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Firstly we need three Dao soul to breakthrough. Remember it!.
Every Dao soul can only have 3 attributes at most, 1 main attribute + 2 secondary attributes. Although 2 attribute is perfect, but is too hard to roll. :P Only 1 kind attribute? nop.
>>>>>>>>>>>>>>>
(When the quality of the main attribute is above 50, it depends your farming. the quality of the combined Dao soul is 100%. The quality of Dao Soul affects the attributes at the time of breakthrough, 3 100% Dao soul is full attribute during breakthrough.)
<<<<<<<<<<<<<<<
Such as knife+fire+water, knife+knife+fire, knife+knife+knife are all breakable, but the fusionable attributes must be included in each.
When the three different main attributes of the Dao Soul break through, the domain is 3 types of secondary domains.
When 2 same main attribute + 1 other main attribute Dao soul breaks through, the domain is the main domain of the main attribute + the secondary domain of other attributes.
/////////////////
for example:
When the Dao Soul of sword + fire + water breaks through, there are three sub-domains of sword, fire, and water.
When the Dao Soul of knife + knife + fire breaks through, it is one-third of the attribute of the main domain of the knife + the secondary domain of fire.
When the Dao Soul of Knife + Knife + Knife breaks through, the main domain of the Knife is 100% full of attributes.
///////////////
Usually we use three same main. Or you guys can try other Collocation. Don't try 3 different attribute cause in would be a disaster :P
Here're three same main attributes domain effect:
3Knife: 30% of your own attacks are bloodsucking, and all units (including enemies) increase damage 100%.
3Spear: Use right-click skill get a layer, total 10 layers, each layer reduces enemy's defense by 80 points.
3Finger: enemy's crit-protection reduce 80%, and enemies be crited lose 15% of their current MP.
3Sword: If the enemy receives non-effect damage,add one layer. Each layer increases the enemy's bear damage by 0.75%, total 150 layers, and reduces all attack skill range 25%.
3Fist: Reduce your 50% damage bear and taunt the enemy to attack you and counter-injury by 500%
3Palm: Every 2 seconds, an increase of 1 layer reduces the damage reduction buff by 5%, and 500 palm damage per second.
3Earth: Your units bears 50% of the damage, and when the friendly unit takes damage, there is a 15% probability of triggering 500 soil attribute damage in the range.
3Water: Burn 10% MP/1s, causing the same amount of damage to the enemy, and increase 7 damage for 1MP burned.
3Thunder: All enemies are blinded, the Cool Down Time of martial arts/spiritual skills reduced 60%, and the left button causes 1000 points of lightning damage every 10 hits.
3Wind: Increases damage by 9% per second when not under attack. Skills can be used for the duration of the space bar.
3Wood: Your units will not die immediately. It will continue to fight for 25 seconds and the attack interval reduced 5%, but it cannot withstand damage. The attack will have a 50% probability of superimposing a layer of stinger.
3Fire: Every time you&your units be damaged, add a layer, and each layer will increase your&units damage by 4% and heal 300 HP/s for 12 seconds.(can be superimposed)
The following is the sub-attribute combination effect in one Dao soul
(can be superimposed):
Wood/Spear: Increase the duration 2.5 seconds.
Fire/Fist: Reduce 5 power consumption.
Water/palm: Reduce preparation time 2.5 seconds.
Earth/Knife: Reduce the field CD 10 seconds.
Sword/Thunder: Increase the upper limit 60 power.
Wind/finger: increase field area by 10%.
(Can mix-match)
Remember you have 3 Dao soul to do! Go ahead!
P.S. Fist 3 is the best one since it allows you to win EVERY fight in game, regardless of how strong is the enemy
I wonder if you‘re interested about infinite loop genre,it's too OP. :P
I know that the 3 boxing zone is to ensure your survival rate, but if you can ensure the survival rate by mixing and matching the left and right and Motion skill, you can consider the extreme attack zone, such as the 3 sword/fire zone. Especially in Chaos lv.
So if you're interested about it, I'll new a title after. :P
На хаосе хорошо сработала сборка из полностью красных мануалов на огонь (6 лал, перед энлайтом). Фишка сборки в фиэри флеймсах и огне, который после них или после других манипуляций огнём остаётся на земле. Не помню в каком мануале, то ли Крит то ли спирит рез есть пассивка, которая регенит хп во время стояние в этих полосах. Так же спешл на защиту, в руках огнемёт. Билд я подсмотрел конечно, решил попробовать и реально очень неплохо. Хп не проседает почти, этих чукч из эверфорста спокойно прошёл. Но проблема в том, чтобы выбить нужные пассивки.
Как раз на Хаосе кулак 3 и проявляет себя лучше всего. Чем больше дамага моб или нпс наносит - тем больше в него отлетит:)
но опять же зачем впитывать,если под правильным билдом и судьбами можно сделать что-то такое(меч3)
https://youtu.be/kdkQbPsrIjc и убивать все за секунды
Ну у меня с боссами проблем никогда нет, я всегда беру щит от маны с кастов + реген под щитом+вода/меч конечно же. На 8 лвле это по сути бесконечный щит.
А вот когда бои с лидерами сект, особенно самими лидерами и Grand Elders 8+ уровней, вот тут уже права на ошибку нет, поэтому кулак 3 выбираю.
Ну это каждому свое.