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(That's my opinion mostly based on multiplayer, I haven't played much of the single player.)
Samurai OP, but Japanese overall, not OP.
Can I lend you my name?
You can if you want, but Sultan's Ascend is disappointing to say the least, because it does not have enough campaigns. It should have had at least two campaigns and not just one.
I haven't played any campaigns in the game, and I have 1k hours in it.
Dehli Sultanate (which makes them not being included for a campaign makes the dlc title very misleading because its name title ends with "Sultanate" ), Byzantines, and/or Japanese not having a campaign from this DLC was a missed opportunity. Instead Relic Entertainment decides to sacrifice quantity in exchange for quality even if that means less campaigns as well. I also prefer single player over multiplayer overall. Why does it have be to quantity vs. quality instead of including both? The only explanation as to why Sultan's Ascend only has one campaign is that apparently Relic Entertainment is struggling financially (which as mentioned earlier Relic Entertainment not that long ago had lay offs) and could not afford to take their precious time in adding two campaigns instead of only just one.
If you invested a bit of time in understanding the game, you would fall in love with multiplayer. The genre isn't exactly the most approachable, you'd have to be a relatively smart person to get enjoyment out of it, but you'd be missing out if you only played it for a few campaign missions. There are RTS games focused on SP, meant to be played once and then forgotten, but this game is much better.
Skirmishes have to be taken into an account as well, but not everyone likes skirmishes and I could understand why some people prefer campaigns over skirmishes. (Edit) The only argument that can be made against this is that apparently some people who gave Sultan's Ascend a negative review is because they do not like the campaign. As mentioned previously with myself personally I cannot even get past the first mission even on standard difficulty partially because of the crashes and partially because the first mission seems like it is too hard.
To me multiplayer is the game. You're a chess player that only plays chess puzzles, and there's nothing wrong with that, but chess is a strategy game. Maybe not the perfect analogy, but AoE4 seems very focused on multiplayer, so you're judging it based on what it's not. Like a League of Legends player that doesn't like the storytelling. Or a Minecraft player that doesn't like the graphics.