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If I were to play again, I'd max out food/fuel consumption to 150%, severity and frequency of events to 120%, and maybe increase the loud noise range to 150%
Consequently, even if your train car are fully upgraded with stove and insulator, most of the time, your train car would still be below minus 1 degree Celsius at night. Which would increase the frequency for illness.
Mission wise, it's meh, more or less the same as others, if your play style are stealth base. I could not emphasize much on how OP scouts are at level 5 that give you a permanent boost on passive that applies to any classes you choose regardless.
Scouts in general are overpowered. A squad of scouts using Death Zone and Critical Shot could easily take out tanks by themselves.
No argument with that. I always make sure of the multiple roles they can have. Scout is always the priority to reach level 5, before leveling the 2 other roles that I considered the next most important. Grenadier and Machine Gunner.
The fun of the game became how to break the game. In the last DLC, I just attacked the Red Army base from the machine gun side, not the train station side. Artillery car scene isn't even triggered because Reds have been wiped out already.
but sometimes I feel they shoot more like Tankgewehr. The devs should just add Mauser rifle to make sense out of this game
I finished the game with cranking this up to maximum, but it provides a new "problem"
The enemies will rush you the moment you fire a gun. Which can as usually be exploited to prepare traps and funnel them to death. I think maximum values are not good. Mixing it up a bit could provide decent balance, but I didn't play with it that much.
And it kind of breaks some challenges. For example I was not able to do the tutorial stealth kill because the guy I was supposed to kill was alerted by killing the guy in barricaded position :D
Regarding the difficulty of the game in overall. I think it is very random.
For example my 1st run I went south on both options, picked fast train and my only issue was food at one point. I don't remember where exactly. But in overall I had 100% morale and no issues with resources. But it felt fair. I took care to get those resources and so I got them.
on my second run though...
I went north on both options and it was hell! I struggled with food a lot. Also with illness.
Getting to finish line was very tough as my crew had very low morale, got 3 deserters someone died as I overlooked injuries. In general I really felt like I wont make it. I was looking for food on so many places and came empty handed only with more desperate and ill crew.
Near Vladivostok I even ran out of fuel lol... had to covert some resources to make it there.
I am not sure how the points of interest work, but I suppose they are randomized for your run? because my experience in 2 playthroughs was night and day :D
Hi, thank you for taking the time to provide us with feedback. We will consider it. :))
I don't think the PoI's themselves are randomized, i.e. a fishing hole will always be a fishing hole in that same place, but the outcome of any missions or events there are completely randomized. So a village you profitably trade at in one playthough may pop up with the "this village has long been destroyed/abandoned" in another, or a fishing hole you got a lot of food from in one playthrough may come back with the "you couldn't catch anything" result in another.
Or the other side of the coin. You send soldiers to cut timber and you get the "your men find a warehouse filled with fine aged timbers. "