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报告翻译问题
Aoe2 is better. Projectiles is fine. Its just not a necessity for balance. I'm so sorry that I don't ♥♥♥♥ talk every single thing about the game and go out of my way to never ever say anything that could be remotely interpreted as positive, but that doesn't mean I think the game is perfect. That's the stupidest ♥♥♥♥ ever and I'm so sick of not being able to disagree with a single thing anyone has to say without them thinking I don't even agree that the sky is blue.
I have no idea what castle strike is (I thought you'd be linking brood war which I think is a better game than aoe4, although I never got into playing it only watching it), but I don't really give a ♥♥♥♥ if it has more features. I'm not into these ♥♥♥♥♥♥♥♥ "well objectively the game is better because reasons".
I'm just gonna take it all the way every time now. Fortnite is better than aoe2 and aoe3. It sold more, more people play it, it probably has more features (I'm not really sure on that last one to be fair). If you wanna debate me on which game is better, that's the debate I'm taking now because that's basically the same debate you keep trying to force with me. Not doing aoe4 vs aoe2.
If you wanna discuss specific features and how they related to balance/fun/etc like the OP of this thread, I'll make an exception for that, but don't tell me how much I love a game I haven't played in a month. At least call me stupid for continuing to post on the forums for a game I don't play or something I actually do (but I think you do that too).
You should agree with that argument because you play aoe3, a game that also has 100% accurate projectiles. Well maybe because aoe3 isn't perfectly balanced either but its more balanced than aoe4 at least.
So you made entire 3 post saga defending crappy system that is justified by nothing but laziness to say that. Also you didn't told people who clearly said to you that the game is inferior for those reasons "just it is not aoe2". So no, lol, eat your words or stop posting on this forums on threads pretending like you like one game or another. No one cares.
Because you can't justify your points besides constantly making contradicting points about stuff that you are talking about.
Mostly it was you doing you vs oh my god im so hurt someone is calling me out on my bs.
Actually AoE3 has a reason for have not accurate projectiles, neverminding multiple other features on top, that actually justifies having said projectiles being 100% accurate.
But I digress.
Me neither about you didn't asking. It's not your phone, but public forums so you are free to leave in any time and give space to people actually wanting to hold their opinion with something more but "why you dare compare it".
This is my whole point. Its just about projectiles not being balance. Projectiles that don't auto track is better from an immersion/realism perspective. Balance perspective works out either way. I can disagree with a premise while agreeing with the overall conclusion (mostly, I think its too late to balance around inaccurate projectiles by now).
the balance of AoE4 does not justify projectiles being 100% accurate, technology being so slow, resource being so abundant. Unless you want to create ♥♥♥♥♥♥♥ time sink of the game instead of valid multiplayer (and singleplayer) experience.
I was literally playing 1 hour game against Jackk in AoE4, while I'm way worse compared to him in AoE2. Does it that ring a bell how time sinky it is on mid level?
And you can compare all you like AoE3 to AoE4. But things like different civ balance in campaigns and multiplayer actually mostly made sense (as it was more feature rich and planning oriented experience) than lazy one narrator one way with some artificial branches leading to the same goal campaigns of AoE4.
So yes, both inaccurate siege, bows as a accuracy modifiers would make more sense in AoE4, especially considering how they made it in CoH2. AoE3 is fine with 100% accuracy, because it is way more complex in other aspects that people like you wouldn't be dreaming off.
I've explained it over and over again, but my point is that units being able to miss is not a necessary feature for an rts game to be balanced.
The game could be balanced with 100% accurate projectiles. Its not, and if it were balanced that way it wouldn't magically make it good. I don't feel I should have to explain this, but every time I don't say something negative about aoe4, you assume that I must believe the positive. I don't think aoe4 balance justifies 100% accurate projectiles because aoe4 isn't even balanced, so don't assume some positive opinions about aoe4 that I don't hold please. Just use the points I've actually defended (which is not much, I found the game fun early on but I actually can't really explain why, so I don't really have anything positive to say about the game tbh).
I do think it shouldn't be changed, but not because I don't think inaccurate projectiles would be better. Its because I think they'd probably break the game trying to change it and it'd be dead by the 3 months later when it finally got fixed.
Thumb Ring is rushed mostly because it just gives your Xbows/Skirms a general DPS increase on top of accuracy. I guess you can probably tell that Xbows with thumb ring beats those without. Unless its English then even with Thumb Ring, most of the times an English players beats your Xbow mass, showing that Thumb Ring is not as decisive as a civ bonus. You can take out the accuracy component of Thumb Ring and it will still be picked up 100% of the time.
You mention University and its funny since ballistics isn't even the first techs prioritized. People eventually pick up ballistics since it overall boosts the effective damage output of a unit.
Knights are clearly meta and slaughter Xbows caught out of position you can keep arguing the Xbows can beat knights. Yes with sufficient mass and the proper positioning like I already addressed. Heres the thing, Knights don't have to engage such a mass however.
Also I like how you're deliberately mincing words. Never said AoE 4 had the best hard counter system. Xbows vs Knight dynamic isn't set in stone just like the Knight/Xbow in AoE 2. They're supposed to be good vs Knights yet Knights can still win depending on their mass and location.
Accuracy or not, I really couldn't care as it barely affects ranged units. You can replace it with extra range, fire rate, armor, damage and they would make more of a difference.
Well comes to show that its taken more for its attack speed than its accuracy benefit, though it is still a bonus
That's what happens in aoe2 when knights are fighting archers. Archers hit almost all their shots against knights in their face anyways.