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Haven't made it passed Gold Core late so, can only talk about the first 3
But I've found that
- Escape artist - very nice, can make higher level enemies like you after escaping from them
- Any option which lets you use Ultimates without the necessary stacks , straight forward, super useful
- Forgotten the name but , one destiny which - when you die you split into 5 plants which attack things , if any of those plants survive the battle then you'll revive (will get smashed by higher level cultivators fairly quickly) - this is more of a clutch thing
- the destiny which gives you 7% vitality per Mind skill learned - more hp isn't bad
- +15% Damage against married people is rarely quite useful
Martial skill expert also always good for martial skills.
The one that I got recently is Quick Escape - Your escape is GUARANTEED to be successful. This really helped me a lot during my killing and robbing spree as demonic cultivator. Everytime someone of higher level of cultivation coming to seek revenge, and I can't beat them, I just escaped every single time.
There is a few funny one, like Chicken King, who showed up when you are at 30% health and summon his chicken minions. The King left tho after he summon the minions, I guess he chickened out. (Ba dum tss).
Elixir recycle destiny where there's 60% chance the elixir you ate will be pooped out and can be eaten again. Haha.
the spiritual sword that doesnt cost mana also good, but it need to be on level 2, it very great at soloing things like boss and other cultivator, usually they will end up stun locked
didnt get the ultimate since the cd too long
because my specific build is life leech i also using the fate that convert all hp to shield so i can start leeching early (basically double my hp) + counter attack fate that increase my damage the longer i survive
Things that give you hard to get stats or % based increases would be pretty good across the board, though. Agility and travel speed are personal favorites. Hou Yi Shoots the Sun is unique and good (+5 atk, +20 atk range, +20 crit) since nothing else gives a range increase that I'm aware of. The Chosen One (+50 luck, +100 travel speed, +100 charisma) looks interesting, for that big chunk of luck and the travel speed. Fleetfoot (+20 agility, +100 travel speed, motion skill proficiency increases 50% faster) is great, too. Helps a lot if you can stay away from (or close the gap on) whoever you're fighting, and you can't get free agility too many places.
This rewrite destiny that increases % life, do you know the name?
Vitality seed III gives 30 % bonus hp, Energy seed for energy of the same.
Some might think it is a waste not to take combat stuff, but having everyone like you has it's own benefits.
Yeah but you can also kill everything without "wasting" a destiny and basic trait on it too.
The more I play the game, the more I realize that the traits you pick doesn't make a major impact on what you can do, they just influence how you go about things. Anything that saves you time is useful, because you can spend that extra time grinding out something else, that is going to be useful or make you more powerful. So you are never really wasting anything, you just just making one thing easier so you can focus on other stuff.
I don't completely disagree with you though. I took blood claw on one character and was just deleting everyone. It made fighting very difficult encounters a breeze. Though that was an early character I played and I neglected a lot of the side stuff. I feel the more 'balanced' a character you make the more you notice the benefits of the non-combat stuff.