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I don't think its out of the question that the ai could bug in a way that makes it stronger. I've never seen it happen, but some of the bugs that make it worse are rare so perhaps this is a rare bug too. But, if you can't explain it to me, then I don't trust you to understand the game well enough to identify a bug.
Might sound harsh but I've seen like 10 separate claims of resource cheats in aoe4. A couple were exploits with clear and obvious proof that they were cheats, and the rest were players who didn't understand basic mechanics of the game. If you don't have an explanation of what the cheat was (as in, specifically how they cheated. For instance you can watch the absurd ai and see that they drop off double resources), then I will automatically assume you don't know. The fact that it sounds like you put them on your team instead of simply watching the replay makes me especially lead to the latter conclusion.
Or just point me to the replay and I can figure it out. I looked at the replays of "turnip lord", which I assume is you cause there's only one turnip lord. There were only 2 losses vs ai (I can't imagine you won because the ai you described is stronger than the absurd ai), one was an instant resign, and the other the ai most definitely did hit castle age at 4 minutes or attack you with rams before 6 minutes. So unless I've got the wrong profile, or unless that game you instant resigned was some sort of replay bug, I don't see it. Also I'm very skeptical that what this actually means is the ai hit feudal at 5 minutes, and attacked with rams 3 minutes later (because I see that A TON, people just say stuff happened several minutes before it actually happened), and if you got hit by some 8-9 minute ram rush that's not cheating.
Also on the part that the coh2 ai maphacking, aoe4's ai actually doesn't do that. I mean, not explicitly at least (it spams a lot of scouts and uses its apm advantage to run around everywhere), but it doesn't actually maphack. That was one of the most annoying things about the coh ai, it uses maphacks to see where your army is... so it can avoid ever fighting you.
But aoe4's ai is bad in different ways than the coh ai. It doesn't cheat till the difficulties that say it cheats. Its just an inconsistent experience because of bugs and weird behaviors.
Also I understand the feeling you got from the coh ai, but the experience of it sucking and dying 1 game and then next game it feels like its spamming units non-stop and its units are like for some reason more cost efficient I think is what happens without it "cheating" (as in, not cheating more than its supposed to cause it pretty much cheated on every difficulty). Like, I think expert ai had a bonus to its accuracy and dodge rate... but it was hard to ever notice cause it'd so often just run past you without shooting back. Or if you just ran at it, it'd often run away and you'd just shoot in in the back.
So the few times where it actually fought back properly, it suddenly felt crazy strong... because it had crazy cheats, it just took fights so poorly you often didn't really even notice.
Yeah I get it.
BTW did some more matches today and basically it is the same situation I faced in COH 2 and 3 where Standard/Intermediate is completely unplayable but higher difficulties are normal. Honestly I think this is just a bug in the relic engine that has some kind of unpredictable repro scenario and the reason why people with higher skill level don't notice it is because most people who are decent at the game don't bother playing against AI on lower difficulties.