Age of Empires IV: Anniversary Edition

Age of Empires IV: Anniversary Edition

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Karbomer Nov 11, 2021 @ 10:00am
How much workers should I use?
I played a lot of MP already but I never know how much workers is enough. I usually have 40-60 depending on the map and how match goes.
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Showing 1-15 of 26 comments
TheDiaper Nov 11, 2021 @ 10:15am 
It depends
Eric Nov 11, 2021 @ 10:15am 
max 100, bu i think i would do 70 in late game, having a bigger army is betetr than a small army that can be replicated faster imho
Despiser Nov 11, 2021 @ 10:19am 
6-8 on each resource except 3-4 on stone should keep you well supplied and advance through the ages quickly, provided you adequately protect them.
Quintem Nov 11, 2021 @ 10:25am 
I'll quote myself from another thread.

Originally posted by Quintem:
From my matches so far, experience with RTS and from Age of Empires 2. Is seems you can function well with low end of 80 upto around 120.

Food/Wood/Gold/Stone seems to be about 30/30/30/10% for me or 35/20/35/10%

Unless you really need stone for keeps or walls, I find more than 10-15 workers is enough to build walls and keeps as needed or additional town centres. As for the other resources. I usually end up with 30-40 food workers, 20-30 wood, 30-40 gold.

I've even seen some people go upto 150 workers. Though honestly I think if you go THAT high you run the risk of while having lots of money to play with, just getting out numbered in military too large a degree. You can always kill the villagers off like an evil tyrant to make room once you've boomed up of course though.

Anyway just my personal observations so far.

This is subject to your civ, your build, your unit composition and other factors.
EDIT: Another note, this really can vary. The golden rule is keep making villagers until you can produce units on mass. You can get end game upgrades quickly. If you're hitting the 4th age and unable to easily buy upgrades for your core units. You need more villagers on gold for example (generally gold is a bottleneck for upgrades).

Also I recommend watching pro gamers, there are many on Twitch right now streaming high level matches.

Originally posted by Despiser:
6-8 on each resource except 3-4 on stone should keep you well supplied and advance through the ages quickly, provided you adequately protect them.

Not even close to enough.
Last edited by Quintem; Nov 11, 2021 @ 10:28am
Shalkirlo Nov 11, 2021 @ 10:26am 
prob 80-100 workers just to make sure you can keep up with resources
Karbomer Nov 11, 2021 @ 10:34am 
Thanks for all responses. To add I almost exclusively play Delhi Sultanate so resource spendings on technologies go away. Well except a little gold for Scholars.
Lelouch Nov 11, 2021 @ 10:40am 
I can also change drastically on water map since you can use fishing ships instead of workers on food.
Despiser Nov 11, 2021 @ 11:15am 
Originally posted by Quintem:
I'll quote myself from another thread.

Originally posted by Quintem:
From my matches so far, experience with RTS and from Age of Empires 2. Is seems you can function well with low end of 80 upto around 120.

Food/Wood/Gold/Stone seems to be about 30/30/30/10% for me or 35/20/35/10%

Unless you really need stone for keeps or walls, I find more than 10-15 workers is enough to build walls and keeps as needed or additional town centres. As for the other resources. I usually end up with 30-40 food workers, 20-30 wood, 30-40 gold.

I've even seen some people go upto 150 workers. Though honestly I think if you go THAT high you run the risk of while having lots of money to play with, just getting out numbered in military too large a degree. You can always kill the villagers off like an evil tyrant to make room once you've boomed up of course though.

Anyway just my personal observations so far.

This is subject to your civ, your build, your unit composition and other factors.
EDIT: Another note, this really can vary. The golden rule is keep making villagers until you can produce units on mass. You can get end game upgrades quickly. If you're hitting the 4th age and unable to easily buy upgrades for your core units. You need more villagers on gold for example (generally gold is a bottleneck for upgrades).

Also I recommend watching pro gamers, there are many on Twitch right now streaming high level matches.

Originally posted by Despiser:
6-8 on each resource except 3-4 on stone should keep you well supplied and advance through the ages quickly, provided you adequately protect them.

Not even close to enough.

You seem to think workers are free. Build military instead of workers. This isn’t a city builder, nor is it strategic. Just build lots of units of factions strongest early unit and attack
Varivox Nov 11, 2021 @ 11:46am 
Basically, I always (try to) produce a vil every second up until imperial. I always want to be pumping out vils to keep my economy going. This generally allows for you to get to a point where you can continually produce as many military units as you want, constantly. The only times I run out of resources is with the super premium units, like elephants or bombards late game and even then it's not a long wait.

I'm generally ~20 vils by the time I enter feudal, but I am always trying to produce vils. If you don't have the economy built up, you don't have the ability to field an army in the first place.

At the end of every match, I try to get ~50% of my unit count, at least, devoted to my economy. Between vils, fishing boats, traders.

There are exceptions. If you are doing super early aggression and you want to push in, you can put off a couple of vils, but generally you NEED to make sure that the time you aren't producing vils is worth it. HRE, if you have prelates boosting your vils, you can justify fewer vils since their +40% bonus is so huge.

No one complains about having too many resources, everyone complains about having too few.
Varivox Nov 11, 2021 @ 11:52am 
Originally posted by Despiser:
Originally posted by Quintem:
I'll quote myself from another thread.



This is subject to your civ, your build, your unit composition and other factors.
EDIT: Another note, this really can vary. The golden rule is keep making villagers until you can produce units on mass. You can get end game upgrades quickly. If you're hitting the 4th age and unable to easily buy upgrades for your core units. You need more villagers on gold for example (generally gold is a bottleneck for upgrades).

Also I recommend watching pro gamers, there are many on Twitch right now streaming high level matches.



Not even close to enough.

You seem to think workers are free. Build military instead of workers. This isn’t a city builder, nor is it strategic. Just build lots of units of factions strongest early unit and attack

There is no way you can actually build a decent military with only 30 vils. Unless you are going super aggressive early on, 30 vils is not sustainable. By the time you get to Castle, you can't afford to produce military AND blacksmith upgrades AND eco upgrades.

Vils aren't free, but the amount that they produce is FAR more valuable than their cost. If you only have 30 vils, the game had better be over before castle age.
Rinky Nov 11, 2021 @ 11:55am 
Originally posted by Despiser:
Originally posted by Quintem:
I'll quote myself from another thread.



This is subject to your civ, your build, your unit composition and other factors.
EDIT: Another note, this really can vary. The golden rule is keep making villagers until you can produce units on mass. You can get end game upgrades quickly. If you're hitting the 4th age and unable to easily buy upgrades for your core units. You need more villagers on gold for example (generally gold is a bottleneck for upgrades).

Also I recommend watching pro gamers, there are many on Twitch right now streaming high level matches.



Not even close to enough.

You seem to think workers are free. Build military instead of workers. This isn’t a city builder, nor is it strategic. Just build lots of units of factions strongest early unit and attack
you seem to be very inexperienced in the genre
Rincewind Nov 11, 2021 @ 12:21pm 
Originally posted by Despiser:
Originally posted by Quintem:
I'll quote myself from another thread.



This is subject to your civ, your build, your unit composition and other factors.
EDIT: Another note, this really can vary. The golden rule is keep making villagers until you can produce units on mass. You can get end game upgrades quickly. If you're hitting the 4th age and unable to easily buy upgrades for your core units. You need more villagers on gold for example (generally gold is a bottleneck for upgrades).

Also I recommend watching pro gamers, there are many on Twitch right now streaming high level matches.



Not even close to enough.

You seem to think workers are free. Build military instead of workers. This isn’t a city builder, nor is it strategic. Just build lots of units of factions strongest early unit and attack

French player detected.
Despiser Nov 11, 2021 @ 12:41pm 
Originally posted by Varivox:
Originally posted by Despiser:

You seem to think workers are free. Build military instead of workers. This isn’t a city builder, nor is it strategic. Just build lots of units of factions strongest early unit and attack

There is no way you can actually build a decent military with only 30 vils. Unless you are going super aggressive early on, 30 vils is not sustainable. By the time you get to Castle, you can't afford to produce military AND blacksmith upgrades AND eco upgrades.

Vils aren't free, but the amount that they produce is FAR more valuable than their cost. If you only have 30 vils, the game had better be over before castle age.

Dude, I just wiped out the Delhi with a handful of Royal knights.
Quintem Nov 11, 2021 @ 1:18pm 
Originally posted by Despiser:
Originally posted by Varivox:

There is no way you can actually build a decent military with only 30 vils. Unless you are going super aggressive early on, 30 vils is not sustainable. By the time you get to Castle, you can't afford to produce military AND blacksmith upgrades AND eco upgrades.

Vils aren't free, but the amount that they produce is FAR more valuable than their cost. If you only have 30 vils, the game had better be over before castle age.

Dude, I just wiped out the Delhi with a handful of Royal knights.

Proving our point that you're inexperienced with competitive RTS or specifically ones that play like this. You rushed your opponent early and won. Of course you don't need a lot of workers. When that stops working and your opponent has double your villager count and you've been too busy attacking. You lose.

Also all but the most all in builds. You can keep up a constant production of villagers. They're pretty cheap.
Big Doniel Nov 11, 2021 @ 1:19pm 
Originally posted by Despiser:
Originally posted by Varivox:

There is no way you can actually build a decent military with only 30 vils. Unless you are going super aggressive early on, 30 vils is not sustainable. By the time you get to Castle, you can't afford to produce military AND blacksmith upgrades AND eco upgrades.

Vils aren't free, but the amount that they produce is FAR more valuable than their cost. If you only have 30 vils, the game had better be over before castle age.

Dude, I just wiped out the Delhi with a handful of Royal knights.

Cool, so you're advocating a strat that only works right now because the French are ridiculously OP. And even then, if they survive that initial attack they'll out-boom you. There's a reason that the general aim of an early attack is to get you time to get to that ~70 vill mark. Unless you're consistently getting matched with players who are significantly worse than you, you'll never come close to competing consistently with 30-odd villagers.
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Date Posted: Nov 11, 2021 @ 10:00am
Posts: 26