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Sniper is utterly pointless
The sniper-rifle has the same range as a revolver and a rifle has the same range as a revolver...this does not make any sense, even if it is 1st tier, if the gun has a scope on it, it should have an exponentially higher effective range than all non scoped guns(especially handguns, length of guns make a huge difference in their effective range, might as well equip all with revolvers lel ), the scouts/snipers should just need visual line of sight and FOW removed by another soldier, scouts are useless other than their binoculars they give no combat advantage besides "intel" which one can pretty much already guess.

Even the argument "to balance the game" would not make any sense, it actually unbalances it a lot. Snipers by their very definition are unbalanced, especially in reality..."balancing" something that is inherently unbalanced by principle, just makes it boring/ or in this case useless ^^
Last edited by Kidney Airline; Dec 1, 2023 @ 3:08am
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Showing 1-15 of 30 comments
zpc Dec 1, 2023 @ 3:05am 
It is balanced - scouts already can clear out the map on their own, giving them yet another advantage for deleting foes at ranged without any danger is overkill at the early stages of the game.

Higher level scouts get more ranged deletes with cooldown, which is enough IMHO.
Kidney Airline Dec 1, 2023 @ 3:10am 
Well why make the class and why give it a sniper rifle?
any char can clear out parts of the map silently. I even killed 2 guys ( 5 seconds apart that were in eachother's viewcones...he didnt react at all to his comrade dying, and mine standing behind him(the dead guy) ( also in the cone...^^)
The Binocs could have been given to the commander or the squad leader for example
Last edited by Kidney Airline; Dec 1, 2023 @ 3:37am
Kidney Airline Dec 1, 2023 @ 3:20am 
Also im not talking about adding 100m to its range, but at least like 10m or 15m more so they can be a bit further from the gunfight as a scout/sniper (support class) would be, they are support and dont stand in the frontline. Im ignoring infiltration because any class can do it, also technically that would be behind enemy lines ^^

It just makes zero sense and nothing ever will change my mind in that regard.

A hard limitation by ammo and/or a limit of 1 sniper per mission would be better balancing and would make more sense (with a fix amount of ammo(if enough in storage) + sidearm to switch too), make every bullet important, so it couldnt be abused to clear the map. Or having to find the sniper rifles first
Last edited by Kidney Airline; Dec 1, 2023 @ 3:33am
I feel like you are also forgetting the one shot kill ability with a very short cooldown. I forget what it's called, but that ability itself has really good range, and like I said, ANY target dies in one shot of that ability. Very good.
Did you know that you can check the stats on weapons by going into your train inventory (U) and mousing over the weapon? The t1 sniper already has more damage then the rifle (30 vs 20) and better precision (55% vs 40%). Okay the identical range confused me at first as well maybe it should have a tad extra range but aside from that it's already the better shooting weapon

Originally posted by Kidney:
A hard limitation by ammo and/or a limit of 1 sniper per mission would be better balancing and would make more sens

That is the most arbitrary thing I have heard in a while. What law of physics says that I cant put all three snipers into one squad? Well aside from the fact that snipers suck in melee (10 damage vs the rifleman's 40) and they dont gain VIT when leveling
LukanGamer Dec 1, 2023 @ 4:23am 
Originally posted by Tryrose:
I feel like you are also forgetting the one shot kill ability with a very short cooldown. I forget what it's called, but that ability itself has really good range, and like I said, ANY target dies in one shot of that ability. Very good.
pretty sure that is max rank required >_> and plenty of things at that state unless fully focused on is fine enough.

fact is sniper is stupid like a lot of this game due to poor decisions making game far too simple. So few stats, %s, bonuses, etc...

Sniper for example should get like crit chance(especially when not seen), bonus when on elevation (all guns should but sniper biggest including vision and of course if elevation good enough enemies should not be able to easily see), O and of course the most ridiculous and obvious should have like 2x the range of every gun maybe 3x that of pistol >_> not all same... etc...
zpc Dec 1, 2023 @ 4:43am 
Originally posted by Tryrose:
I feel like you are also forgetting the one shot kill ability with a very short cooldown. I forget what it's called, but that ability itself has really good range, and like I said, ANY target dies in one shot of that ability. Very good.

Aye, that's what I meant with scouts getting even more powerful later.


Originally posted by LukanGamer:
Originally posted by Tryrose:
I feel like you are also forgetting the one shot kill ability with a very short cooldown. I forget what it's called, but that ability itself has really good range, and like I said, ANY target dies in one shot of that ability. Very good.
pretty sure that is max rank required >_> and plenty of things at that state unless fully focused on is fine enough.

Crit shot is a level 3 skill - you get that pretty quick for all scouts. Remember that your characters can have more skills but you have to decide which skills are active (limit: 4). I use some scouts with camouflage and others with crit shot setup. Usually I've 3 scouts with me.
Dondon1002 Dec 1, 2023 @ 5:31am 
The scout if update is deadly: the long shot, with a possible perk, can istanlly kill anyone. And the expertise of the scout is ghost, which basically mean running laps around your enemy while they can't detect you. Scout level 1 with gear 1 i'm with you, but a scout level 5 with gear 3 is the personification of a Czech WW2 Snake
ARFett Dec 1, 2023 @ 5:45am 
No.

Scout on even level 1 are vital.

If you combine them with the level 2 rifleman "ninja" with silent steps you can clear whole maps in stealth with the rifleman assassinating the enemies your scouts spot with binoculars.

And later as people said they get gear and skills for long shots.

That they made the "long reach max damage shot" a skill with cooldown is OK as else the game would get boring.

So combined arms they are a vital part.

And even if not using them in combination with stealth kill classes:

The binoculars can reveal areas even when there are walls and houses in between.

They only need to be in "reach" of the binocular.

So you barely walk into ambushes.

Just stop - use your binoculars on a area you want to go for - get all the juicy details before walking into a ambush or a patrol.
Last edited by ARFett; Dec 1, 2023 @ 5:51am
Dondon1002 Dec 1, 2023 @ 7:09am 
Originally posted by ARFett:
No.
If you combine them with the level 2 rifleman "ninja" with silent steps you can clear whole maps in stealth with the rifleman assassinating the enemies your scouts spot with binoculars.
The scout can do everything on it's own, and 2 can guarantee that: silent steps and fast steps are perks that also scout get. If you also get camouflage your good, and when it reaches 5 is op
Reaper King Dec 1, 2023 @ 7:15am 
Imagine calling the scout ♥♥♥♥. 2 level 3 scouts a Grenadier and 2 Riflemen can solo clear entire maps. Scouts aimed shot is absolutley busted. Its a one shot kill, it has improved range, and it deals utterrly devastating damage.
Pae Dec 1, 2023 @ 3:56pm 
Scout is by far the most broken class. The level 5 bonus is the strongest buff in the game, which you will want on every units. The lvl 4 ability is beyond broken, put 2-3 snipers with that and nothing will reach you
Enola Gay Dec 1, 2023 @ 4:26pm 
a scout backed up by a couple of riflemen is a very efficient recon and backstab force I find.
ShepherdOfCats Dec 1, 2023 @ 5:12pm 
Maybe I'm imagining things but scouts seem to have better luck hitting targets behind cover. That first guy behind sandbags you come to (In the second village) where the game tells you to use grenades or a rifleman's charge ability, my sniper is the only one who gets hits while everyone else is just spraying and wasting ammo. In fact the first time I tried to use a bayonet charge the scout killed him before my rifleman could run up to him, lol.

(I agree with your mentioning about there not being enough variation between weapon classes, though, as far as the weapon stats themselves go)
Last edited by ShepherdOfCats; Dec 1, 2023 @ 5:14pm
Dondon1002 Dec 2, 2023 @ 6:23am 
Originally posted by ShepherdOfCats:
Maybe I'm imagining things but scouts seem to have better luck hitting targets behind cover.
Yes, they ignored it or partially ignore it. In a firefight with all hard covers snipers can clean easily while the other team members play who can waist more ammo
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