鬼谷八荒 Tale of Immortal

鬼谷八荒 Tale of Immortal

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Children should be added ASAP
I can't even believe they're not in the game already, it would be so easy to code in to as all the pieces are there. You don't have to add children as in children running around in the game. You simply need to give the option to have them.

Maybe when you go on dates you add a romantic option after affinity is high enough which can led to children. You could get a pop up when your child is born where you get to name them, then you wont see them in game until 16 years later when they are adults. You could add pop-ups every 4 years where it tells you something about your child, maybe they earn a path ect from your choices.

It would be so easy to add in the game, breaks nothing, and there is no reason we can't have real children in the game giving you can adopt, have partners and wifes, its dumb.
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Showing 1-13 of 13 comments
Sayla Massochist Feb 5, 2022 @ 3:19pm 
Well upon the release of the Sect Update the devs did a blog post stating that while they were expanding the games relationship systems and AI they never wanted it to diverge to heavily into being a life simulator. You are not ever meant to feel to comfortable where you are in the world. The design is to constantly encourage you to continue towards Enlightenment, so making certain things to in depth or to detailed may ultimately discourage you from continuing to cultivate.
Cold Death Feb 5, 2022 @ 4:12pm 
Hope they do or maybe mods add it
Mods will do it, but as Sayla said, the devs don't want it. They also mentioned that it would be scope creep -- if they gave people kids, they would want cave mansions, furniture, herb gardens, etc.
KnightedWarrior Jun 1, 2022 @ 5:22pm 
I'm all up for having children ingame.
Would be nice to essentially start a family and live life in the immortal world.
You could finally start a family line like what the NPCs all have.
Ancamarth Jun 2, 2022 @ 12:36am 
Originally posted by Doesn't Learn From Mistakes:
Mods will do it, but as Sayla said, the devs don't want it. They also mentioned that it would be scope creep -- if they gave people kids, they would want cave mansions, furniture, herb gardens, etc.


If NPCs can have children, it makes sense that players should too, Cultivator or not.

As for the gardens, and other workshops... the gardens could indeed be implemented, to increase the resources of the Sects, but in reality, all this is already quite well managed with the resource spots that the Sects are fighting over on the map.
That's the whole point of fighting for them.

So I think having kids and asking for things that are already implemented in another way is not the same issue.
Now we can answer that you can already take disciples, which should already be enough for a Cultivator.
Ok, but then, why can the NPCs do it, and we can't?


Implementing children in the game is above all extra work, for a practical use that is not very obvious.

But in fact, behind this is also a deeper connection of the player with the world, and more intense reasons to interact, to protect a capricious child who gets into trouble unnecessarily, because he feels protected by his father who is a sect elder.

It adds depth to a character who may be played virtuously, but who may be forced to kill innocent people to protect his spoiled child, or who consents not to intervene for the sake of justice.

In short, it will add emotions, and an extra soul to a game that already has some interest in the dilemmas it offers, for a person who is not content to aim for omnipotence without role-play consistency
Last edited by Ancamarth; Jun 2, 2022 @ 12:40am
BrokenHeaven Jun 2, 2022 @ 9:40am 
Originally posted by Sayla Massochist:
Well upon the release of the Sect Update the devs did a blog post stating that while they were expanding the games relationship systems and AI they never wanted it to diverge to heavily into being a life simulator. You are not ever meant to feel to comfortable where you are in the world. The design is to constantly encourage you to continue towards Enlightenment, so making certain things to in depth or to detailed may ultimately discourage you from continuing to cultivate.
"The design is to constantly encourage you to continue towards Enlightenment, so making certain things to in depth or to detailed may ultimately discourage you from continuing to cultivate." Lmao what a dumbass in actually saying this
Sayla Massochist Jun 2, 2022 @ 9:42am 
Originally posted by BrokenHeaven:
Originally posted by Sayla Massochist:
Well upon the release of the Sect Update the devs did a blog post stating that while they were expanding the games relationship systems and AI they never wanted it to diverge to heavily into being a life simulator. You are not ever meant to feel to comfortable where you are in the world. The design is to constantly encourage you to continue towards Enlightenment, so making certain things to in depth or to detailed may ultimately discourage you from continuing to cultivate.
"The design is to constantly encourage you to continue towards Enlightenment, so making certain things to in depth or to detailed may ultimately discourage you from continuing to cultivate." Lmao what a dumbass in actually saying this

The actual developers. Read in the News section here on Steam under the Sect Update new article. This is literally their explanation. But if that is to hard I'll copy and pate:


"In addition, the current sect version may not be able to meet the expectations of some of the cultivators. Those of you who want to Those of you who want to play farming may be disappointed, because now the sect can't actually upgrade, customize, or raise buildings or anything like that.

Overall, TOI is not a simulation game, and the new content added to the sect version is not intended to be a simulation game. The main theme of the game is still the cultivation, breakthroughs, becoming stronger, and social interaction ecology of cultivators.

This sect update is based on our understanding of immortal cultivation culture and complements the sect, heaven-chosen, and heart of Tao, and other settings so that players can have a complete sect experience while continuing to focus on the growth of the game characters themselves."

This is from the October 14, "((Apology)) Delay of Sect-Heaven Chosen Version" post.
Last edited by Sayla Massochist; Jun 2, 2022 @ 9:52am
Cold Death Jun 2, 2022 @ 11:41am 
Originally posted by Sayla Massochist:
Originally posted by BrokenHeaven:
"The design is to constantly encourage you to continue towards Enlightenment, so making certain things to in depth or to detailed may ultimately discourage you from continuing to cultivate." Lmao what a dumbass in actually saying this

The actual developers. Read in the News section here on Steam under the Sect Update new article. This is literally their explanation. But if that is to hard I'll copy and pate:


"In addition, the current sect version may not be able to meet the expectations of some of the cultivators. Those of you who want to Those of you who want to play farming may be disappointed, because now the sect can't actually upgrade, customize, or raise buildings or anything like that.

Overall, TOI is not a simulation game, and the new content added to the sect version is not intended to be a simulation game. The main theme of the game is still the cultivation, breakthroughs, becoming stronger, and social interaction ecology of cultivators.

This sect update is based on our understanding of immortal cultivation culture and complements the sect, heaven-chosen, and heart of Tao, and other settings so that players can have a complete sect experience while continuing to focus on the growth of the game characters themselves."

This is from the October 14, "((Apology)) Delay of Sect-Heaven Chosen Version" post.
I don't know why they say they don't want it to be a life sim, the game is literally a sim of an immortal cultivator lol
qinlongfei Jun 2, 2022 @ 1:30pm 
Originally posted by Doesn't Learn From Mistakes:
Mods will do it, but as Sayla said, the devs don't want it. They also mentioned that it would be scope creep -- if they gave people kids, they would want cave mansions, furniture, herb gardens, etc.

That statement from dev is so certifiably dumb... it would be the equivalent of a western developer making a super hero game, and then goes 'why should we give you option where your super hero go around saving people? We want to focus on huge scale city destruction while you fight the super villains!'.

Okay... probably not the best analogy, since the 'saving people' part of a super hero game is usually the most boring part. But I hope it got the point cross. A lot of things the dev team said is apparently pointing towards the conclusion of them not interested in pursuing is such a fundamental part of XianXia/Cultivation literary subgenre tracing its route as far back as 'Story of Mount Shu Hero' (widely considered as the granddaddy of Xianxia genre), its omission feels like they fundamentally don't understand, or refuse to understand the kind of genre of the game they are making.

This is once again, my own tinfoil hat theory. But many Chinese players are saying allegedly ZhangSan, the face of this dev team has pulled 20 members of the dev team into making the game's second installment, and a mobile app adaptation (where he can easily charge microtransactions), only a 8 person maintenance team is still developing this still in EA game. And not including more features that should be included in a XianXia genre just make the development easier since there's no new mechanic to be implemented, just adding more to the already existing mechanical hamster wheel.

But yeah, my knowledge of how mainland China work (both in real life or its internet structure) is very flimsy on account of me immigrated to Canada since 2000. So I can't independently verify the allegation. So treat my malicious suspicion with massive buckets of salt.
Last edited by qinlongfei; Jun 2, 2022 @ 1:31pm
BrokenHeaven Jun 2, 2022 @ 3:42pm 
Originally posted by Sayla Massochist:
Originally posted by BrokenHeaven:
"The design is to constantly encourage you to continue towards Enlightenment, so making certain things to in depth or to detailed may ultimately discourage you from continuing to cultivate." Lmao what a dumbass in actually saying this

The actual developers. Read in the News section here on Steam under the Sect Update new article. This is literally their explanation. But if that is to hard I'll copy and pate:


"In addition, the current sect version may not be able to meet the expectations of some of the cultivators. Those of you who want to Those of you who want to play farming may be disappointed, because now the sect can't actually upgrade, customize, or raise buildings or anything like that.

Overall, TOI is not a simulation game, and the new content added to the sect version is not intended to be a simulation game. The main theme of the game is still the cultivation, breakthroughs, becoming stronger, and social interaction ecology of cultivators.

This sect update is based on our understanding of immortal cultivation culture and complements the sect, heaven-chosen, and heart of Tao, and other settings so that players can have a complete sect experience while continuing to focus on the growth of the game characters themselves."

This is from the October 14, "((Apology)) Delay of Sect-Heaven Chosen Version" post.
LOL I know thats what they said. What I meant it is you actually buy in this BS they said XD
BrokenHeaven Jun 2, 2022 @ 3:42pm 
Originally posted by Cold Death:
Originally posted by Sayla Massochist:

The actual developers. Read in the News section here on Steam under the Sect Update new article. This is literally their explanation. But if that is to hard I'll copy and pate:


"In addition, the current sect version may not be able to meet the expectations of some of the cultivators. Those of you who want to Those of you who want to play farming may be disappointed, because now the sect can't actually upgrade, customize, or raise buildings or anything like that.

Overall, TOI is not a simulation game, and the new content added to the sect version is not intended to be a simulation game. The main theme of the game is still the cultivation, breakthroughs, becoming stronger, and social interaction ecology of cultivators.

This sect update is based on our understanding of immortal cultivation culture and complements the sect, heaven-chosen, and heart of Tao, and other settings so that players can have a complete sect experience while continuing to focus on the growth of the game characters themselves."

This is from the October 14, "((Apology)) Delay of Sect-Heaven Chosen Version" post.
I don't know why they say they don't want it to be a life sim, the game is literally a sim of an immortal cultivator lol
Exactly, it is pure ♥♥♥♥♥♥ excuse to convince dumass like Sayla
Sayla Massochist Jun 2, 2022 @ 4:42pm 
Originally posted by BrokenHeaven:
Originally posted by Cold Death:
I don't know why they say they don't want it to be a life sim, the game is literally a sim of an immortal cultivator lol
Exactly, it is pure ♥♥♥♥♥♥ excuse to convince dumass like Sayla

How am I a "dumass" simply for saying that the devs said this? If they decided to embrace making it more of a life sim and added features to add in kids, families, homes, whatever I'd be just as happy as anyone. My best guess is that you don't understand the difference between someone reporting the news and someone giving their opinion.
Ancamarth Jun 2, 2022 @ 11:36pm 
Backlash against Devs shouldn't spread so disrespectfully to members of the community, especially members who never seemed to kiss the boots of said Devs.

Sayla often contributes to help other players, and participates constructively in discussions, and did not fail to take a firm stand against the Devs during the Incident Workshop (take my flowers, it's free today).
It's crazy how people forget themselves, in front of a computer screen.

In short, don't get the wrong opponent

Come on, stay cool, guys
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Date Posted: Feb 5, 2022 @ 1:37pm
Posts: 13