Steam 설치
로그인
|
언어
简体中文(중국어 간체)
繁體中文(중국어 번체)
日本語(일본어)
ไทย(태국어)
Български(불가리아어)
Čeština(체코어)
Dansk(덴마크어)
Deutsch(독일어)
English(영어)
Español - España(스페인어 - 스페인)
Español - Latinoamérica(스페인어 - 중남미)
Ελληνικά(그리스어)
Français(프랑스어)
Italiano(이탈리아어)
Bahasa Indonesia(인도네시아어)
Magyar(헝가리어)
Nederlands(네덜란드어)
Norsk(노르웨이어)
Polski(폴란드어)
Português(포르투갈어 - 포르투갈)
Português - Brasil(포르투갈어 - 브라질)
Română(루마니아어)
Русский(러시아어)
Suomi(핀란드어)
Svenska(스웨덴어)
Türkçe(튀르키예어)
Tiếng Việt(베트남어)
Українська(우크라이나어)
번역 관련 문제 보고
Like I would think you would fall behind vs English in that situation if you didn't add in horsemen or your own archers.
I do see pro scouts as a problem from the Chinese side. Like I don't think Chinese can go pro scouts (to take over half the hunt) into song dynasty into zhuge nu push, because you'll just be castle age already by the time they push. It means you should have more resources, like you'd definitely be able to hold it by staying feudal yourself, but if you stay feudal yourself the achen chapel is not song dynasty. It gives you a lot of extra food wood and gold (probably) early on, then your hunt runs out, your vills start super long distance gathering trees, and then it falls off to barely stronger than a prelate until you farm transition by which point the gold is probably gone too. Song Dynasty is the opposite, it sucks up your resources early on to get in the first place, and then scales into a villager advantage and returns some of your investment back into villages being cheaper pop than houses (plus it gives you the second landmark so either a bit of extra safety or the tax income might be worth like 1 vill).
I have a feeling it's probably not good, but I'm skeptical without seeing it. If this were aoe 2 I'd think there's a reason I haven't seen it, but in this game for example the very first thing I thought on hybrid maps was delhi, and yet we didn't see delhi as the water meta for a long time. Pro scouts took a while to figure out, scouts vs siege took a while to figure out and still isn't abused, and even now when I watch player's like Hera play HRE they still build all their buildings around the chapel and end up with their entire farm eco outside of the chapel's influence.
I would be incredibly unsurprised if this was a valid strategy against HRE that pro players didn't figure out because they were to tunneled on the boom into nest of bees into imperial with bombards meta that HRE is clearly capable of dealing with.
I also haven't seen 1 barracks maa hold an English ram push at high levels so I'm pretty skeptical of that. Like you could maybe wall and then make it work, but if their first longbow are only contested by a slow melee unit that you have in smaller numbers, they're just place their longbows and a scout behind your wood line and you're kind of already dead. To be fair, zhuge nu can't do that, but zhuge nu have other advantages (namely the zhuge nu push starts outnumbering the longbow push by around 9-10 minutes and only gets better from there, zhuge nu do higher dps vs everything in feudal including maa, and they aren't affected by the +1 pierce armor in castle age because they already do 1 damage per hit vs armor anyways).
Got a feeling this is going to be a LONG reply.
The problem with going with early pressure, relic denial, then song and an attempt to fast imperial against HRE is that you're likely getting a 2-3 minute window when you're both in feudal, after that HRE that's been put under pressure will just go Castle age at 11-13 minutes while you're busy getting Sing Dynasty and trying to contest him on land.
China is not able to compete with Castle Age HRE, even if they invest double the resources in military units. Horsemen and Spearmen and/or Zhuge Nu have a modicum of success when HRE is still in feudal but it all goes down the window when HRE has just one stable and one barracks pumping out MAA and Lancers. MAA will obliterate anything that can counter Lancers and those will ensure map control.
Horsemen do not counter Lancers now. It's a good way to waste 100 food and 20 wood each time one of those glass cannons goes down.
I've seen this proposed before China got a plethora of buffs (no-one talks about it now, which is pretty sad), but nerfing some aspects of late game China (looking at you bombards) while ALSO giving them the "Early Crossbowman" at feudal age would actually give them a good shot at contesting map control, altough slow infantry like crossbowmen and Zhuge nu won't do that all that well.
As a final addendum to this specific reply, I suggest you watch this match between HRE and China on Hill & Dale.
https://www.youtube.com/watch?v=W9vbfB1BCII
China won't be able to contest relics for long at all, HRE is more or less Guaranteed to get to a fully operational Regnitz Cathedral no matter how hard you try and contest(which is going to add a virtual 30-35 villagers mining gold for all eternity) and the only way you can ever beat that is to go double TC Song, get double their worker count to make up for the 900 gold/min relic income and SOMEHOW get enough of a military presence as soon as you hit castle and try your damnest to keep HRE away from getting the Palace Of Swabia, which more or less will make any boom attempts any other civ gets against them useless.
Can we just talk about how HRE litterally gets all the best landmarks across all civs by the way?
-Aachen chapel is the best feudal economic landmark
-Reignitz Cathedral is the best castle economic landmark
-Palace Of Swabia is litterally 4 Town Centers strapped togheder pumping out 13 food villagers. It also makes eco raiding 100% useless since even using Spirit Way Fire Lancers to kill double their number in vills and then dying is going to end up being a loss for China instead of HRE
I've got a feeling that both the current siege meta and the plethora of bugs HRE still has are the only two things keeping the civ down. They'd be S tier otherwise.
He is correct, I was around 1100 ELO before 8234 hit and I got hardcrashed over a dozen times. It would thecnically be the SECOND time I'm entering the endless cycle of ELO hell :P
I'll disagree on this on Cacomostle. Zhuge-Nu are only usable in certain matchups, HRE is definetly not one of them.
The first problem with Zhuge is that they're the only ranged unit that performs worse against horsemen after they got NERFED, which is hilarious. If HRE goes professional scouts into horsemen harass to start getting map control then the entire Zhuge-Nu play goes out the window.
The second problem is that the unit becomes an active gold sink as soon as the opponent gets to castle age. Lancers and Mangonels hardcounter repeater crossbowmen even harder than regular archers due to their lower speed.
The Third problem is that China as a whole after Feudal age needs fodder in the frontline to shield their expensive siege, meaning that an archer unit that costs 30 gold out of the 80 resources required to produce it is NOT the way to go about it. 90% of Casle Age China army compositions are Spearmen/Palace Guard as a frontline and then a choice between cavalry to go raid/snipe siege and rams to bust down enemy positions or siege spam. There's no actual place for a Zhuge Nu in there.
The Fouth and final problem is that the Zhuge has perhaps become the only gold intensive trash unit, and I'm not kidding on this one. The unit is supremely cheap and can do some mean ram pushes in Feudal Age backed up by spears against Delhi, Abbasid, other Chinese and even factions like Rus or French is played properly. It however all changes after feudal age, since as I said before the current state of the unit makes it unfit for any useful army comp.
What is even funnier about all this is that the old, 120 resource Zhuge-Nu was actually able to trade supremely cost effectively against Handcannoneers and Strelzy in imperial age given all ranged upgrades were researched, even better if it came out of the Spirit way. It used to have A LOT of hitpoints for a ranged unit, while now it's the same as an archer.
I'm pretty sure there's an actually viable way to beat HRE in feudal tough, and it involves the Chinese cosplaying as Mongols and doing a Handcannoneer Slits Outpost rush on the HRE gold and Wood, as shown here:
https://youtu.be/EJbzd6zv3ic
I'll probably attempt it myself next time I'm against HRE.
-even more snip- [/quote]
I mean against English for example, do you not lose like 5-6 vills doing that? You're not multiple tc, so losing those vills will put you behind in eco. The chapel is nice and all, but it falls off once you gather all your hunt+sheep.
Like I would think you would fall behind vs English in that situation if you didn't add in horsemen or your own archers.
I do see pro scouts as a problem from the Chinese side. Like I don't think Chinese can go pro scouts (to take over half the hunt) into song dynasty into zhuge nu push, because you'll just be castle age already by the time they push. It means you should have more resources, like you'd definitely be able to hold it by staying feudal yourself, but if you stay feudal yourself the achen chapel is not song dynasty. It gives you a lot of extra food wood and gold (probably) early on, then your hunt runs out, your vills start super long distance gathering trees, and then it falls off to barely stronger than a prelate until you farm transition by which point the gold is probably gone too. Song Dynasty is the opposite, it sucks up your resources early on to get in the first place, and then scales into a villager advantage and returns some of your investment back into villages being cheaper pop than houses (plus it gives you the second landmark so either a bit of extra safety or the tax income might be worth like 1 vill).
I have a feeling it's probably not good, but I'm skeptical without seeing it. If this were aoe 2 I'd think there's a reason I haven't seen it, but in this game for example the very first thing I thought on hybrid maps was delhi, and yet we didn't see delhi as the water meta for a long time. Pro scouts took a while to figure out, scouts vs siege took a while to figure out and still isn't abused, and even now when I watch player's like Hera play HRE they still build all their buildings around the chapel and end up with their entire farm eco outside of the chapel's influence.
I would be incredibly unsurprised if this was a valid strategy against HRE that pro players didn't figure out because they were to tunneled on the boom into nest of bees into imperial with bombards meta that HRE is clearly capable of dealing with.
I also haven't seen 1 barracks maa hold an English ram push at high levels so I'm pretty skeptical of that. Like you could maybe wall and then make it work, but if their first longbow are only contested by a slow melee unit that you have in smaller numbers, they're just place their longbows and a scout behind your wood line and you're kind of already dead. To be fair, zhuge nu can't do that, but zhuge nu have other advantages (namely the zhuge nu push starts outnumbering the longbow push by around 9-10 minutes and only gets better from there, zhuge nu do higher dps vs everything in feudal including maa, and they aren't affected by the +1 pierce armor in castle age because they already do 1 damage per hit vs armor anyways). [/quote]
Aachen chapel does not fall off in the slightest. It's 100% doing to be in range of Gold/wood and even after that is gone it's going to end up being surrounded by farmland which is going to net HRE amazing food income even after all resources around it run out. I was not kidding when I said I was sure it was the best age 2 landmark.
You're correct in saying Professional Scouts is not compatible with any rush tactic from basically any civ that's not the Rus. Zhuge are also going to require spearmen to fend off Horsemen. You can't possibly fill all that with prof scouts and still rpessure your opponent within the 10-11 minute mark.
I don't think I need to say much more about Zhuge, apart from saying that you should not even consider using them against ANY enemy civ that has access to heavy infantry/cavalry in Feudal. The only use I can see for them after feudal is to maybe contest Horse Archers, Mangudai and to cover your chinese cavalry against spears, altough in a very pop inefficient way.
First of all, the fact zhuge nu perform worse than pre-parch doesn't really matter vs horsemen. Horsemen barely beat longbow once the numbers get high, and zhuge nu still do around double the dps. I wouldn't be even slightly scared of horsemen.
Besides, why can't you just add spears if they add horsemen? That's what english does. Works really well.
What I would be scared of is castle age, stuff like mangonels, because the zhuge nu push does hit later than a longbow push and its harder to get damage against things like towers. That's why I'm not sure it would work well, but I think if you get a bit of damage fall back and don't straight up die to a castle age allin I feel you'd be fine.
That game you showed though kind of is how I think China would win the matchup. I feel like HRE probably could have just gone imperial, but if you get a game where you delay the HRE relics to like 12-13 minutes, by the time they get relics you're probably up 20-25 villagers, so you're still ahead in eco and have better units (specifically clockwork tower siege).
The issue I saw in steel series is that HRE got the relics and just went straight up to imperial, which means they actually will catch up and eventually surpass in eco, just without actually investing any resources in eco, which gives them a huge lead.
If you can force HRE to actually play castle age, I still think an early 2nd tc Chinese is better off than HRE.
Also on the idea HRE will go castle at 11-13 minutes, if HRE goes 11-13 minute castle age and you're song dynasty since 5 minutes, you're up like 10-12 vills, and you can quite obviously get castle around that time too.
Now I don't think that's how it would play out. I think HRE would just go up to castle anyways on maps like hill and dale, but on more open maps I think they'd have to invest a bit into feudal, maybe some towers, and then it would delay their relics by a bit.
As I said I haven't seen it play out. Chinese players at the top level either boom or fast castle every game. But, it seems to only have been figured out recently that Chinese lose this matchup with defensive play, because most of the time they're up against stuff like mongols/rus/french/english instead who can't outboom them.
The most vills you'll ever have under the chapel is around 10 minutes. After that point, your hunt under the tc runs out and your vills start having to gather from like 3-4 tiles away to get wood. Your gold might still be buffed for the next few minutes, but that's because you don't have many vills on gold in the first place.
Yes it will eventually be surrounded by farms, but not at the 11-12 minute mark when their food runs out. If HRE goes for 30 farms by 12 minutes, just go kill them. Its a free win. At minute 13 or so, it might by 6 gold miners and 3-4 farmers, which makes it basically just a prelate (aka useless).
Its good, but its not that good. Later, the buff on farms ends up to be something like 25% so if you put say 32 farms around the chapel... 8 villls. Pretty good for an age 2 landmark, nothing special for the 15-20 minutes into the game you get those farms.
Basically its pretty good, really good at the 10 minute mark, then never gets any better than that. Vill advantage from extra tc or song dynasty gets bigger and bigger and bigger until you hit 120 vills. If you keep them from imp, your economy will easily outscale the chapel (I think literally the game you linked shows that).
Last thing, zhuge nu are literally better vs horsemen and maa than longbow are. They're cheaper and higher dps (yes even vs armor, in fact they're way better vs armor because you don't even need +1 to deal 3 damage armor, you deal 6 if you get +1 and they don't, and if they get to knights in castle you still do 3 damage). If HRE plays feudal with you, to beat your zhuge nu they need +1 pierce, +speed upgrade (or you just kite them), and numbers. So... just go home. You've got a scaling bonus (1.5x vill production), and they've got a temporary bonus (pro scouts), so if they just use that to spam feudal units that can't kill you, you're happy.
What an absolute joke of a rice eating civ this is. I got 3 of the 5 relics but that did not even matter in the slightest.
Can't punish him going fast imperial. Can't get enough of a lead by opening with a dock against him, while he did not. Barely manage to hold his MAA push in Castle Age by having Nests Of Bugs behind a bloody stone wall. Can't even get a decent enough mass of Fire Lancers to even dent the absolute sea of Men At Arms by the time he busts down my walls. He litterally only built 1 unit type plus 3 bombards to win. I am livid.
I'm playing HRE instead of China in turtle maps from now on. I'm not subjecting myself to this uncounterable match-up garbage anymore, at least until they fix the damnable Nest Of Bugs.
Oh, can you tell when he got the Palace Of Swabia? Such a balanced landmark making any boom attempt from ANY dedicated boom civ completely and utterly USELESS.
https://steamcommunity.com/sharedfiles/filedetails/?id=2690013472
I am done with this infuriating gimmick civ for the time being.
I dare you to try it yourself if you don't believe me telling you IT. DOES. NOT. WORK.
He'll spot your push, build a barracks, get 10 men at arms and just torch the stupid battering rams while your peashooter army can't do a single thing to stop it, at which point your push has done exactly 0 damage to him.
Oh, and it gets better, because he'll get to Castle Age MILES before you and train 3-4 Knights as a response, completely wiping you since getting 20-30 Zhuge to push within 11 minutes means cutting down everything else, including a Barracks for the spearmen too.
Then you just... stone wall. Why? This goes for any civ matchup, if you spend a significant amount of resources on defense, and your opponent just booms, they'll get a lead. He actually didn't even get a lead, he got about even eco cause he was pretty slow to imperial (and kind of slow to castle even).
But then the last problem is that your map was just trash. Idk why the map generation put one of the big neutral golds basically in his base and the other on his side, but it did. You're gonna lose late unless you're playing rus in that situation.
Instead I think what you could have done is get your eco up earlier, don't stone wall defensively (pallisades are good enough in most situations), maybe wall off the gold up top to secure it, and then play aggro in castle age to try to punish his fast imperial before you lose to the map.
As for this other game you're talking about, 1 tc into fast yuan on black forest sounds really bad. I'd like tower, stone wall them in and stone wall off all but their second gold, forward barbican, etc. Its just a ♥♥♥♥ map and even if you win its not fun. You can probably beat them by 2 tc song into imp into bombard spam too, pretty hard to kill that when there's no way to flank the bombards. I personally would rather just lose than play bombard+wall in tiny chokepoints.
Every single game I have played so far I think was won or lost on obvious blatant mistakes from one or both players. Not a single one has been won or lost based on balance between strategies, let alone civs. I watch how strategies play out in top level games to answer whether or not they work, not my own mistake ridden games. I'd have to at minimum lose with it several times, and I simply do not play enough ladder for that to happen.
I imagine I'd win though, the reason being that zhuge nu spam is something easy to play I already created a build for. Plus there's matchmaking, so if I have stupid solutions to problems then I'll just get lower elo and they'll still work 50% of the time.
Besides, that's just flat out not true. If I bring 30 zhuge nu and my opponent gets 10 maa, I'll just ♥♥♥♥♥♥♥ kill the maa. They 2 shot maa in those numbers. Even if I just didn't micro at all, he played perfect and didn't have so much 1 vulnerable vill and ran maa at my ram, if I just fire back, I'll kill 4-5 maa before the ram goes down (maa would take like 10 seconds to kill the ram, zhuge nu would take 2.5 seconds to kill a maa, and that's with massive overkill). 4-5 maa costs more than a ram, so I just build another ram.
He'd have to go castle into probably knight, or go full feudal. I do think that an hre who properly responds would probably come out on top. But 10 maa won't do it. An HRE player who does some half assed stalling defense that takes inefficient trades (which still wouldn't prevent idle vills) and delays their castle age will not defend the push. I feel like everyone here is massively overestimating maa. They're just not that special in feudal without the speed upgrade.
https://www.youtube.com/watch?v=yQIO94KOCrQ
I don't even think professional scouts into double TC into SOng Dynasty into triple TC boom could have saved him here.
Sigh, I guess I'll have to tower rush HRE or something next time I see them against me. Handcannoneer Outposts are pretty nasty!
Because some of his videos have incredibly incorrect titles that have legit ♥♥♥♥ nothing to do with what actually happened.
For example
https://www.youtube.com/watch?v=Fs6pBJIyEYY&t=1147s&ab_channel=Aussie_Drongo
This one is particularly egregious. The title says abbassids are good, the thumbnail says pros are picking abbassid against rus, whereas reality is that demuslim had to use abbassids in that series because its a bo7 with 1 civ banned so the threw away his worst civ against vortix's best civ, and as expected, got demolished.
Statistically its their second worst matchup (after mongols which is basically everyone's worst matchup), and I think a lot of high level players would agree its not great for Chinese. But they have a 46.7% win rate right now against HRE.
That's not even remotely close to having no chance. You're not losing because the matchup is unwinnable. Sure its below 50/50, but if you find yourself consistently losing, you're losing because you play the matchup poorly not because of the matchup itself. You can tell yourself that excuse vs mongol tower rush but not here.
Drongo does indeed have very egregious thumbnails, but that one is actually legit, he thinks HRE is the worst matchup for China, besides Mongols of course.
Those are some interesting statistics, is there a site to check them thoroughly?
I believe HRE has the defensive advantage over China in Feudal and Castle age, which are the "normal" times at which you "could" punish them, but it does not happen.
1)Going full greed has you beat by the combination of Reignitz and Swabia
2)Going for a feudal push gets you hardcountered by litterally one unit type of his choosing, depending on what army you get since you're NOT getting a proper rush up before the 8 minute mark, at which point they're already 1 minute away from getting castle age and having you suffer terrible economic trades.
Zhuge-Nu gets in too late and is deleted by Lancers, since getting a critical mass of them plus siege engineering plus the wood required for Rams takes the option of putting in spearmen out of the question.
Archer + Spearman more or less does no damage with just a few MAA to sweep the battering rams, after which you can't really do much eco damage considering most of the HRE base is near the TC
Horsemen + Archers can't do squat against Lancers
Horsemen + Spears gets poked to death by archers that you can't pressure because of the Town Center covering for them whenever you go in, not to mention you'll just get harassed by the TC trying to cover the ram from enemy villagers
3)The only way I see an aggressive action working against HRE is to Handcannoneer Outpost rush him within 4 minutes.
HRE really likes to keep wood chopping, food gathering and gold mining as close to eachother as possible, therefore allowing some good old Outpost Creep with emplacements very viable, to at least negate the Aachen.
Getting an additional scout and stationing them on the other corners of the base to see if he's trying to sneak villagers out to mine gold or chop wood would be imperative.
There's a very nice video showing how this is done, sending out 5 villagers and later an Imperial Official to supervise a Barracks/Archery Range into the Outpost is quite the nice touch. Somewhat clickbaity title tough.
https://youtu.be/EJbzd6zv3ic
He uses it even against Mongols, but I only realistically see it being worth it against HRE and Rus, since they tend to rush to Castle Age in a way more "naked" way than other civs.
Unfortunately it only shows matchups in general rather than matchups by elo, so the matchup for Chinese vs HRE might get worse at 1400+. But it also might get better. Both civs go down noticeably in win rate at high elo (every civ except for delhi rus and mongols goes down significantly, while mongols go way up).
And that's a bookmark, thank you for sharing it with me!
Shame about the lack of varying winrates per ELO for every civ matchup, it would be an amazing metric to have!
Edit: It's also interesting to see that China has a 46% and a 46.7% chance of beating Mongols and HRE respecively, making HRE the second best pick against China after the most blatantly overtuned civilization in the game. Thrilling stuff.