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Zgłoś problem z tłumaczeniem
Hey, that's the spirit!
What's not true? The AI I mentioned or just in general. In general AIs have more information that the player to function. Halo Infinite's AI acts human like for example. I think that's the general goal of most modern AIs to try make something acts somewhat human. AI over the years has greatly improved. Just a lot of games don't try to make it good.
Also depends on the Chess AI, since AI we're discussing is not real AI its well made scripts. Real AI thinks and adapts. There is AlphaStar that played Starcraft 2. It actually beat human pros, it was also limited on it's APM as well so it could not micro everything to perfection. AI's have beaten Chess grand masters.
Game Start > Vills on Sheep > Queue Vills > Collect the 2 sheep near base and return them > Have one Vill Build house > One Build Mine at gold > One build lumber > One build mill near berries > Send Scout out with Shift click around the map to collect more sheep (Between Queuing your first vills and sending out your scout, that should be something you master in about 10 to 15 seconds or less). pump out Vills until you have around 15 to 17 Vills with 7 on food, 5 on gold, the rest on wood. Build a Barracks-- around the 4 minute mark you should be aging up.
After aging up build a stable or archery range. Make 1 of each, make more vills, build another house > more vills > More military > Black smith/upgrades-- AI will come in with like 5 units by that time you should have a 5 to 8 units.. easily defend. Rinse and repeat.
Once you are in a position to defend the first wave-- defending the next waves just get easier. -- Then you can just build Defense, and casually build up a stupid army that will roll them.
I think this is the thing I keep missing, its difficult to remember to manage your economy while fighting a war, it would be great if you could co-op as one side with one friend managing war and the other managing the economy lol
The part about devs have made AIs better so they don't have to cheat. Just by saying they have access to more information implies cheating. But that isn't mutually exclusive either. I'm not saying there hasn't been strides in making a better AI. There may be an argument as to what constitutes cheating as there is a grey area since humans and machines do not process in the same way.
I'm pretty sure the Starcraft 2 AI for example does not have any information the player does not have. Pretty sure, it's about as pure as an AI can get in an RTS. (plus no extra resources and other blatant stuff like that). I think the AoE2:DE AI is similar.
As for processing information, true. That's what made Alphastar's development so cool, it went from having to interpret the game as a weird abstracts, to viewing the entire map at once because it could not pan the camera like a human. It did not cheat it only saw it's PoV but obviously seeing the entire map at once is bonkers. Eventually it was able to play using "standard" interface and played the game similar to a human. Real AI is both scary and fascinating, it's going to be a real Pandora's box once its out, not likely to put it back in the box.
Out of my few games vs hard ai, 2 of them had an interesting "event" while i was destroying their main base, a stone wall would suddenly appear all around their base and a wonder start building outside. forcing me to bring new siege stuff to break out my army from inside the ai base lol. While i cant say the ai cheat on resources, it definitely has the power to poof things into existence.
I actually played a game like that one time - one of the 100's of RTS's I've played in my lifetime. One team, one color, anyone could do anything with the units. You went through epochs instead of ages if I recall. From stone age to nuclear capability. Oh what was that game...
I got stuck on sacred victory with fully upgraded monks. I won with all upgrades but nothing happened. Then I tried to win in III rd age but also nothing happened.
Do you remember how you won that?
Ok, I got an answer problem was that landmark - Abbey of Holy Trinity had to be chosen.