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Psst.. AoE 1 and 2 have this kind of pause in Single Player
Age of Empire
Age of Empire II
Age of Empire III
And Age of Mythology
They had a tactical pause feature, which didn't bother one side of the player base and seem to make the other side pretty happy.
edit: here is a list of RTS using tactical pause
https://steamcommunity.com/groups/pausetacticality/discussions/0/2906376154321402758/
The list is incomplete and AoE 1 definitely had an active SP pause.
It was also part of early rts hits like Total Annihilation.
What mainly killed tactical pause is Blizzard and Westwood studios (EA) with their Starcraft, Warcraft and C&C franchise which do not feature tactical pause.
As it so happens those titles were massives hits and it resulted in a generation of players not knowing about tactical pause being part of other rts.
But if you look at it closely, mainly, most RTS of the 90's had tactical pause: Total Annihilation, Age of Empires, Homeworld, Paraworld...
Oh and btw, Star War: Battleground is also a derivative of Age of Empires, it uses the same engines and is basically Age of Empires within Star Wars universe.
Both.
https://www.youtube.com/watch?v=YedI4zYgVkA
Like this works in such a bad way, for example how the result of your clicks like placing a building foundation are only appearing after unpausing the game is really strange. You'd think there was some kind of UI feedback for this and there is none apart from the move commands.
This makes me think that it can even be that active pause is just a side effect of how the Genie engine handles the pause / game over state. Like how in the old games you can always go back to the map and just scroll around even after the game has ended.
That feature was actually just implemented to AoE 4 not that long ago so that might indicate that pause is coming down the line too. What I will say is that if they do active pause then I really hope it's going to have its own UI and stuff because the old solution of there being absolutely nothing definitely wouldn't hold up for a new game.
Also if there's a console port then this might be a very worthwhile feature to add.
It doesn't really matter if this was an afterthought or not, the point was that this pause existed in first place. A thing that definitely was an afterthought was to limit the number of pauses in Multiplayer as noted in the patch notes for 1.0b iirc.
I played SG campaigns in all AoE games, and other RTS, never used that, I did not not even know, that this feature exists, and I am not a hardcore player, just play on normal difficulty
Is it really that important? For me looks like irrelevant feature