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Begging for slower pace? Thought the pressure of resources and artillery strikes would mean speed is of the essence.
Are three cars of soldiers necessary? Or could you survive with two?
Though imagine it would lead to the painful choice of who to leave behind....
And Artillery strike is conducted when stationary anyway.
But you do need few people to do everything so you will need enough space to fit them, thus you need something to pull.
I think something not clearly measured ( except one or two achievements ) is, the underlying mission of the game is picking up as many people as possible, as how it was in the history. So my policy is leaving no one behind, regardless of situations. I tend to have near 40 people or above 40 people in each journey.
Thanks! In that case the heavy Bull train seems the way the go.
Once you get your kitchen Car, that pretty much settles your food resource issue. You'll be doubling your food every time with the soup you are churning out. Ran out of Fuel? Convert your wood and cloth then.
Also, you can pretty much cheese the threat meter if you can start and stop repeatedly before they reach 30km/h. That reduces the meter. But that also consumes Fuel. But you'll be swimming in them soon enough.
In fact I have so much food, I opted to sell my kitchen car for another storage car halfway.
The speed has never been necessary for me. With a level 5 engineer, overdrive and the speed upgrade, even the slowest locomotive will always give you all the speed you need, although it's never really necessary.
Personally I like the Towing Bull train the most of the three. Slow and steady is my style.
Ol' Grandpa is the default train to my mind, a balance between the two extremes of the dashing Hound and trotting Bull.
I like having a workshop, kitchen, artillery and hospital, getting all the good upgrade and I always try to leave no one behind if it can be helped and as such I value that extra towing capacity highly.
I have thought of it a bit and I can see how different trains are better suited to different parts of the game or different play styles. For example, at the second choice of route, I'd argue that if you take the northern rout, you should use a hound and take advantage of it's speed and stockpiled resources to quickly pass through with minimum stops, minimising the fuel needed for stoves and food required for your soldiers, if you're heading south, take one of the other two for their extra durability and tow capacity as you'll be fighting and recovering more often.
I have played with the Hound and considered it's strengths and weaknesses, it's biggest advantage is, simply put, that it's fast.
Speed is an undervalued but critically important trait while other stuff most players prefer to have, like the hospital, kitchen and workshop are nice to have but in my experience, not critical to whether or not you can finish the game, if other players are like me, they enjoy stopping for as many Points of interest, resources and upgrades as possible so train speed doesn't seem that important a factor but really you don't have to stop for every location to finish the game, the quicker your train moves, the quicker you finish the game. The less time you spend reaching the port, the less resources you'll need (Food, fuel for stoves etc) to reach the port.
With the speed upgrade it's the fastest by a fair margin without using double speed and it's light on fuel use compared to the other trains.
The upgrades available are nice but you don't need them to finish the game. I also find that if you try to collect all the fuel you can along the way, you'll end up with a sizeable surplus by the last mission. You need some surplus for Siberia but otherwise as long as you have enough to reach the next chapter, you'll be fine.
so two stops before Vladivostok, I had close to 4000.......
I had a similar experience with coal the first time round. Now I sell or trade all fuel but twice what i need to finish a chapter.