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I chose this game because it didn't have that.
Its a very common mechanic in this type of game which is way I asked if it was included also in this one. There are people who enjoy it, there are people who dont. If its included, it is an option so we both win. If its not included, then the people who wanted it loses interest. Also I dont care why you chose the game lmao I dont know you, I just asked a question.
Most farm/building games are based on daily progression and marriage is very feasible. Just asked if there was a relationship/friendship system like in most games of this genre, its all.
It is the same system but with longer days. There are many games like that. If we can take the time to rebuild a whole village then why would it be less feasible to have a relationship (friendship or romantic) system?
Also it would detract from the main focus of the game: Fixing the environment, cleaning up nature, and so on. This isn't supposed to be a dating game...
All the NPCs are also her elders by what looks to be at least 10+ years. Some say "Age ain't nuthin' but a number", but here they look much too old to be a match for Ellen.
"Some games have relationships, some games don't.", obviously. I was asking if this would one of the game that does. Thank you for letting me know that the main character is a child, though. Since I havent played I wasnt aware, she looks like a grown woman in the videos, hence my question. Have a nice day.
Cool, thats why I was asking. Also RPGs or farm/crafting games are dating games, and friendship/marriage is still one of the many possibilities in the gameplay. Different genres.
Male and female players don't always want the same thing ... the way it is.
Its going to be a struggle to add Sandbox to this puzzle/quest game let alone other things.
Player strength is in variety BUT you are going to have convince the devs of that.
Just a thought: 'No place like home' is primarily the devs game ... we are just minions.
(i. e. players programmed from afar)