Age of Empires IV: Anniversary Edition

Age of Empires IV: Anniversary Edition

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DirectOrder May 15, 2022 @ 6:04pm
Tactical pause?
Can you give orders while the game is paused?
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Showing 1-15 of 24 comments
lokdimok May 16, 2022 @ 2:47am 
no
ICEBREAKER May 17, 2022 @ 10:30am 
RTS = Real Time Stragie.
I AM THE LAW! May 17, 2022 @ 11:35am 
2
Originally posted by Icebreaker:
RTS = Real Time Stragie.
oh shush, other RTS games have it and it's really nice if you just wanna sit back and relax.
FloosWorld May 18, 2022 @ 5:18am 
Originally posted by Icebreaker:
RTS = Real Time Stragie.

Psst.. AoE 1 and 2 have this kind of pause in Single Player
MidoriTori! May 18, 2022 @ 6:23am 
the ai in this game is so incredibly bad that there is no need for tactical pause, as soon as you have a very basic idea of how to play the game you will easily crush the ai even if you afk half the game and play with one hand the other half. pause in multiplayer is not likely to ever be added, as people would just abuse it like in aoe2.
Last edited by MidoriTori!; May 18, 2022 @ 6:25am
Sloul Des Tucs Sep 10, 2022 @ 8:22am 
It would have been a nice addition.

Age of Empire
Age of Empire II
Age of Empire III
And Age of Mythology
They had a tactical pause feature, which didn't bother one side of the player base and seem to make the other side pretty happy.


edit: here is a list of RTS using tactical pause
https://steamcommunity.com/groups/pausetacticality/discussions/0/2906376154321402758/
Last edited by Sloul Des Tucs; Sep 10, 2022 @ 8:22am
Zaxx Sep 10, 2022 @ 11:03am 
Originally posted by Sloul Des Tucs:
It would have been a nice addition.

Age of Empire
Age of Empire II
Age of Empire III
And Age of Mythology
They had a tactical pause feature, which didn't bother one side of the player base and seem to make the other side pretty happy.


edit: here is a list of RTS using tactical pause
https://steamcommunity.com/groups/pausetacticality/discussions/0/2906376154321402758/
Hey this list is great. So AoE 1 didn't have active pause and for the original AoE 3 you have to change the config file in order to get it working somewhat. Meanwhile when it comes to other RTS that belong in AoE's subgenre it seems like AoE is basically the only one that ever did this. C&C, SC, any other similar game: nothing apart from Cossacks.
FloosWorld Sep 10, 2022 @ 11:31am 
Originally posted by Zaxx:
Originally posted by Sloul Des Tucs:
It would have been a nice addition.

Age of Empire
Age of Empire II
Age of Empire III
And Age of Mythology
They had a tactical pause feature, which didn't bother one side of the player base and seem to make the other side pretty happy.


edit: here is a list of RTS using tactical pause
https://steamcommunity.com/groups/pausetacticality/discussions/0/2906376154321402758/
Hey this list is great. So AoE 1 didn't have active pause and for the original AoE 3 you have to change the config file in order to get it working somewhat. Meanwhile when it comes to other RTS that belong in AoE's subgenre it seems like AoE is basically the only one that ever did this. C&C, SC, any other similar game: nothing apart from Cossacks.

The list is incomplete and AoE 1 definitely had an active SP pause.
Zaxx Sep 10, 2022 @ 11:44am 
Originally posted by FloosWorld:

The list is incomplete and AoE 1 definitely had an active SP pause.
Are you talking about the DE remaster or the original? Please specify.
Sloul Des Tucs Sep 10, 2022 @ 12:51pm 
Yes, I think one of the mods edited the list and deleted AoE 1, I'll add it back.
Sloul Des Tucs Sep 10, 2022 @ 1:19pm 
Originally posted by Zaxx:
Originally posted by Sloul Des Tucs:
It would have been a nice addition.

Age of Empire
Age of Empire II
Age of Empire III
And Age of Mythology
They had a tactical pause feature, which didn't bother one side of the player base and seem to make the other side pretty happy.


edit: here is a list of RTS using tactical pause
https://steamcommunity.com/groups/pausetacticality/discussions/0/2906376154321402758/
Hey this list is great. So AoE 1 didn't have active pause and for the original AoE 3 you have to change the config file in order to get it working somewhat. Meanwhile when it comes to other RTS that belong in AoE's subgenre it seems like AoE is basically the only one that ever did this. C&C, SC, any other similar game: nothing apart from Cossacks.
Both Age of Empire and Age of Mythology had tactical pause.
It was also part of early rts hits like Total Annihilation.

What mainly killed tactical pause is Blizzard and Westwood studios (EA) with their Starcraft, Warcraft and C&C franchise which do not feature tactical pause.
As it so happens those titles were massives hits and it resulted in a generation of players not knowing about tactical pause being part of other rts.

But if you look at it closely, mainly, most RTS of the 90's had tactical pause: Total Annihilation, Age of Empires, Homeworld, Paraworld...
Oh and btw, Star War: Battleground is also a derivative of Age of Empires, it uses the same engines and is basically Age of Empires within Star Wars universe.
FloosWorld Sep 10, 2022 @ 1:42pm 
Originally posted by Zaxx:
Originally posted by FloosWorld:

The list is incomplete and AoE 1 definitely had an active SP pause.
Are you talking about the DE remaster or the original? Please specify.

Both.
Zaxx Sep 10, 2022 @ 1:52pm 
Originally posted by Sloul Des Tucs:
Originally posted by Zaxx:
Hey this list is great. So AoE 1 didn't have active pause and for the original AoE 3 you have to change the config file in order to get it working somewhat. Meanwhile when it comes to other RTS that belong in AoE's subgenre it seems like AoE is basically the only one that ever did this. C&C, SC, any other similar game: nothing apart from Cossacks.
Both Age of Empire and Age of Mythology had tactical pause.
It was also part of early rts hits like Total Annihilation.

What mainly killed tactical pause is Blizzard and Westwood studios (EA) with their Starcraft, Warcraft and C&C franchise which do not feature tactical pause.
As it so happens those titles were massives hits and it resulted in a generation of players not knowing about tactical pause being part of other rts.

But if you look at it closely, mainly, most RTS of the 90's had tactical pause: Total Annihilation, Age of Empires, Homeworld, Paraworld...
Oh and btw, Star War: Battleground is also a derivative of Age of Empires, it uses the same engines and is basically Age of Empires within Star Wars universe.
It really feels like an afterthought though:
https://www.youtube.com/watch?v=YedI4zYgVkA
Like this works in such a bad way, for example how the result of your clicks like placing a building foundation are only appearing after unpausing the game is really strange. You'd think there was some kind of UI feedback for this and there is none apart from the move commands.

This makes me think that it can even be that active pause is just a side effect of how the Genie engine handles the pause / game over state. Like how in the old games you can always go back to the map and just scroll around even after the game has ended.

That feature was actually just implemented to AoE 4 not that long ago so that might indicate that pause is coming down the line too. What I will say is that if they do active pause then I really hope it's going to have its own UI and stuff because the old solution of there being absolutely nothing definitely wouldn't hold up for a new game.

Also if there's a console port then this might be a very worthwhile feature to add.
Last edited by Zaxx; Sep 10, 2022 @ 1:52pm
FloosWorld Sep 10, 2022 @ 11:59pm 
Originally posted by Zaxx:
Originally posted by Sloul Des Tucs:
Both Age of Empire and Age of Mythology had tactical pause.
It was also part of early rts hits like Total Annihilation.

What mainly killed tactical pause is Blizzard and Westwood studios (EA) with their Starcraft, Warcraft and C&C franchise which do not feature tactical pause.
As it so happens those titles were massives hits and it resulted in a generation of players not knowing about tactical pause being part of other rts.

But if you look at it closely, mainly, most RTS of the 90's had tactical pause: Total Annihilation, Age of Empires, Homeworld, Paraworld...
Oh and btw, Star War: Battleground is also a derivative of Age of Empires, it uses the same engines and is basically Age of Empires within Star Wars universe.
It really feels like an afterthought though:
https://www.youtube.com/watch?v=YedI4zYgVkA
Like this works in such a bad way, for example how the result of your clicks like placing a building foundation are only appearing after unpausing the game is really strange. You'd think there was some kind of UI feedback for this and there is none apart from the move commands.

This makes me think that it can even be that active pause is just a side effect of how the Genie engine handles the pause / game over state. Like how in the old games you can always go back to the map and just scroll around even after the game has ended.

That feature was actually just implemented to AoE 4 not that long ago so that might indicate that pause is coming down the line too. What I will say is that if they do active pause then I really hope it's going to have its own UI and stuff because the old solution of there being absolutely nothing definitely wouldn't hold up for a new game.

Also if there's a console port then this might be a very worthwhile feature to add.

It doesn't really matter if this was an afterthought or not, the point was that this pause existed in first place. A thing that definitely was an afterthought was to limit the number of pauses in Multiplayer as noted in the patch notes for 1.0b iirc.
Lotor13 Sep 11, 2022 @ 12:23am 
There was "an expert" here on forum, who made "ridicules" topic about the lack of this pause.

I played SG campaigns in all AoE games, and other RTS, never used that, I did not not even know, that this feature exists, and I am not a hardcore player, just play on normal difficulty

Is it really that important? For me looks like irrelevant feature
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Date Posted: May 15, 2022 @ 6:04pm
Posts: 24