Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I just tried with my increased speed perk, silence perk and fancy shoes... nope. Got bitten.
Scum saved. Did a bayonet charge from behind. Dead doggo.
If they weren't a resource to manage I would probably use grenades more on the patrols that include dogs. If there is a better way to deal with them I am open to suggestions.
Also, the fact your kills very rarely drop anything is mildly disappointing. I guess it is a game design choice to force players to manager resources from the main map, markets and collecting loot from the mission maps, although it would be nice if wiping out a wolf pack gave something, or if you could grab a handful of bullets from the enemies you take down.
Mines work too.