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The likely problem is that this means they have to create new models for every character type and sub-type (for those character types that have multiple sub-types) that can become a zombie. To make this less trouble, I suggested they add a non-combatant class, which can be "turned" (this would mean creating a "normal" skin for the existing zombie types).
It would be cool.
they did this in the first game and it was really cool hope they do it again
oh ok that makes sence yea that would look cool
One thing that I think is very important though, regardless of which of the above that would get implemented, I would emfazise implementation of customable infection rate!
Customable/adjustable infection rate is important because it would provide for a player to adjust the infection rate to fit for what they preffer or imagine, which to me is a fundamental part of this game, making players able to simulat the battles adapted for theire craving.
I kind of hope they plan on something better like mentioned above, the graphics and animations are better in this one, and I personally didn’t like the infected just materialising out of thin air as the body lays in the floor.
I agree, but I also must say that i think it is better to have it that way than to not have it at all.