Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
In itself its fine that what english do, the issue is that they don't need to expend either until later (because manor give food), so its very difficult to do some proper damage to a landcaster when harrasing, especially that the economic thing you want to kill have 3500 hp
Then if you try to out boom them you lose because landcaster can pop out 11 heavy cav forcing you to invest into unit instead of eco.
So that the core issue with the civ, being able to play defensively and econnomically without expending.
And then they are other lesser issue like yeoman volley shot delleting half the army like a mangonel shot that add salt to the wound.
Rushing beats booming, booming beats turtleling and turtleling beats rushing.
Lancaster can turtle while also booming.
Aussie Drongo explained this
Not only volley but yeoman by themself are extremely overpowered units
Lancaster can bypass many counters by just brute forcing through. They have a strong eco for it that doesnt need many villagers, their strongest unit don't cost gold, and have a really strong imperial.
I won a 1v3 in imperial with just longbows and spears, you don't need anything else.
The worst part? It's easy. The 1v3 was my first match as lancaster.
I don't get it landcaster might be the fasted faction that build up defense with a castle at age 2.
The yeoman as a unit can't be killed by anything that's not cavalry or mangos while at the same time getting an active ability that allows it to snipe high value rear units like crossbows, which is why doing Yeoman + Knight is what's most popular right now.
You can't go spears because Knight Yeoman just kites you to death and the moment you go crossbows they volley shoot them into the dirt while their Knights kill everything else along with their armor debuffing spears.
This issue won't be solved by increasing the yeoman price. It will be solved by
1) nerfing yeoman speed first and foremost,
2) gating manor number behind age ups (only 4 manors in feudal, 8 in castle, 12 in Imp or something)
3)nerfing Lamecaster castle to not provide free arrowslits to ECONOMY buldings
4)reducing the tech discount from their age3 landmark
The civ can be buffed in other areas to compensate, but allowing it to have a 90% trash army capable of FULLY dealing with heavy gold units has to go.