critical chance mission flow bonus, then I only really need 50% critical chance.
Inciter (commander specific) doesn't feel as strong as others, even with it at high numbers. I feel like +20 power is better than +4000% inciter.
Commander is a good class, though I'd argue that Tactician has the potential to be even more overkill. There is a pair of Turbolasers, where one gives you increased execution range percentage + damage and another that I can't remember off the top of my head (but is equally strong), so combining the two together, with a few Twinbolts, and your DPS can rival even that of Commander. Because with two of the same weapon, you get +20% haste and two of the same type (ie primary) gives another great bonus.
I am playing a tactician, dual Gatling build and getting ammo based modifiers, as well as gatling damage modifiers are very good. I still try to get as much power as I can but those 2 stats seem to roll more often on gear so my biggest danger boosts come from those.
Speaking of thermite and Hurricane I would love more elite enemies that do more unqiue attacks, hopefully we see more of those later on.
Tunneller lets them do like a Teleport without telegraphing the direction.
Fission lets them on death or near death, split into Two of the same Elite.
I am not sure what Fusion does.
Overload causes death beams to shoot out in lots of directions on demise, and can one-shot the player on high CLs.