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This is subject to your civ, your build, your unit composition and other factors.
EDIT: Another note, this really can vary. The golden rule is keep making villagers until you can produce units on mass. You can get end game upgrades quickly. If you're hitting the 4th age and unable to easily buy upgrades for your core units. You need more villagers on gold for example (generally gold is a bottleneck for upgrades).
Also I recommend watching pro gamers, there are many on Twitch right now streaming high level matches.
Not even close to enough.
You seem to think workers are free. Build military instead of workers. This isn’t a city builder, nor is it strategic. Just build lots of units of factions strongest early unit and attack
I'm generally ~20 vils by the time I enter feudal, but I am always trying to produce vils. If you don't have the economy built up, you don't have the ability to field an army in the first place.
At the end of every match, I try to get ~50% of my unit count, at least, devoted to my economy. Between vils, fishing boats, traders.
There are exceptions. If you are doing super early aggression and you want to push in, you can put off a couple of vils, but generally you NEED to make sure that the time you aren't producing vils is worth it. HRE, if you have prelates boosting your vils, you can justify fewer vils since their +40% bonus is so huge.
No one complains about having too many resources, everyone complains about having too few.
There is no way you can actually build a decent military with only 30 vils. Unless you are going super aggressive early on, 30 vils is not sustainable. By the time you get to Castle, you can't afford to produce military AND blacksmith upgrades AND eco upgrades.
Vils aren't free, but the amount that they produce is FAR more valuable than their cost. If you only have 30 vils, the game had better be over before castle age.
French player detected.
Dude, I just wiped out the Delhi with a handful of Royal knights.
Proving our point that you're inexperienced with competitive RTS or specifically ones that play like this. You rushed your opponent early and won. Of course you don't need a lot of workers. When that stops working and your opponent has double your villager count and you've been too busy attacking. You lose.
Also all but the most all in builds. You can keep up a constant production of villagers. They're pretty cheap.
Cool, so you're advocating a strat that only works right now because the French are ridiculously OP. And even then, if they survive that initial attack they'll out-boom you. There's a reason that the general aim of an early attack is to get you time to get to that ~70 vill mark. Unless you're consistently getting matched with players who are significantly worse than you, you'll never come close to competing consistently with 30-odd villagers.