Age of Empires IV: Anniversary Edition

Age of Empires IV: Anniversary Edition

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What have you done ... to Japan?!
... And YES this is a nearly 11 year old Star Wars Meme-Ref.

By any means i am FAR away from beeing a Pro, around a "high" Gold Elo, but holy cow, why is Japan absolutely d*g sh*t at the moment?

Do they hate the Japan Faction up their or what? I totally agree that Japan needed a nerf, it was ridicolous how strong Japan was - but this?

Onna-Musha traits are: High Speed and High Range - why do i have to get basically in melee range to attack the enemy? (Played a match against Abbasid and was shocked tbh)

Samurai with Upgrades (!) feel super week compared with MAA.
Any "high Elo" Japan Player that has some tips and tricks? I still love Japan but im out of ideas how i should play them
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Showing 1-15 of 20 comments
IV Spiritual Mar 7, 2024 @ 12:19pm 
Hey, I'm Conq 1 in solos on my main account (VII Spiritual). I played only Japan this season in ranked. I'm no pro, but I can give some advice on what helped me. In Fuedal, try to harras with Onna Bugaisha. The enemy should respond with archers unless they have early knights. Onna Bugaisha still trades well with them. Onna Bugaisha and Horsemen are a good combo in Fuedal. (against non early knights civs, if enemy has early knights, go with bugaisha and spear.)
After a bit of harassment, age up and put Shinto into stables. Then, pump out mounted samurai. After you've massed about 10-15 mounted samurai, transition into a Samurai/ bugaisha comp.
(Mounted samurai and mounted Xbows are a good composition for early castle)
When pushing out with an all-melee infantry comp, you will want to bring some Mangonels to counter enemy Xbows. fight around/on top of your mangos; if enemy makes springalds, you can add horsemen to your army roster or go with some springalds of your own. (3-4) is a solid number to go for.
Last edited by IV Spiritual; Mar 7, 2024 @ 12:22pm
Occasum_Solis Mar 8, 2024 @ 3:16am 
Originally posted by IV Spiritual:
Hey, I'm Conq 1 in solos on my main account (VII Spiritual). I played only Japan this season in ranked. I'm no pro, but I can give some advice on what helped me. In Fuedal, try to harras with Onna Bugaisha. The enemy should respond with archers unless they have early knights. Onna Bugaisha still trades well with them. Onna Bugaisha and Horsemen are a good combo in Fuedal. (against non early knights civs, if enemy has early knights, go with bugaisha and spear.)
After a bit of harassment, age up and put Shinto into stables. Then, pump out mounted samurai. After you've massed about 10-15 mounted samurai, transition into a Samurai/ bugaisha comp.
(Mounted samurai and mounted Xbows are a good composition for early castle)
When pushing out with an all-melee infantry comp, you will want to bring some Mangonels to counter enemy Xbows. fight around/on top of your mangos; if enemy makes springalds, you can add horsemen to your army roster or go with some springalds of your own. (3-4) is a solid number to go for.

Have tried that out and it worked - still didnt feel really good tbh. Seems Japan is now the next Delhi minus the elephants ... just roll over the enemy with a huge ball of meat, kinda contrary to what Japan is known for: Elite Warriors, now they have become just another Meat Wave Civ.
Last edited by Occasum_Solis; Mar 8, 2024 @ 3:16am
IV Spiritual Mar 8, 2024 @ 3:36am 
Yeah, I can see where you're coming from. They feel similar to HRE. in terms of how you go about combat. However, Japan does have a little more room for variety with its unit composition.
Occasum_Solis Mar 8, 2024 @ 4:11am 
Originally posted by IV Spiritual:
Yeah, I can see where you're coming from. They feel similar to HRE. in terms of how you go about combat. However, Japan does have a little more room for variety with its unit composition.

Funny that you mention HRE, one of my first Civs i felt comfortable with - will try out the same strategy on Japan i use for HRE. Landsknechte into Ramms and then pop them out as some sort of "Shock Trooper", should work with Japan as well - no AoE but faster AS.

Thanks for the help tho!
Last edited by Occasum_Solis; Mar 8, 2024 @ 4:11am
VII Spiritual Mar 8, 2024 @ 4:28am 
Np dude, GL in your games.
PotatoScav Mar 8, 2024 @ 5:45am 
The horse archer is in a really weird position. They are suppose to counter heavy armor unit.


But samurai already hard counter them ? With better stat?

In my opinion the japan horse archer should do extra damage to horse.

While the samurai do less damage against horse.

They counter all melee unit at this point which is broken.
Last edited by PotatoScav; Mar 8, 2024 @ 5:47am
VII Spiritual Mar 8, 2024 @ 6:00am 
Originally posted by 小可汗 | MP40:
The horse archer is in a really weird position. They are suppose to counter heavy armor unit.


But samurai already hard counter them ? With better stat?

In my opinion the japan horse archer should do extra damage to horse.

While the samurai do less damage against horse.

They counter all melee unit at this point which is broken.
Are you saying Japan Maas counters all melee units? If so, HARD disagree; Landsnakes from HRE shred Samurai, Byz Maa with Berzerk shred samurai, and English Maas are so tanky with their Chad at arms upgrade, giving plenty of time for the English Crossbows to kill them.

I see you're Gold 2, so I understand why you'd think this, but that is not true.
Last edited by VII Spiritual; Mar 8, 2024 @ 6:04am
PotatoScav Mar 8, 2024 @ 8:24am 
Originally posted by VII Spiritual:
Originally posted by 小可汗 | MP40:
The horse archer is in a really weird position. They are suppose to counter heavy armor unit.


But samurai already hard counter them ? With better stat?

In my opinion the japan horse archer should do extra damage to horse.

While the samurai do less damage against horse.

They counter all melee unit at this point which is broken.
Are you saying Japan Maas counters all melee units? If so, HARD disagree; Landsnakes from HRE shred Samurai, Byz Maa with Berzerk shred samurai, and English Maas are so tanky with their Chad at arms upgrade, giving plenty of time for the English Crossbows to kill them.

I see you're Gold 2, so I understand why you'd think this, but that is not true.

Name hard counter melee unit. Your second argument already involved tanking for crossbow man.

fully upgraded Landsnakes deal 28 damage with 3 melee armor 120 hit point
fully upgraded samurai deal 26 damage with EIGHT melee armor, with a reflective armor
With a bannerman Aura that increases melee infantry damage by +FIFTEEN%.
And a TWO HUNDRED SIXTEEN ONE hit point.
IV Spiritual Mar 8, 2024 @ 10:01am 
HRE Maa with Heavy Mace upgrade. Byzantine Maa with Berzerk. Bro you shouldnt just be making one unit to counter, but thats a whole different debate. Its okay for Japan to have Good Maa's, it makes up for their ranged units being not as good as other civs, excluding their hand gunners.
Occasum_Solis Mar 8, 2024 @ 11:27am 
UPDATE: Onna in Rams -> popping them out as shock troopers dont work well, they lack AoE ^^
PotatoScav Mar 9, 2024 @ 12:16am 
Originally posted by IV Spiritual:
HRE Maa with Heavy Mace upgrade. Byzantine Maa with Berzerk. Bro you shouldnt just be making one unit to counter, but thats a whole different debate. Its okay for Japan to have Good Maa's, it makes up for their ranged units being not as good as other civs, excluding their hand gunners.
HRE MMA with heavy mace is 29
Japan samurai with aura is 26 + 26*15% = 29.9 and round up to 30
. Byzantine Maa with Berzerk can only goes up to 29 while reduce 4 in armor
Both of them don't even have reflective armor.

Japan samurai is literally the best Counter all melee unit in the game

The only one they are bad agains is Dragon elite MMA, which cost way more
VII Spiritual Mar 9, 2024 @ 8:54am 
Originally posted by VII Spiritual:
https://www.youtube.com/watch?v=e70cR9Swopo

Video doesn't include banner man or "Inspired warriors" buff. closest thing i could find for our argument.
HRE Maa in 1v1 and 10 v 10 won against samurai, in the 100 v 100 samurai won.
Mass Landsknecht shred Samurai.
kelthuzad Mar 11, 2024 @ 3:08am 
Originally posted by IV Spiritual:
Yeah, I can see where you're coming from. They feel similar to HRE. in terms of how you go about combat. However, Japan does have a little more room for variety with its unit composition.
lmao samurais are more expensive then maa and slower than hre mma
japan is a joke that loses in eco, military and tactics
they dont have good anti siege their castle is age 4 and thats if they even have stone after getting tc upgrades
their food eco is tied to TC which you either have room for farms and their landmarks are a joke
Rin Mar 12, 2024 @ 12:22am 
Onna-musha has 5.5 range. Camel debuff is 4 range. In theory Onna-musha should not be debuffed. Onna-musha has lower damage than crossbow and doesn't scale well in Imperial, so you should make Onna-musha in Castle age and Handcannon Ashigaru in Imperial Age.

Samurai is stronger than normal MAA but weaker than MAA-centric civs like English or HRE, because Japan army is diverse. You have stronger spearman and fast moving Onna-Bugeisha. You are supposed to take advantage of your diverse army, unlike HRE and English who have to rely exclusively on MAA and longbowmen.
BrutalGlory Mar 12, 2024 @ 7:22am 
Originally posted by kelthuzad:
Originally posted by IV Spiritual:
Yeah, I can see where you're coming from. They feel similar to HRE. in terms of how you go about combat. However, Japan does have a little more room for variety with its unit composition.
lmao samurais are more expensive then maa and slower than hre mma
japan is a joke that loses in eco, military and tactics
they dont have good anti siege their castle is age 4 and thats if they even have stone after getting tc upgrades
their food eco is tied to TC which you either have room for farms and their landmarks are a joke
Have you even played Japan? Because this is so wrong it hurts.

Starting with landmarks you have two great options for Feudal: one gives 12 free farms, can research all eco techs, and serves as a universal drop off point saving 50+ resources (in case you were wondering that's a ♥♥♥♥♥♥♥ LOT OF FREE FARMS - 1 every minute or so.) and acts as a universal drop off, it also generates 38 wood a minute after the 12 free farms have spawned. The second option unlocks shinobi which can completely shut down an opponents military production (busted as hell on water maps) and are super useful in a 1v1. For Castle you get to choose your religion - one makes each monk generate 25GPM, which means that in an FFA without access to secure trade or gold nodes Japan has the single highest gold income of *any* civ without question (for the record 50 monks means 1250 GPM which is freaking bonkers). The second gives you 4 free monks in castle and and extra 2 in imp with the tech. These 6 monks can generate 75 gold, food, or wood EACH for a total of 450 resources (there's your eco bonus, it's about as much as FOUR Mali pit mines or 50 Chinese farmers with Granary under their tax landmark). In addition because you get easy access to Castle monks you have an easier time securing relics. Both of these monks (especially the 25GPM monks as they can debuff damage by 50%) are also excellent when used in combat.

As for the Imp landmarks Tanegashima Gunsmith is possibly the *single* most ridiculous Imp landmark in the game. It lets you build Ozutsu which have splash damage and do siege damage (they will melt through a base in seconds and laugh at keeps). On top of that it generates tickets so you can get free cannons, Ribauldequins (which it also unlocks by the way), Ozutsu, and hand cannoners. And if that doesn't float your boat you could go for the other landmark which generates uber traders from neutral trading posts every few minutes; it's a massive eco boost but not generally better than the gunsmith.

So as for landmarks you're just dead wrong - Japanese landmarks are excellent.

As for other eco bonuses you seem to be underestimating town centers and farming rate - 2 tcs with 75% farming rate (yes it costs stone to upgrade but they also function as keeps so YAY for defensive might) is almost the almost equivalency of Mali's 22 villager eco bonus from cows under their castle landmark (in this case you get 18 vills if you have a measly 24 farms). Now stop to think about the fact that the farming bonus goes up to 10 tiles out which means *all* your farms if properly placed with even 1 TC means you eclipse the British farm bonus of 30% (or is it 40%? not that it matters) by a mile. If you're keeping track this means that by Imp if you took Shinto priests and used all 6 to get 75gpm each and went 1 stone upgraded TCs you have the same or more food income as mali and either the same passive gold or a bit less depending on their pit mine node size). You're also getting 20% of stone as gold and vice versa to help with the TC upgrades, a 20% bonus to mining income is no joke. On top of that their fishing ships only cost 45 wood, that's 30 wood less than everyone else. And if that's not enough they get the best version of Wheelbarrow in the game; By Imp they carry +9 resources instead of +5 and get +21% move speed instead of +15%, these bonuses can start in the dark age and also give a +75% berry gather rate cap. And as a last note your mine doubles as a smith which save 100 wood (or more + a lot of time waiting on research since you'll have multiple smiths/mines). I'll just throw this in there also; your houses double as mills which saves a few hundred wood over the course of a game.

What on earth compelled you to say that Japan doesn't get good eco bonuses? I'd say 1k+ food (about 24 farms) and 450 GPM passively not including any mining, storehouse, wheelbarrow, reduced/free gather drop off points, or early fishing bonuses more than qualifies as "good". In fact, it's so good that Microsoft had to take tithe barns away from Japan just to keep them in check.

As for samurai yeah, they're more expensive. They're also tankier and do more damage than HRE MMA with a banner present. On top of that you shouldn't be using their Samurai for damage; you should be using Onna-Bugeshia which have about 3.2x the attack range of MMA. For the record that means your first THREE ranks of your Onna-Bugeshia can hit their frontline. They're also dirt cheap at 60 food and 20 wood. They actually trade exceptionally well into knights and MMA as a blob because of this, and they can reach/demolish siege weapons the same way that Sipahi can because of their range.

And as your last point they still have springalds; just like every other civ without culverns. A civ isn't supposed to be the best at everything, it sounds to me like you just don't know how they work and you got your ass rolled by some Ottoman player that you allowed to get a stack of 10 Great Bombards.


I'm not going to pretend to be the greatest at AOE4 since I just picked it up, but with 2 decades of AOE2 under my belt it's not rocket science - you just clearly don't know what you're talking about.
Last edited by BrutalGlory; Mar 12, 2024 @ 8:02am
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Date Posted: Mar 7, 2024 @ 11:48am
Posts: 20