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People say jo’s sword is the top of the top of the top…
Elder dragon one aka following bug really pays off apparently at the 4th stage…
The elixir recycle one seems really useful as long as elixirs are useful to you
Personally for my first I’m gonna use my sects which is karmic attraction… sounds useful all the way till the end and if I fighting someone who has same hp as me it’s potentially the thing that can make me win
Activates a link every 30 secs with highest hp enemy, 50percent of damage taken by player is transferred to the target, lasts 10seconds
Old But Strong is insanely OP starter destiny to pick on Foundation or Qi Condensation, because it instantly gives you your age in def, +20-30-40 free def is HUGE in early stages. Later becomes less relevant but you can always reroll later on.
Burrow (level 3 preferrably) is very useful on harder difficulties or when fighting higher realms cultivators, it bascially protects you from being oneshotted because of mistake or glitch.
Minimal Damage sect destiny is also cool (don't remember the exact name, it rarely occurs in one of the sects), it basically a must have if you intend to fight cultivators +1-2 stages above you.
Taoist Temple whirlwind sword is I guess pretty evident too (poor Bitterfly, nobody will pick her side not because they don't like her faction...but because Taoist destiny is just so superior to Mindsnap).
Rain of energy is cool if you do not have Surge-based skills but still wanna be mana intensive.
Lifesteal ones are also nice, especially if you are blade user and your main skill also lifesteals
Warlords Phantom is potentially insane especially with good regen book and/or lifesteal destinies...but it is dodgy, especially since some enemies can eat through shield very fast or even ignore it, leading to sudden deaths, so I'd not recommend it on higher difficulties (or at least pair it with burrow for safety)