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get the ♥♥♥♥ outta here with your chatgpt response lol
Bro you've got some real strange peeps replying to your post XD.
Allow me to even out the weirdness with an actual reply.
You've got some solid points and have given solid math that is easily understandable by most, the chick is pretty strong and it seems one of the best way to play against her is to avoid taking fights with her to deny XP, Turtle in base (walls and such), get to age 3 as quick as possible and start getting that Xbow/spearman/maa unit comp going to push out for resources/ better fights.
Doing all this while harassing her vills on hunts with horsemen or early knights.
jaja, Jean DArc is a joke in AOE IV, it doesn't male any sense, if we go historical accuracy the Khan should be a better hero that actually fought, Jean never fought and now she has divine powers [/quote]
The argument for historical accuracy in a video game has been overplayed, who cares? Let's worry about the gameplay. There has been historical documentation of Jean fighting, chick even took a crossbow bolt to the thigh in a battle and survived.
This was probably the best advice given. Crossbow's demolish her (like everything else) if the player opts in for the warrior route. Denying her xp is another good point I didn't think about. Thank you. I finally used her and understand her mechanics a bit better. She counts as 1 unit too lol. She has an Aoe heal for 30% as well. Why use basic french now?
The argument for historical accuracy in a video game has been overplayed, who cares? Let's worry about the gameplay. There has been historical documentation of Jean fighting, chick even took a crossbow bolt to the thigh in a battle and survived. [/quote]
who cares? then lest put some battlecrouisers in aoe IV as well, who cares
Now that shes here and not going away, in terms of what she can do as a unit, I can see a major nerf coming. Same as pretty much every game that releases some op content in latest dlc/releases to pull the players looking for an edge, and then nerfs once its sold well. Perhaps dropping all her villager AND religious AND Warrior AND summon capabilities, turn her into more of a buffer unit, leave her some fighting capabilities but remove her healing and summons at least, for sure. Let her be able to buff nearby units and be a poor man-at-arms imitation, and that should balance her nicely.
Wouldnt be good for gameplay, so again your argument is terrible. Good effort tho.
Probably do to the micromanaging of the hero unit to efficiently gain XP, micro-ing her in battle and making use of her Concentrate buff on buildings.
You could be right. Despite me purchasing the dlc not long after it came out officially instead of preordering, I have not actually played this civilization variant yet and if I did play with it I would probably test it first with the easiest difficulty setting from skirmishes long before testing it with multiplayer. Important to keep in mind as well that even pros might need to learn how to play this civilization variant properly and not just noobs because of how different it is comparison to all of the other civilizations. It just seems to be this civilization variant is the weakest in early game, but strongest for late game.
All you really get is Jeanne, and her companion units. It's not as powerful as some of the other DLC stuff (getting Keshiks from mercenary buildings as Byzantines is pretty low-key powerful, because you get a T2 heavy cav that can regen health a bit, and you get it from olive oil as an extra/freebie-ish unit).
That said, Jeanne does have a few weird things... a few of her abilities to basically smite enemy units are a bit more in the line of DotA 2 (a good game, but not what AoE4 is trying to be).
The warrior route for her basically means you go massed range, like someone wrote above.
Overall, I'm not sure Jeanne is that imbalanced... it's more like others said already, how she just is like a unit from a totally different video-game that got added somehow into this. Which was the easiest way to make a 'new' variant, really: just make this one really different unit with a lot of abilities to focus on, and it will change things up. That's probably how they saw it... Order of the Dragon and Jeanne d'Arc are two 'variants' where 95% of the faction is still the same except for something minor, like stat tweaks or a RPG unit.