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Soldiers dying randomly not in battle
I reached some station today, sent some soldiers to discover some place (there was no any battle) and then I got a message that two of my soldiers died in a battle (!). That was my favourite scout! He was injured, and I havent got a hospital yet, did he die because of the injury or its a bug? I stopped playing, 'cos losing people like that is critical for me.
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Showing 1-15 of 18 comments
Sgt.SelfHarm Dec 1, 2023 @ 9:43am 
I believe an Injured soldiers condition can deteriorate. I make sure to not assign them to work details anywhere on the train and let them rest and get them to a hospital. The health of a solider has an arrow on it sometimes, if its going down then their health will be depleting not sure if it deteriorates constantly, or if only when assigning to work.
The Tempted Man Dec 1, 2023 @ 9:58am 
Losing HP outside of battle
wery  [developer] Dec 4, 2023 @ 12:22am 
Hi, can you please provide a more detailed description of what happened? Right now, it seems the most probable reason is that the injured status evolved into gravely injured.
DarkLordChuckles Dec 4, 2023 @ 1:08am 
Originally posted by wery:
Hi, can you please provide a more detailed description of what happened? Right now, it seems the most probable reason is that the injured status evolved into gravely injured.

It seems to be a constant triggering of work injury events, I've had several times where they triggered one right after the other until all soldiers were gravely injured and dying.
Devilhunter Dec 9, 2023 @ 4:35pm 
It happened to me as well. My Roman Kutalek had an injury after the battle. The train was traveliing and suddenly Roman died. I thought maybe I hadn't paid enough attention to his health. But no. I load an auto save 3 minutes prior to his death and he was resting at 65/140 HP. All the carriages with soldiers have upgrades for HP recovery.
Neileeen Dec 9, 2023 @ 11:33pm 
Death by snu snu. These lone some nights, you know.
Devilhunter Dec 10, 2023 @ 2:26pm 
He died again a bit later. WHAT THE HELL? Is there an untold rule?
Now he was at 49 HP because of another injury after the blockade removal. It's annoying that I can't select who will clear the blockade.
Last edited by Devilhunter; Dec 10, 2023 @ 2:28pm
Devilhunter Dec 10, 2023 @ 2:39pm 
Load, Save, Load - died at 55 HP. If it's a game mechanics, it must be explaines. If it's a bug...
TANK Dec 10, 2023 @ 2:54pm 
do you guys not heal your soldiers with medical bags? they're consumables meant to be used. So USE them.
Devilhunter Dec 10, 2023 @ 3:51pm 
Why use first aid kit if a soldier can be healed naturally? I save first aid kits for special cases.
TANK Dec 10, 2023 @ 6:23pm 
But you get medical bags almost every mission. They are a dime a dozen.
JeppeBrungus Dec 10, 2023 @ 9:24pm 
I have found that until I get a hospital car, it is always best to use a medical bag on a soldier with INJURED status. Otherwise they will not heal because they do not have the TREATED status (white cross on green background), *no matter what upgrades the soldier car has*. Discovered this in the demo. If the soldier is missing some health but does not have INJURED status, then they will heal on their own, faster or slower depending on the car upgrade.

Basically, if you see the broken bone icon and you do not yet have a medical car, you need to use a medical bag because that broken bone status is the real problem, not how much health they have. Otherwise they will gradually lose health. And don't even think about assigning them to work if they have that status.

edit: see post #14 below, Devilhunter has it worked out. Broken bone icon still bad, but not necessarily a death sentence without a medical bag (which in ENG are called 'first aid kits', oddly. I think the names for the battlefield medical bags (which in English would be more like first aid kits) and the strategic layer consumables are mixed up)
Last edited by JeppeBrungus; Dec 11, 2023 @ 9:49am
Devilhunter Dec 11, 2023 @ 5:17am 
Originally posted by TANK:
But you get medical bags almost every mission. They are a dime a dozen.
I don't know. I try to vacuum clean all the areas, but I have only a few first aid kits. Maybe it's random. Because I had a lot of medical kits (used by medics in missions), which I gave away during a quest.
Devilhunter Dec 11, 2023 @ 5:24am 
Originally posted by JeppeBrungus:
I have found that until I get a hospital car, it is always best to use a medical bag on a soldier with INJURED status. Otherwise they will not heal because they do not have the TREATED status (white cross on green background), *no matter what upgrades the soldier car has*. Discovered this in the demo. If the soldier is missing some health but does not have INJURED status, then they will heal on their own, faster or slower depending on the car upgrade.

Basically, if you see the broken bone icon and you do not yet have a medical car, you need to use a medical bag because that broken bone status is the real problem, not how much health they have. Otherwise they will gradually lose health. And don't even think about assigning them to work if they have that status.
Injured soldier loses 1 HP per hour.
Gravely injured soldier loses 2 HP per hour.
A soldier regenerates 1 HP per hour when resting.

So a resting soldier can survive injury, but requires meds to be cured.
First upgrade to the carriage grants extra recovery of 1 HP per hour. Therefore a resting soldier can recover from injury without an external help and can survive grave injury, but requires meds to be cured from it.
JeppeBrungus Dec 11, 2023 @ 9:51am 
Originally posted by Devilhunter:
Injured soldier loses 1 HP per hour.
Gravely injured soldier loses 2 HP per hour.
A soldier regenerates 1 HP per hour when resting.

So a resting soldier can survive injury, but requires meds to be cured.
First upgrade to the carriage grants extra recovery of 1 HP per hour. Therefore a resting soldier can recover from injury without an external help and can survive grave injury, but requires meds to be cured from it.

Ah, that makes sense. In the demo I don't think I upgraded my soldier coaches so they did die. At least the upgrades can stabilize the condition or heal them slowly in the worst case scenario that the player has no med bags.
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