Age of Empires IV: Anniversary Edition

Age of Empires IV: Anniversary Edition

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Pro scouts have killed the game for me
The meta is just not fun and doesn't make the game feel like aoe. It's so boring to have to do it every match because if you don't your opponent will, it just makes every game the same and decides the match based on who gets the most.

I'm taking a break until the DLC comes out. I'm hoping they fix it by then however I have a feeling this will be permanent which if so, I'm shelving for good and going back to aoe2.
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Showing 1-7 of 7 comments
What rank are you?
erb Feb 24 @ 2:12pm 
Diamond 1, same problem
Im not going to lie aoe4 hasnt really felt like aoe since it came out, for me. This game has always felt more like... starcraft 2? Aoe4 has always felt like the "aoe2 hussite wagon". Like yeah sure visually it functions, but mechanically it just doesnt feel right to the point of feeling underwhelming in ways that feel like death by a thousands cuts.

Its all the small details. The fact that aoe4's engine thematically looks like it SHOULD function more like a pseudo-realism-'stronghold' inspired aoe title, and yet the fact that all ranged unit shave 100% accuracy, gunpowder units have inhuman fast reload animations, siege weapons firing and reloading faster than it looks like they should and completely changing the TTK with siege warfare, units having weird animation synchronization with the ground making them look like they're skating on ice and not grounded, melee combat looking disembodied and 'floatey' in a similar manner almost like 'everyone's swinging giant pool noodles', the fact that the mechanic of wall garrisoning is implemented and yet its utterly ignored and hardly ever implemented in any significant manner like it would in every single siege scenario, the entire 'magical gold villagers' that pop up during construction for some reason when they could easily models and animate the ACTUAL villagers working on the building instead.

There's just so many things about it that make it feel like it was going to be more like a stronghold inspired medieval aoe game, and then half way through it was ripped out of the growth chamber and jammed into surgery box to be stitched into a PvP game.

It just doesnt hit right.
Romulus Feb 24 @ 3:28pm 
Originally posted by xpiredmilk:
What rank are you?
highest D3
Originally posted by Romulus:
Originally posted by xpiredmilk:
What rank are you?
highest D3

Wow, ok. What about lowest?
Originally posted by Romulus:
The meta is just not fun and doesn't make the game feel like aoe. It's so boring to have to do it every match because if you don't your opponent will, it just makes every game the same and decides the match based on who gets the most.

I'm taking a break until the DLC comes out. I'm hoping they fix it by then however I have a feeling this will be permanent which if so, I'm shelving for good and going back to aoe2.

Pro scouts has always been in the game. The ONLY reason it became the meta is that they made the scout easier to micro by having it automatically pick up the deer after killing it and go back to the towncenter. Which makes it easier for everyone to do.

They already provided a nerf by lowering the movement speed while carrying, they may do it again for balance reasons. But the 40% is noticeable and makes the scouts vulnerable to even infantry killing them.
erb Feb 25 @ 3:39am 
Originally posted by Patch Notes:
Developer’s Note: The team is aware of the current state of professional scouts in the meta, we will continue to monitor the situation and potentially address it in the next update.

They better. The changes were in the right direction, but it should be much more punishing if caught. Bonus damage received or more movement speed reduction... 2-3 archers can't catch and kill a scout carrying deer, it's crazy!!
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Date Posted: Feb 24 @ 3:10am
Posts: 7