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For the Long Mountain Hamlet you follow those same steps. You go to Sect Relocation in the Council Hall and build the flying ship. You then make the flag and select an area in the other area outside the territory of an already established one. You can then decide how many resources/what personnel to bring with you. Some people suggest not bringing anyone unless they are already at one of the natural tiers of the area being moved to.
But it seems to imply an ascent to the next stage of the map. However, the next step (Chi You) is still blocked, in the state of the game.
So, to wait, I thought it might be fun to go down in calamity mode on the lower maps, since my sect (a normal sect that I took control of) doesn't have a branch there yet, unlike to certain sects that I defeated and who took refuge in the lower levels, where they already had a branch, they.
The idea is to go there to unify all that. And possibly to secure an access in the way of a career plan for ambitious young shoots, who would go from branch to branch all the way to Headquarters.
But in the Council Hall, there doesn't seem to be such an option. I have no idea where the damn "sect relocation" button is...
I don't think you can relocate to a lower area but it should already have branches in lower areas? Which Sect was it that you took over? If they have branches in lower areas then they should show up as the same light brownish color.
This sect has no branches on the lower levels. Bad luck for me, I guess. Although even if that were the case, I suppose it would be impossible for me to take control to unify the lower levels...
And on the front page of the "Council Hall" there really doesn't seem to be a "sect relocation" option.
Maybe it's due to the fact that I'm on the highest level accessible in the state of the game ?
2: I suppose so? It seems odd it doesn't have lower branches but I'm sorry that you're plans can not come to fruition.
But I wonder... is it possible to quit my sect and apply for the lowest level sect... and restart my conquest of the world of cultivation ?
With the same character, I mean.
Or is it impossible to apply to a sect that is too weak from a cultivation realm point of view as before?
On my map of the world, there are some strange things, come to think of it.
First level, 3 Sect slots
Second level, 5 Sect slots
Third level, 5 Sect slots
Fourth (and currently last) level, 4 Sect slots
Only one sect, the ChanYou Sect, has a branch in each level.
It's as if the Sect I'm currently in got cut off from its source in the lower levels, and some Sects in the lower levels either failed to emerge in the higher levels, or got kicked out, like when my Sect destroyed their headquarters and they took refuge as their new headquarters in the lower region, at the location of their former branch of the most immediately lower level.
This suggests to me that it could be exciting in late game to give some players the ability to shuffle the cards between strict map level distinctions, to simulate all-out wars between Sects or even factions, bypassing some gateways of supply of cultivation materials.
Sects able to maintain their footing in the last level would of course have the upper hand in the war, but on the other hand it would be almost impossible to destroy a headquarters in the highest level, without a long war of attrition and control of the sufficient resources and manpower at lower levels.
It sounds a bit like a war game, but after all, isn't this possibility already being exploited at this stage, although perhaps at a less developed stage at the moment?
I come to seriously hope that it will be possible to interact from Sect to Sect, whatever the level of the map, which currently does not seem to be the case, except perhaps to have a branch in each level map, and more...
It is rather, in my view, to take control from the top, to come down to the bottom, eventually, in terms of control over the interactions between Sects of the lower levels, which remains to be confirmed, I suppose, as a possibility.
Maybe I was right to leave this ChanYou Sect alone on the map.
At the same time, this Sect is defended by a group of "Reborn", including the cult leader himself. Difficult to fight, when the player himself is glued to the lower realm.
I can hook a "Reborn early", but at over 140,000 life points and with techniques that kill in one shot,...
But this sect would have made a good antagonist, in late game, wargame style, if the inter-sect interactions ignored the differences in junctions
One of the Sects (the TianYuan Sect) that I had previously destroyed on my map had taken refuge at the lower level (apparently the headquarters are able to repatriate to a branch of the sect, including in another map of a level lower, in case of destruction to ensure their survival)... and they re-attack my branch, on the site of their old headquarters, apparently to recover their old territory (the information is as indicated by the junior of the sect who usually announces the information) !
Would this mean that defeated Sects can actually take refuge in the lower levels and attempt a vengeful comeback? But it's just awesome!
I hope the Sect we control can do it too.
Small problem (which may not be a problem, but it makes me uncomfortable) : for the leader of this Sect who challenges me, I observe his characteristics, and it is indicated that he does not there is no Sect... What should I understand? Bug, information implementation issue once his main Sect has been wiped off the map, or what?
To top it off, this guy is from Realm Reborn! But where did he hide to take advantage of it to advance a Realm, this bastard (while I'm still blocked by the game in the lower Realm)??!
In any case, it's definitive : I want to be able to settle their accounts once and for all, by going down to the lower level if necessary, to avoid repeated comeback attempts. It would be logical to launch missions to exterminate a Sect that dares to try to return in this way !
They are free to ask for assistance from any other sect of their demonic faction, because the more the merrier...
I'm crossing my fingers that developers will one day implement all of this in a certain way.
And last time, the cult leader wasn't "Reborn", so they have a "life" after the defeat.